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Added a CHANGELOG
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2 changed files with 75 additions and 8 deletions
26
CHANGELOG
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26
CHANGELOG
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@ -0,0 +1,26 @@
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Ground Zero 1.03 to 1.04:
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- Fix a crash when a proxy mine is attached to a flying enemy
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- Fix a crash in coop when multible rockets are in flight
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(by caedes)
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- Reformat the console output
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Ground Zero 1.03RC3 to 1.03:
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- Just version number change
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Ground Zero 1.03RC2 to 1.03RC3:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Ground Zero 1.03RC to 1.03RC2:
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- Slightly better performance (~10 FPS)
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Ground Zero 1.02 to 1.03RC:
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- Fix a rare crash with the Proxy Mine Launcher (reported by
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E. Müller)
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- Tesla Coils explode when touching lava or slime (reported
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by ogrish_freak [at] gmail [dot] com)
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Ground Zero 1.01 to 1.02:
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- Added License
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- Added Readme
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57
src/g_func.c
57
src/g_func.c
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@ -436,8 +436,16 @@ void plat_blocked (edict_t *self, edict_t *other)
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// give it a chance to go away on it's own terms (like gibs)
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T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
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// if it's still there, nuke it
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if (other && other->inuse) // PGM
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BecomeExplosion1 (other);
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if (other)
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{
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/* Hack for entity without it's origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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return;
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}
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@ -1724,8 +1732,16 @@ void door_blocked (edict_t *self, edict_t *other)
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// give it a chance to go away on it's own terms (like gibs)
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T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
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// if it's still there, nuke it
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if (other && other->inuse)
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BecomeExplosion1 (other);
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if (other)
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{
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/* Hack for entitiy without their origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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return;
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}
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@ -2169,8 +2185,16 @@ void train_blocked (edict_t *self, edict_t *other)
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// give it a chance to go away on it's own terms (like gibs)
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T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
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// if it's still there, nuke it
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if (other && other->inuse)
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BecomeExplosion1 (other);
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if (other)
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{
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/* Hack for entity without an origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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return;
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}
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@ -2695,8 +2719,16 @@ void door_secret_blocked (edict_t *self, edict_t *other)
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// give it a chance to go away on it's own terms (like gibs)
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T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
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// if it's still there, nuke it
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if (other && other->inuse)
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BecomeExplosion1 (other);
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if (other)
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{
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/* Hack for entities without their origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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return;
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}
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@ -2787,6 +2819,15 @@ Kills everything inside when fired, irrespective of protection.
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void use_killbox (edict_t *self, edict_t *other, edict_t *activator)
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{
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KillBox (self);
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/* Hack to make sure that really everything is killed */
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self->count--;
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if (!self->count)
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{
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self->think = G_FreeEdict;
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self->nextthink = level.time + 1;
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}
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}
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void SP_func_killbox (edict_t *ent)
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