Commit graph

19 commits

Author SHA1 Message Date
Marco Hladik
4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik
d8577accf0 Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
Marco Hladik
f986f42c76 Added func_button and a ton of compatibility fixes, as well as lightswitches 2016-12-05 23:25:47 +01:00
Marco Hladik
1fd279abaa Added func_door, func_door_rotating, env_glow. 2016-12-05 21:32:24 +01:00
Marco Hladik
ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Marco Hladik
786b51c2e6 Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
Marco Hladik
2acddc369d Implemented info_hostage_rescue and Game_CreateRescueZone 2016-12-04 15:56:41 +01:00
Marco Hladik
3bd3b7c95f Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Marco Hladik
dac1623b0d Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
Marco Hladik
a75b6d1dda Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Marco Hladik
d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik
2a69d07ee0 Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
Marco Hladik
6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
Marco Hladik
bb4a790f62 Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00
Marco Hladik
c366e8fc9a Hostages are now fully implemented, as well as the game timer display 2016-12-02 17:54:40 +01:00
Marco Hladik
577a59afb8 Reload times are now the real ones 2016-12-02 00:33:44 +01:00
Marco Hladik
ae2297ed15 All weapons = DONE 2016-12-01 22:55:31 +01:00
Marco Hladik
88091a51a1 Implemented M3, P228 2016-12-01 20:37:11 +01:00
Marco Hladik
0d58529b79 Initial Commit 2016-12-01 18:50:48 +01:00