Commit graph

18 commits

Author SHA1 Message Date
ee60a09eed
infodecal: fix client-side ones always rendering.
Add some more icons for various NSPointTrigger entities.
2024-03-06 20:27:54 -08:00
3a1a5d66f5
scripted_sentence: add support for refire key.
Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
2024-03-05 22:48:00 -08:00
a3268ef65b
env_shake: active global shake entities can be stopped by removing them from the game now. 2024-03-05 00:33:37 -08:00
32a36d8017
Server: show 'entered game' message once and only in MP. 2024-03-04 19:48:37 -08:00
97c2fdd778
env_smoker: Initial implementation. 2023-10-24 00:30:42 -07:00
b77ec906f6
env_steam: initial implementation of this Half-Life 2 entity. 2023-09-13 00:29:31 -07:00
5f070fa8c9
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits 2023-09-12 19:39:51 -07:00
59748adf86
point_spotlight: initial implementation of this Half-Life 2 entity; also fix env_projectedtexture, func_dustmotes and func_smokevolume not rendering 2023-09-12 15:00:56 -07:00
ae23af60d8
Platform: add some generic detail textures. I put these into the public domain. 2022-05-27 13:38:08 -07:00
63b0b0a199
Platform: Add textures/sfx/smokevolume.mat 2022-04-25 10:19:50 -07:00
8df9b6db0e
func_dustcloud: Add separate material textures/sfx/dustcloud into platform/ 2022-03-23 00:26:46 -07:00
a687d7b330
Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
2022-02-23 01:17:05 -08:00
2418480af4 func_button: Add support for the 'OnPressed' output. 2020-11-27 03:03:39 +01:00
0f50c46623 Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
2020-10-23 05:15:59 +02:00
f4eb3cea9d Platform: Changed the polygon offset and surfaceparm of the stock decals 2020-10-18 16:28:30 +02:00
63d36cc677 Platform: Base impact decals now flagged to skip dlights. 2020-10-15 19:36:28 +02:00
074e1cc120 Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
2020-10-15 19:02:55 +02:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00