Yamagi Burmeister
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be4d838f45
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Cleanup g_main.c and add sanity checks
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2014-01-26 10:20:06 +01:00 |
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Yamagi Burmeister
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ea9bd331ff
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Cleanup g_item.c and add sanity checks
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2014-01-23 19:31:39 +01:00 |
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Yamagi Burmeister
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b3be15b91b
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Cleanup g_func.c and add sanity checks
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2013-05-01 15:35:01 +02:00 |
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Yamagi Burmeister
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bacd021882
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Cleanup g_combat.c and add sanity checks
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2013-05-01 13:39:08 +02:00 |
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Yamagi Burmeister
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0a471ec8d8
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Cleanup g_cmds.c and add sanity checks
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2013-05-01 10:43:49 +02:00 |
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Yamagi Burmeister
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7dc2b023e9
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Cleanup g_chase.c and add sanity checks
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2013-05-01 10:28:42 +02:00 |
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Yamagi Burmeister
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8a89578a2d
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Cleanup g_ai.c and add sanity checks
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2013-05-01 10:25:53 +02:00 |
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Yamagi
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cb3d6ac56a
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Merge pull request #1 from DrItanium/ia64
Added Itanium Support and fixed some missing platform checks
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2012-12-30 09:03:11 -08:00 |
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Yamagi Burmeister
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2d422cb5ce
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1.07 changes
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2012-12-30 17:56:29 +01:00 |
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Joshua Scoggins
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49288378bf
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Added the sparc64 ARCH tag to savegame.c
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2012-11-30 20:59:47 -08:00 |
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Joshua Scoggins
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b741f8adb1
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Added OpenBSD and MacOS X support to savegame.c
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2012-11-30 20:59:07 -08:00 |
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Joshua Scoggins
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fb179f0f16
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Added ia64 to the makefile
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2012-11-30 20:46:17 -08:00 |
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Joshua Scoggins
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16e11b2ae4
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Added an ia64 ARCH string to savegame.c
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2012-11-30 20:45:48 -08:00 |
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Yamagi Burmeister
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8dc6640a7e
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Initialize variable "blindfire"
Found by Clang 4.2 SVN.
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2012-11-08 08:13:02 +01:00 |
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Yamagi Burmeister
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7bad5c646d
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Merge branch 'master' of github.com:yquake2/rogue
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2012-11-05 21:31:04 +01:00 |
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Yamagi Burmeister
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ab88319274
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Add OS X installation guide
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2012-11-05 21:30:29 +01:00 |
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Daniel Gibson
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ee209d649c
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Remove bad check from door_use()
It was added in ec3ceb2696
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2012-10-18 22:24:00 +02:00 |
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Yamagi Burmeister
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31178c81bf
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Add support for OS X
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2012-10-06 09:53:43 +02:00 |
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Yamagi Burmeister
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c51492f1bb
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Update the CHANGELOG
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2012-07-01 10:36:47 +02:00 |
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Yamagi Burmeister
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79f1e790ab
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Update the README
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2012-07-01 10:15:35 +02:00 |
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Yamagi Burmeister
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cb9736d97c
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Fix warnings, enable a clean Windows build
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2012-06-30 21:08:08 +02:00 |
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Yamagi Burmeister
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2482849546
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Add platform defines for windows
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2012-06-27 14:54:27 +02:00 |
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Yamagi Burmeister
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4366acb6c0
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Rework Makefile and add support for Windows
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2012-06-27 14:50:48 +02:00 |
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Yamagi Burmeister
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e341087a80
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Port randk() from baseq2
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2012-06-27 14:34:56 +02:00 |
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Yamagi Burmeister
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6aeeda2a9d
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Fix possible division by zero
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2012-06-27 14:24:26 +02:00 |
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Yamagi Burmeister
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ec3ceb2696
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Remove dead code
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2012-06-27 14:20:58 +02:00 |
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Yamagi Burmeister
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40c1b71def
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This is the "rogue" repository, converted from svn to git.
