Document `aimfix`.

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Yamagi 2020-04-21 13:00:00 +02:00
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commit beadebbdec
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@ -43,7 +43,11 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
## General
* **busywait**: By default this is set to `1`. causing Quake II to spin
* **aimfix**: Fix aiming. When set to to `0` (the default) aiming is
slightly inaccurate, bullets and the like have a little drift. When
set to `1` they hit exactly were the crosshair is.
* **busywait**: By default this is set to `1`, causing Quake II to spin
in a very tight loop until it's time to process the next frame. This
is a very accurate way to determine the internal timing, but comes with
a relatively high CPU usage. If set to `0` Quake II lays itself to