Commit graph

2049 commits

Author SHA1 Message Date
0eaf9f5bc3 Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins. 2018-01-29 10:14:30 -08:00
f78ece6005 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
c94019bfea Progs update 2018-01-24 10:36:09 -08:00
ce03562663 Add cmd menu_quit, since that was bothering me for a while. 2018-01-23 02:52:00 -08:00
3d6cb51060 Make crouch jumping somewhat viable again. 2018-01-23 02:25:55 -08:00
e016772037 Adjusting a few things, as well as adding a soon-custom gfx.wad 2018-01-11 22:07:12 -08:00
da4450c0b1 pm_bunnyspeedcap will also affect landing slowdowns. Aka you can bunnyhop again once that's off. 2018-01-07 12:39:31 -08:00
f011126858 Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map 2018-01-01 12:20:51 -08:00
d37546c131 Fixes for ArmouryEntity and fixed grenade weapon switching. 2017-12-28 19:56:54 -08:00
6f682653b1 Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
acd61228d1 Stepping and crouch fixes, because we needed those. Badly. 2017-12-28 15:01:05 -08:00
b003b933b4 Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
2eec3d477b Recompiled the .dat files because it seems I forgot to. 2017-12-19 14:28:43 -08:00
47c43544bf Big improvements to sprays. No more infokeys, support for colored sprays and much more. 2017-12-19 13:02:01 -08:00
e3b1dc88a2 Update README.md 2017-12-19 00:40:30 -06:00
7ba9f4912b Update README.md 2017-12-07 14:44:17 -06:00
e37b77c309 Update README.md 2017-12-07 14:44:08 -06:00
11e8098609 Update README.md 2017-12-07 14:43:28 -06:00
4550c3a060 Update README.md 2017-12-02 09:38:53 -06:00
057420ed4c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
5969fc35c9 Actual sources for commit dccd39b66c8f76221277e16482d44af9b5a63581 2017-11-27 00:52:25 -06:00
54a8b696f5 Merge branch 'master' of https://github.com/eukara/FreeCS 2017-11-27 00:51:39 -06:00
25200dc989 Added checks for invalid team items. 2017-11-27 00:50:40 -06:00
c320b6ae4e Delete csprogs.lno 2017-11-22 15:39:12 -06:00
94774c7fd1 Delete Overview.c~ 2017-11-22 15:38:54 -06:00
b76d39796c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
581190b98f Fixed overview FOV at 90. 2017-11-22 13:27:11 -06:00
979c1d1d95 Added sv_autoreload for those who really want it
Tweaked shell ejections just a little bit
2017-11-20 23:51:19 -06:00
57bf1c9576 Added shell ejection to the view
Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
e03ee3feca Merge branch 'master' of https://github.com/eukara/FreeCS 2017-11-19 20:40:24 -06:00
6c3c7dc381 Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s 2017-11-19 20:39:25 -06:00
b60a4e0435 Update README.md 2017-11-19 20:11:37 -06:00
d3365983a0 Merge branch 'master' of https://github.com/eukara/FreeCS 2017-11-19 20:07:56 -06:00
cd6263299e Fixed #79 by updating the spectator check
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
3ec00f52bb Update README.md 2017-11-18 15:31:02 -06:00
d5a6c98dbc Update README.md 2017-11-18 15:30:20 -06:00
2ec9213437 Added sv_voxannounce, which will advertise the time remaining
Added support for c4bombs to align to walls
Fixed the infamous crouch-defusal bug
Reworked the way the Glock does Burst-Fire
Added support for voice overlays when pressing the Voice Communication key
Fixed some bad grammar I must have written while either drunk or lazily copy/pasting things
2017-11-18 15:21:39 -06:00
7770b250d5 Fixed #65
Fixed #66
Fixed #67
Fixed #72
2017-11-18 00:30:20 -06:00
794b08d64c Added a hostname field to the menu
Fixed that a dropped C4 Bomb could not be picked up again
2017-11-17 15:45:48 -06:00
251d8908b2 Fixed a stupid assumption about footsteps
Got rid of an unused serverinfo key
Some prediction improvements
2017-11-17 15:20:51 -06:00
e18f0dae6d Added splitscreen stuff (experimental)
Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
73ff73851f Fixed some equipment purchases
Added sounds when purchasing equipment
Redid the way rounds get restarted when an opponent joins
Fixed a bug that'd cause the bomb to never reset once planted
Added mapcycle support ( new cvar: mapcyclefile for server owners)
2017-11-15 20:25:20 -06:00
652d7c2dc0 Merge branch 'master' of https://github.com/eukara/FreeCS 2017-11-15 15:38:59 -06:00
ec5d21b91b Added the weapon recoil/viewkick
Added support for newlines in MOTDs
D
Server owners can now specify custom MOTDs with the cvar 'motdfile', e.g. 'motdfile coolmotd.txt'
2017-11-15 15:36:55 -06:00
2e81628c66 Update README.md 2017-11-14 16:47:07 -06:00
4a169c5851 Update README.md 2017-11-14 16:46:54 -06:00
faa0ddf24a Fixed shit, once again. 2017-11-13 23:39:04 -06:00
d86ddeff76 Fixed a potential client crash with cl_thirdperson set to 1
Made it so you can at least navigate the UI with the number keys
2017-11-13 16:52:01 -06:00
e4a0a778cc Added a new sv cmd: vox
Clients can test it with vox_test
2017-11-13 11:03:23 -06:00
cbe9b42d93 Message of the day is now actually being networked. Hurray for infokeys. 2017-11-12 18:43:16 -06:00