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ee60a09eed
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infodecal: fix client-side ones always rendering.
Add some more icons for various NSPointTrigger entities.
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2024-03-06 20:27:54 -08:00 |
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3a1a5d66f5
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scripted_sentence: add support for refire key.
Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
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2024-03-05 22:48:00 -08:00 |
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a3268ef65b
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env_shake: active global shake entities can be stopped by removing them from the game now.
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2024-03-05 00:33:37 -08:00 |
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32a36d8017
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Server: show 'entered game' message once and only in MP.
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2024-03-04 19:48:37 -08:00 |
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97c2fdd778
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env_smoker: Initial implementation.
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2023-10-24 00:30:42 -07:00 |
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b77ec906f6
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env_steam: initial implementation of this Half-Life 2 entity.
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2023-09-13 00:29:31 -07:00 |
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5f070fa8c9
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point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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2023-09-12 19:39:51 -07:00 |
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59748adf86
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point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering
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2023-09-12 15:00:56 -07:00 |
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ae23af60d8
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Platform: add some generic detail textures. I put these into the public domain.
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2022-05-27 13:38:08 -07:00 |
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63b0b0a199
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Platform: Add textures/sfx/smokevolume.mat
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2022-04-25 10:19:50 -07:00 |
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8df9b6db0e
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func_dustcloud: Add separate material textures/sfx/dustcloud into platform/
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2022-03-23 00:26:46 -07:00 |
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a687d7b330
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Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
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2022-02-23 01:17:05 -08:00 |
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2418480af4
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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f4eb3cea9d
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Platform: Changed the polygon offset and surfaceparm of the stock decals
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2020-10-18 16:28:30 +02:00 |
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63d36cc677
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Platform: Base impact decals now flagged to skip dlights.
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2020-10-15 19:36:28 +02:00 |
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074e1cc120
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Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
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2020-10-15 19:02:55 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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