build_game.sh: script will now build QuakeC progs for any detected mod subdirectories
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3 changed files with 6 additions and 21 deletions
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@ -4,8 +4,12 @@ SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ -f "$SCRPATH"/bin/fteqcc ]; then
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cd ./src
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make
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export OLDDIR=$(pwd)
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find -name Makefile | grep 'src\/Makefile' | grep -v engine | while read MFILE_N; do
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cd $(dirname $MFILE_N)
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make
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cd $OLDDIR
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done;
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else
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printf "FTEQCC compiler is not present, please run build_engine.sh\n"
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fi
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@ -1,18 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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Bot_
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@ -1 +0,0 @@
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