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Ändere einige Details in der Ausgabe der Spiele
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2 changed files with 4 additions and 3 deletions
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@ -157,7 +157,8 @@ is loaded.
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*/
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame ====\n");
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gi.dprintf ("Game is starting up.\n");
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gi.dprintf ("Game is rogue.\n");
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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@ -635,7 +635,7 @@ void G_FindTeams (void)
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G_FixTeams();
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gi.dprintf ("%i teams with %i entities\n", c, c2);
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gi.dprintf ("%i teams with %i entities.\n", c, c2);
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}
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/*
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@ -773,7 +773,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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ent->s.renderfx |= RF_IR_VISIBLE; //PGM
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}
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gi.dprintf ("%i entities inhibited\n", inhibit);
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gi.dprintf ("%i entities inhibited.\n", inhibit);
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G_FindTeams ();
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