build_editor.sh: switch from cmake to make compilation, since the upstream change
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1 changed files with 11 additions and 14 deletions
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@ -9,7 +9,7 @@ mv_wsfile()
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set -e
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WS_MAKEFILE=./src/worldspawn/CMakeLists.txt
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WS_MAKEFILE=./src/worldspawn/Makefile
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COMPILE_SYS=$(uname)
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# Check how many cores/processors we should use for building
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@ -44,7 +44,8 @@ else
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cd ./worldspawn
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fi
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cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release "$CM_OPTION" && cmake --build build -- -j $BUILD_PROC
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gmake clean
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gmake -j $BUILD_PROC
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mkdir -p ../../bin/bitmaps
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mv_wsfile bitmaps/black.xpm
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@ -154,24 +155,20 @@ mv_wsfile gl/zfill_fp.glsl
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mv_wsfile gl/zfill_vp.glp
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mv_wsfile gl/zfill_vp.glsl
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mv_wsfile global.xlink
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mkdir -p ../../bin/modules
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mv_wsfile modules/libarchivezip.so
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mv_wsfile modules/libentity.so
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mv_wsfile modules/libimage.so
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mv_wsfile modules/libiqmmodel.so
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mv_wsfile modules/libmapq3.so
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mv_wsfile modules/libmodel.so
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mv_wsfile modules/libshaders.so
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mv_wsfile modules/libvfspk3.so
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mkdir -p ../../bin/plugins
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mv_wsfile plugins/libarchivezip.so
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mv_wsfile plugins/libentity.so
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mv_wsfile plugins/libimage.so
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mv_wsfile plugins/libiqmmodel.so
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mv_wsfile plugins/libmapq3.so
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mv_wsfile plugins/libmodel.so
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mv_wsfile plugins/libshaders.so
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mv_wsfile plugins/libvfspk3.so
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mv_wsfile plugins/libbrushexport.so
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mv_wsfile plugins/libprtview.so
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mkdir -p ../../bin/platform.game
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mv_wsfile platform.game/default_build_menu.xml
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mkdir -p ../../bin/platform.game/platform
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mv_wsfile platform.game/platform/entities.def
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mv_wsfile WorldSpawn_MAJOR
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mv_wsfile WorldSpawn_MINOR
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mv_wsfile WorldSpawn_PATCH
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mv_wsfile worldspawn
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mv_wsfile vmap
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