Ändere einige Details in der Ausgabe der Spiele

This commit is contained in:
Yamagi Burmeister 2010-10-27 13:33:37 +00:00
parent 1e032c3c81
commit 5af197b73c
2 changed files with 4 additions and 3 deletions

View file

@ -157,7 +157,8 @@ is loaded.
*/
void InitGame (void)
{
gi.dprintf ("==== InitGame ====\n");
gi.dprintf ("Game is starting up.\n");
gi.dprintf ("Game is rogue.\n");
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);

View file

@ -635,7 +635,7 @@ void G_FindTeams (void)
G_FixTeams();
gi.dprintf ("%i teams with %i entities\n", c, c2);
gi.dprintf ("%i teams with %i entities.\n", c, c2);
}
/*
@ -773,7 +773,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
ent->s.renderfx |= RF_IR_VISIBLE; //PGM
}
gi.dprintf ("%i entities inhibited\n", inhibit);
gi.dprintf ("%i entities inhibited.\n", inhibit);
G_FindTeams ();