nuclide/Source/Server
2016-12-03 20:25:03 +01:00
..
Animations.c Initial Commit 2016-12-01 18:50:48 +01:00
Client.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Damage.c Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
Defs.h Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
EntHostage.c Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Entities.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Footsteps.c Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00
fteqcc.log Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
FuncBombTarget.c Initial Commit 2016-12-01 18:50:48 +01:00
FuncBreakable.c Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
FuncBuyZone.c Initial Commit 2016-12-01 18:50:48 +01:00
FuncHostageRescue.c Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
FuncLadder.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Input.c Hostages are now fully implemented, as well as the game timer display 2016-12-02 17:54:40 +01:00
Main.c Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
progs.src Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00
Project Initial Commit 2016-12-01 18:50:48 +01:00
Spawn.c Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
Timer.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
TraceAttack.c Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00