mirror of
https://github.com/yquake2/rogue.git
synced 2025-02-17 01:21:06 +00:00
Make static functions non-static
This commit is contained in:
parent
129131097a
commit
5acee518b5
8 changed files with 17 additions and 17 deletions
|
@ -202,7 +202,7 @@ dflags these flags are used to control how T_Damage works
|
|||
DAMAGE_NO_PROTECTION kills godmode, armor, everything
|
||||
============
|
||||
*/
|
||||
static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags)
|
||||
int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags)
|
||||
{
|
||||
gclient_t *client;
|
||||
int save;
|
||||
|
@ -294,7 +294,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
|
|||
return save;
|
||||
}
|
||||
|
||||
static int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int dflags)
|
||||
int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int dflags)
|
||||
{
|
||||
gclient_t *client;
|
||||
int save;
|
||||
|
|
|
@ -1074,7 +1074,7 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf
|
|||
|
||||
//======================================================================
|
||||
|
||||
static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
{
|
||||
if (other == ent->owner)
|
||||
return;
|
||||
|
@ -1082,7 +1082,7 @@ static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csur
|
|||
Touch_Item (ent, other, plane, surf);
|
||||
}
|
||||
|
||||
static void drop_make_touchable (edict_t *ent)
|
||||
void drop_make_touchable (edict_t *ent)
|
||||
{
|
||||
ent->touch = Touch_Item;
|
||||
if (deathmatch->value)
|
||||
|
|
|
@ -528,7 +528,7 @@ Default _cone value is 10 (used to set size of light for spotlights)
|
|||
|
||||
#define START_OFF 1
|
||||
|
||||
static void light_use (edict_t *self, edict_t *other, edict_t *activator)
|
||||
void light_use (edict_t *self, edict_t *other, edict_t *activator)
|
||||
{
|
||||
if (self->spawnflags & START_OFF)
|
||||
{
|
||||
|
@ -1703,7 +1703,7 @@ If START_OFF, this entity must be used before it starts
|
|||
// don't let field width of any clock messages change, or it
|
||||
// could cause an overwrite after a game load
|
||||
|
||||
static void func_clock_reset (edict_t *self)
|
||||
void func_clock_reset (edict_t *self)
|
||||
{
|
||||
self->activator = NULL;
|
||||
if (self->spawnflags & 1)
|
||||
|
@ -1718,7 +1718,7 @@ static void func_clock_reset (edict_t *self)
|
|||
}
|
||||
}
|
||||
|
||||
static void func_clock_format_countdown (edict_t *self)
|
||||
void func_clock_format_countdown (edict_t *self)
|
||||
{
|
||||
if (self->style == 0)
|
||||
{
|
||||
|
|
|
@ -937,7 +937,7 @@ edict_t *StartFire(edict_t *fireOwner, vec3_t fireOrigin, float fireDuration, fl
|
|||
return fire;
|
||||
}
|
||||
|
||||
static void Incendiary_Explode (edict_t *ent)
|
||||
void Incendiary_Explode (edict_t *ent)
|
||||
{
|
||||
vec3_t origin;
|
||||
|
||||
|
@ -962,7 +962,7 @@ static void Incendiary_Explode (edict_t *ent)
|
|||
|
||||
}
|
||||
|
||||
static void Incendiary_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
void Incendiary_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
{
|
||||
if (other == ent->owner)
|
||||
return;
|
||||
|
@ -1134,7 +1134,7 @@ void Nuke_Quake (edict_t *self)
|
|||
}
|
||||
|
||||
|
||||
static void Nuke_Explode (edict_t *ent)
|
||||
void Nuke_Explode (edict_t *ent)
|
||||
{
|
||||
if (ent->teammaster->client)
|
||||
PlayerNoise(ent->teammaster, ent->s.origin, PNOISE_IMPACT);
|
||||
|
@ -1629,7 +1629,7 @@ void fire_tesla (edict_t *self, vec3_t start, vec3_t aimdir, int damage_multipli
|
|||
// *************************
|
||||
|
||||
#ifdef INCLUDE_BEAMS
|
||||
static void fire_beams (edict_t *self, vec3_t start, vec3_t aimdir, vec3_t offset, int damage, int kick, int te_beam, int te_impact, int mod)
|
||||
void fire_beams (edict_t *self, vec3_t start, vec3_t aimdir, vec3_t offset, int damage, int kick, int te_beam, int te_impact, int mod)
|
||||
{
|
||||
trace_t tr;
|
||||
vec3_t dir;
|
||||
|
|
|
@ -54,7 +54,7 @@ int numipfilters;
|
|||
StringToFilter
|
||||
=================
|
||||
*/
|
||||
static qboolean StringToFilter (char *s, ipfilter_t *f)
|
||||
qboolean StringToFilter (char *s, ipfilter_t *f)
|
||||
{
|
||||
char num[128];
|
||||
int i, j;
|
||||
|
|
|
@ -114,7 +114,7 @@ fire_lead
|
|||
This is an internal support routine used for bullet/pellet based weapons.
|
||||
=================
|
||||
*/
|
||||
static void fire_lead (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int mod)
|
||||
void fire_lead (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int mod)
|
||||
{
|
||||
trace_t tr;
|
||||
vec3_t dir;
|
||||
|
@ -437,7 +437,7 @@ void Grenade_Explode (edict_t *ent)
|
|||
G_FreeEdict (ent);
|
||||
}
|
||||
|
||||
static void Grenade_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
void Grenade_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
{
|
||||
if (other == ent->owner)
|
||||
return;
|
||||
|
|
|
@ -415,7 +415,7 @@ mframe_t widow2_frames_spawn [] =
|
|||
};
|
||||
mmove_t widow2_move_spawn = {FRAME_spawn01, FRAME_spawn18, widow2_frames_spawn, NULL};
|
||||
|
||||
static qboolean widow2_tongue_attack_ok (vec3_t start, vec3_t end, float range)
|
||||
qboolean widow2_tongue_attack_ok (vec3_t start, vec3_t end, float range)
|
||||
{
|
||||
vec3_t dir, angles;
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ byte P_DamageModifier(edict_t *ent)
|
|||
//ROGUE
|
||||
//========
|
||||
|
||||
static void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
|
||||
void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
|
||||
{
|
||||
vec3_t _distance;
|
||||
|
||||
|
@ -55,7 +55,7 @@ static void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, v
|
|||
G_ProjectSource (point, _distance, forward, right, result);
|
||||
}
|
||||
|
||||
static void P_ProjectSource2 (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward,
|
||||
void P_ProjectSource2 (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward,
|
||||
vec3_t right, vec3_t up, vec3_t result)
|
||||
{
|
||||
vec3_t _distance;
|
||||
|
|
Loading…
Reference in a new issue