Most of the commit history is in german and crap, sorry for that. The
releases are taged with "git tag".
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2012-04-29 13:46:02 +02:00 |
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Yamagi Burmeister
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7ce175a795
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Update Changelog
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2012-04-29 13:46:02 +02:00 |
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Yamagi Burmeister
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89afd939d5
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Tag to Rogue 1.05
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2012-01-08 16:53:45 +00:00 |
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Yamagi Burmeister
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b4363080c7
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Added a CHANGELOG
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2011-12-08 11:02:36 +00:00 |
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Yamagi Burmeister
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56a8aa335e
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Update README
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2011-10-11 14:05:28 +00:00 |
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Yamagi Burmeister
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5520108698
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Add a missing brace
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2011-10-11 13:41:12 +00:00 |
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Yamagi Burmeister
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db0129b882
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Add installation instructions
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2011-10-11 11:44:17 +00:00 |
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Yamagi Burmeister
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489ab02814
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Rearrange source and rework Makefile
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2011-10-11 11:40:43 +00:00 |
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Yamagi Burmeister
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d1c7849ef1
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Port the new savegame system from quake 2
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2011-10-11 10:53:48 +00:00 |
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Yamagi Burmeister
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e4b136c168
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Calculate a real bounding box for rotating entities
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2011-10-11 08:02:37 +00:00 |
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Yamagi Burmeister
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4e31aed406
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Fix the crash when too much debris or gib is thrown
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2011-10-11 07:58:53 +00:00 |
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Yamagi Burmeister
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5acee518b5
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Make static functions non-static
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2011-10-11 07:48:50 +00:00 |
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Yamagi Burmeister
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129131097a
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Move project up to /
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2011-08-19 07:36:57 +00:00 |
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Yamagi Burmeister
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ab796d18ed
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Initialize some variables
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2011-07-02 08:35:07 +00:00 |
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Yamagi Burmeister
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7e4e5e0db5
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Don't pass the CFLAGS to the linker
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2011-06-27 14:41:33 +00:00 |
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Yamagi Burmeister
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08340b71b1
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Behebt einen potentiellen Nullpointer beim Herausfinden, ob der Spieler
vor einem Monster steht.
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2011-01-23 14:40:50 +00:00 |
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Yamagi Burmeister
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ae3ae9e72c
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- Prüfe ob "run" im Target-Code NULL ist
- Prüfe ob "plane" beim Anheften der Proxy-Mine NULL ist
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2010-12-27 15:47:09 +00:00 |
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Yamagi Burmeister
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5af197b73c
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Ändere einige Details in der Ausgabe der Spiele
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2010-10-27 13:33:37 +00:00 |
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Yamagi Burmeister
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1e032c3c81
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Neue CFLAGS auch rogue
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2010-01-31 16:53:38 +00:00 |
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Yamagi Burmeister
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f6365b98b7
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Der gleiche cl_gun == 2 und fov > 91 Fix wie im Hauptspiel für CTF und
beide Addons.
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2010-01-28 20:59:40 +00:00 |
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Yamagi Burmeister
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f171e29266
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No-Op Änderung. Entfernt sinnlosen Code
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2010-01-28 16:57:21 +00:00 |
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Yamagi Burmeister
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8f7debb1e6
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So, nun explodieren auch die Teslas wieder in der Lava. Den
Prixymine-Bug haben wir sogar noch ein wenig eleganter gefixt
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2010-01-05 09:39:31 +00:00 |
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Yamagi Burmeister
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57fa438154
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Okay, eine andere Lösung. Bei der vorherigen explodierten die Proxys
leider nicht, wenn man sie in Lava warf
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2010-01-05 09:23:28 +00:00 |
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Yamagi Burmeister
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23862f340a
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Dies fixt einen sehr seltenen Crash bei exzessiver Nutzung des
Proxymine-Launchers
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2010-01-05 09:14:39 +00:00 |
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