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In coop it's often hard to get on the same elevator together, because they're immediately triggered once the first player steps on it. This cvar sets a delay (1 second by default) for the elevator to wait before moving, so other players have some time to get on it. If you like elevators/platforms that suck, just set it to `0` :-P Currently only used in func_plat, if it turns out that other entities are used for automatically triggered platforms, we'll have to adapt those as well (I guess wait_and_change() is generally useful for that). We're not bumping the savegame version because they should only break in an uncommon corner case: *Coop* savegames created with clients including this change will not work on older clients - SP savegames are not affected and old savegames on new clients also still work. |
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.. | ||
010_index.md | ||
020_installation.md | ||
030_configuration.md | ||
040_cvarlist.md | ||
050_commands.md | ||
060_multiplayer.md | ||
070_packaging.md | ||
080_contributing.md | ||
090_filelists.md |