Added a CHANGELOG

This commit is contained in:
Yamagi Burmeister 2011-12-08 11:02:36 +00:00
parent 56a8aa335e
commit b4363080c7
2 changed files with 75 additions and 8 deletions

26
CHANGELOG Normal file
View file

@ -0,0 +1,26 @@
Ground Zero 1.03 to 1.04:
- Fix a crash when a proxy mine is attached to a flying enemy
- Fix a crash in coop when multible rockets are in flight
(by caedes)
- Reformat the console output
Ground Zero 1.03RC3 to 1.03:
- Just version number change
Ground Zero 1.03RC2 to 1.03RC3:
- Saner CFLAGS
- Do not show the gun symbol when fov is bigger than 91 and
cl_gun is set to 2
Ground Zero 1.03RC to 1.03RC2:
- Slightly better performance (~10 FPS)
Ground Zero 1.02 to 1.03RC:
- Fix a rare crash with the Proxy Mine Launcher (reported by
E. Müller)
- Tesla Coils explode when touching lava or slime (reported
by ogrish_freak [at] gmail [dot] com)
Ground Zero 1.01 to 1.02:
- Added License
- Added Readme

View file

@ -436,8 +436,16 @@ void plat_blocked (edict_t *self, edict_t *other)
// give it a chance to go away on it's own terms (like gibs)
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
// if it's still there, nuke it
if (other && other->inuse) // PGM
BecomeExplosion1 (other);
if (other)
{
/* Hack for entity without it's origin near the model */
vec3_t save;
VectorCopy(other->s.origin,save);
VectorMA (other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
return;
}
@ -1724,8 +1732,16 @@ void door_blocked (edict_t *self, edict_t *other)
// give it a chance to go away on it's own terms (like gibs)
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
// if it's still there, nuke it
if (other && other->inuse)
BecomeExplosion1 (other);
if (other)
{
/* Hack for entitiy without their origin near the model */
vec3_t save;
VectorCopy(other->s.origin,save);
VectorMA (other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
return;
}
@ -2169,8 +2185,16 @@ void train_blocked (edict_t *self, edict_t *other)
// give it a chance to go away on it's own terms (like gibs)
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
// if it's still there, nuke it
if (other && other->inuse)
BecomeExplosion1 (other);
if (other)
{
/* Hack for entity without an origin near the model */
vec3_t save;
VectorCopy(other->s.origin,save);
VectorMA (other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
return;
}
@ -2695,8 +2719,16 @@ void door_secret_blocked (edict_t *self, edict_t *other)
// give it a chance to go away on it's own terms (like gibs)
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
// if it's still there, nuke it
if (other && other->inuse)
BecomeExplosion1 (other);
if (other)
{
/* Hack for entities without their origin near the model */
vec3_t save;
VectorCopy(other->s.origin,save);
VectorMA (other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
return;
}
@ -2787,6 +2819,15 @@ Kills everything inside when fired, irrespective of protection.
void use_killbox (edict_t *self, edict_t *other, edict_t *activator)
{
KillBox (self);
/* Hack to make sure that really everything is killed */
self->count--;
if (!self->count)
{
self->think = G_FreeEdict;
self->nextthink = level.time + 1;
}
}
void SP_func_killbox (edict_t *ent)