nuclide/Documentation
2025-01-31 23:58:54 -08:00
..
Bots
Images
Materials
Models
Modules
Multiplayer
Singleplayer
Theme
.dir.tiff
About.md
Bots.md
Building.md
Classes.md
CodeOverview.md
Contributing.md
DedicatedServer.md
Dependencies.md
DoxygenLayout.xml
EntityGuide.md
Filesystem.md
Footer.html
footer.html
fte.svg
GettingStarted.md
History.md
Icons.md
idtech.svg
Launching.md
LevelEditing.md unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
MapTypes.md
Materials.md
Models.md
Networking.md
openal.svg
opengl.svg
Particles.md
Progs.md
ReadMe.md unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
release-readme.txt
Shaders.md
Support.md
vulkan.svg
XR.md

Overview

Introduction

Welcome to the manual for Nuclide!

This is a game development kit (GDK) and development environment for id Technology, using FTE. We are sharing it with the world in the hopes that it is useful!

You can read more in-depth information, such as features here.

If you're looking for a similar project for vanilla id Tech 2 (Quake, QuakeWorld, HeXen II) then check out Nuclide-Lite.

Learning Resources

Getting Started

[Guide To Decl Files](@ref decl)

[Creating Weapons](@ref ncWeapon)

[Creating Items](@ref ncItem)

[Writing Game Rules](@ref ncGameRules)

Contributing

You can contribute by filing bugs here.