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7dae291f31
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Scientist Hunt: simplify the path changing code for scared scientists
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2021-03-05 10:56:25 +01:00 |
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568121d05f
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Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
|
2021-03-04 05:04:14 +01:00 |
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0867c17211
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Poke646: Fix to make it compile again with the new networking.
Team Fortress: Ditto
|
2021-03-04 04:07:09 +01:00 |
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d798c0539e
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Half-Life: Get rid of ::ammo_shotgun/gauss/egon_state, we'll use tempstate
instead
|
2021-03-04 02:21:18 +01:00 |
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0eeb27a65a
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Rename all instances of ::ammo_handgrenade_state to ::mode_tempstate as
it's used in plenty of other instances, by other weapons, as it's not
meant to be persistent.
|
2021-03-04 02:07:08 +01:00 |
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8a6cf34179
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They Hunger: Various weapon fixes and improvements to the networking
|
2021-03-04 02:01:23 +01:00 |
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efcbd465b2
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Counter-Strike: Change 9mm max ammo count from 150 to 120. Fix Five-Seven
crash and fix ammo buying logic from not clamping the final value when
over the maximum
|
2021-03-01 04:32:05 +01:00 |
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b10a075b39
|
Counter-Strike: Lots of polish for the weapons, fixes for all sorts of
ammo values, some buy action polish (make sure we limit nade purchases)
Other games have the ammo-bar streamlined as well.
|
2021-03-01 03:10:03 +01:00 |
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fc75a1be11
|
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
|
2021-02-28 02:31:27 +01:00 |
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71f7e024c9
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Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something
|
2021-02-23 05:55:57 +01:00 |
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|
d3cfedaab2
|
GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
|
2021-02-22 21:56:34 +01:00 |
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ef88557fbf
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func_recharge: Add depletion logic to the entity, same as func_healthcharger
|
2021-02-22 18:05:34 +01:00 |
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099b516236
|
func_healthcharger: Add the depletion logic to the entity
|
2021-02-22 18:05:11 +01:00 |
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c26d4d0c45
|
Client/Server: Add server controllable fogparms using serverinfo
|
2021-02-22 17:49:55 +01:00 |
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20a67bf418
|
Client/Server: Make the server control the sky.
|
2021-02-22 17:29:34 +01:00 |
|
|
3e13cb46ff
|
build_game.sh: script will now build QuakeC progs for any detected mod subdirectories
|
2021-02-20 12:01:27 +01:00 |
|
|
b702f166d1
|
Client: Make sure the weaponFX gets wiped upon any weapon-switch, to avoid
anything from still drawing upon respawn or forced switches
|
2021-02-18 09:54:52 +01:00 |
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|
136b274d36
|
Half-Life: further tweaks to the Egon beam
|
2021-02-18 01:26:26 +01:00 |
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|
110ce2b607
|
GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
|
2021-02-17 16:21:17 +01:00 |
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|
e1df585677
|
Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms.
|
2021-02-17 13:28:26 +01:00 |
|
|
5e181c1128
|
Menu-FN: Spray-logo precaching optimisation
|
2021-02-17 11:59:38 +01:00 |
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adc951dd96
|
Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
|
2021-02-17 11:34:55 +01:00 |
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|
82a501c0be
|
Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
|
2021-02-17 11:28:09 +01:00 |
|
|
543a27ed2e
|
Half-Life: Add gameinfo_introvideo info to the manifest for sierra.avi
|
2021-02-17 11:17:52 +01:00 |
|
|
40bbca0dc4
|
Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
|
2021-02-17 11:17:28 +01:00 |
|
|
3037d38b9a
|
Base-Mod: Document client and server progs.src a bit more to encourage
a kind-of structure.
|
2021-02-17 11:16:30 +01:00 |
|
|
a902b702ae
|
Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
|
|
89be1ea628
|
PMove: Fixed water movement code a bit so we don't sink while moving
|
2021-02-16 11:02:39 +01:00 |
|
|
8716784288
|
Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
|
2021-02-15 11:55:18 +01:00 |
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1f10bbd4f0
|
Counter-Strike: Cache scope images using spriteframe() instead of the old
deprecated method.
|
2021-02-15 11:54:32 +01:00 |
|
|
ce2185ff02
|
Plugins: Added a callback for when a client is done connecting to a server
|
2021-02-14 21:05:10 +01:00 |
|
|
23edd47438
|
Counter-Strike: Fix the round not restarting when players drop unexpectedly
or when the counter is otherwise out of sync on team joins.
|
2021-02-14 01:31:21 +01:00 |
|
|
d5ae0c8dfd
|
func_train: Fix the moving sound from not stopping on certain variations
of this entity
|
2021-02-14 00:21:35 +01:00 |
|
|
8d262c9eb2
|
Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
|
2021-02-14 00:20:32 +01:00 |
|
|
086e8e5a37
|
Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys.
|
2021-02-13 23:08:58 +01:00 |
|
|
0fe863aabc
|
Server: Add water stepping, wading and swimming sounds + script definitions
|
2021-02-13 23:06:06 +01:00 |
|
|
7874773acf
|
Half-Life: added player.die sound shader definition
|
2021-02-13 10:35:12 +01:00 |
|
|
2834b49f12
|
env_sprite: Turns out the default scale is not 0.25f.
|
2021-02-13 10:12:17 +01:00 |
|
|
2449fa492e
|
Half-Life: Fix viewmodel still drawing when dead, player moving
|
2021-02-13 10:07:52 +01:00 |
|
|
97f90ae72c
|
Scientist Hunt: Clean up w_cannon a little
|
2021-02-13 10:06:34 +01:00 |
|
|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
|
|
e9802433c3
|
build_editor.sh: Create separate entity definition files per mod.
|
2021-02-07 09:31:54 +01:00 |
|
Marco Hladik
|
550203d019
|
rename src/mk_mapdef.sh to make_mapdef.sh
|
2021-02-07 09:13:23 +01:00 |
|
Marco Hladik
|
87f799914c
|
nuclide-ds: Don't specify -manifest any longer
|
2021-02-07 08:20:08 +01:00 |
|
|
8085ae6db8
|
Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest
|
2021-02-03 09:32:15 +01:00 |
|
|
f8edafcaf3
|
make_dist.sh: Add extra code to build a seperate FreeCS binary package
|
2021-02-02 11:45:42 +01:00 |
|
|
0706de056f
|
cstrike.fmf: Add required HL packages to the update list
|
2021-02-02 11:45:08 +01:00 |
|
|
42002128a3
|
Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
|
2021-01-30 01:45:28 +01:00 |
|
|
1952c05890
|
materials.txt support: Make sure we convert the material identifer to upper-case.
|
2021-01-25 15:01:26 +01:00 |
|
|
aeae39fc9a
|
Materials_FixName: Fix typo
|
2021-01-25 12:09:43 +01:00 |
|