nuclide/Documentation/Contributing.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

802 B

Contributing

If you'd like to contribute code: Awesome. There's just 1 very small requirement.

Rule #1

The code must be yours.

It's simple:

  • Do not take code that is by anyone else that is not you.

Code that was generated by a large language model or similar technology is not welcome, due to unclear status copyright.

Saying Thanks

If you want to solely say thanks, the main developer of Nuclide loves receiving E-Mail. You can contact him at mailto:marco@vera-visions.com and let him know your thoughts.

If you'd like to donate to him via PayPal or Patreon you can do that too. That money pays for a lot of free services/infrastructure that comes provided with both FTEQW and Nuclide.