Marco Cawthorne
d41b90c081
VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
802 B
802 B
Contributing
If you'd like to contribute code: Awesome. There's just 1 very small requirement.
Rule #1
The code must be yours.
It's simple:
- Do not take code that is by anyone else that is not you.
Code that was generated by a large language model or similar technology is not welcome, due to unclear status copyright.
Saying Thanks
If you want to solely say thanks, the main developer of Nuclide loves receiving E-Mail. You can contact him at mailto:marco@vera-visions.com and let him know your thoughts.
If you'd like to donate to him via PayPal or Patreon you can do that too. That money pays for a lot of free services/infrastructure that comes provided with both FTEQW and Nuclide.