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ad093548b5
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Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
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2022-06-06 19:58:29 -07:00 |
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70a2e72e45
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build_editor.sh: Copy the relevant mingw libraries over when building succeeds.
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2022-05-13 09:23:06 -07:00 |
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981b398b49
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build_*.sh: minor adjustments for msys2
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2022-05-13 08:50:06 -07:00 |
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10adaaff54
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build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC
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2022-05-05 15:28:37 -07:00 |
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32ae91d54f
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build.cfg: Add BUILD_CLANG option. Set this to 1 if you're having issues with WS/VMAP and recent versionf of GCC.
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2022-05-05 09:13:16 -07:00 |
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4c51ac7e79
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build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell.
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2022-04-25 12:52:35 -07:00 |
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f1ab2201fb
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build_editor.sh: build latest WS with WAD/PAK support
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2022-01-23 12:16:05 -08:00 |
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a1d63ff19a
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build_editor.sh: update to coincide with latest WorldSpawn commit
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2021-12-30 16:52:22 -08:00 |
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0b7f9ebda2
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Update build_editor.sh
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2021-10-31 21:39:02 +01:00 |
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8bfd7d24ec
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build_editor.sh: Fixed it always running 'clean' builds... very sorry.
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2021-10-30 02:32:57 +02:00 |
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2256c8501c
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build_game.sh: double check if we're in a git repo before updating a sub-module
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2021-08-07 23:14:51 +02:00 |
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4bebda7940
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build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
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2021-08-07 12:27:19 +02:00 |
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54cd7e2ccf
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build_editor.sh: append LD/CFLAGS differently to support more shells
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2021-06-26 21:57:09 +02:00 |
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6edba5dad4
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Build system: Use '. ' instead of the 'source' shell builtin.
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2021-06-26 21:50:17 +02:00 |
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75f97827dc
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Add build.cfg source, for configurable builds using the build_*.sh scripts.
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2021-06-26 18:09:08 +02:00 |
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3db68a9e36
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Merge branch 'master' of ssh://git.code.sf.net/p/nuclide/code
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2021-06-05 21:06:44 +02:00 |
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dd3f99e8a5
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build_editor.sh: copy defaultkeys.ini
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2021-06-05 21:06:32 +02:00 |
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5ae86119b0
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get_gamepacks.sh: don't grab manifests when updating any more, as they're redundant for gamepacks
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2021-06-05 16:17:10 +02:00 |
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b2c15d8fa4
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build_editor.sh: Add check for env variable BUILD_CLEAN
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2021-06-04 13:03:26 +02:00 |
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7fdf579b5d
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build_editor.sh: specify special CFLAGS for OpenBSD
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2021-06-02 14:43:01 +02:00 |
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14c3669cf0
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build_editor.sh: switch from cmake to make compilation, since the upstream change
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2021-06-02 12:42:13 +02:00 |
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1de7864463
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build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores.
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2021-05-09 22:01:13 +02:00 |
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568121d05f
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Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
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2021-03-04 05:04:14 +01:00 |
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e9802433c3
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build_editor.sh: Create separate entity definition files per mod.
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2021-02-07 09:31:54 +01:00 |
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bd98047ff9
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build_engine/editor: Support for systems without nproc amongst other things
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2021-01-16 19:29:27 +01:00 |
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ebdd55d397
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Update build_editor.sh to work with WorldSpawn 1.1.0
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2020-12-19 21:17:50 +01:00 |
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a1b68075fa
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Add build scripts for our editor/compiler: WorldSpawn!
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2020-11-17 13:03:52 +01:00 |
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