nuclide/Source/Server
Marco Hladik 4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
..
AmbientSound.c Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Ammo.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Animations.c Initial Commit 2016-12-01 18:50:48 +01:00
Client.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Damage.c Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
Defs.h Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
EntHostage.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
Entities.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
EnvObjects.c Added func_door, func_door_rotating, env_glow. 2016-12-05 21:32:24 +01:00
Footsteps.c Footsteps (basic) and viewmodels now bob. Also flashing HUD elements!. 2016-12-02 19:45:59 +01:00
FuncBombTarget.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
FuncBreakable.c Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
FuncButton.c Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
FuncBuyZone.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
FuncDoor.c Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
FuncDoorRotating.c Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
FuncEscapeZone.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
FuncHostageRescue.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
FuncLadder.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Input.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
Light.c Added func_button and a ton of compatibility fixes, as well as lightswitches 2016-12-05 23:25:47 +01:00
Main.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Player.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
progs.src Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Project Initial Commit 2016-12-01 18:50:48 +01:00
Rules.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Spawn.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Timer.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
TraceAttack.c Implemented env_render, cycler_sprite, trigger_multiple and a few other bits 2016-12-04 02:27:15 +01:00
Triggers.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00