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-
705d10cf52
client-side version of dispatcheffect with filters
tonysergi
2013-12-06 12:29:13 +0900 -
f3997a11b6
fix client-side linkage of player class in mp
tonysergi
2013-12-06 12:27:31 +0900 -
20fe386592
fix some wonky mix tabbs and spaces
tonysergi
2013-12-06 12:26:47 +0900 -
11b50445a8
allow deployed SLAM to be shot
tonysergi
2013-12-06 12:21:13 +0900 -
c6576b431a
fix SLAM attaching
tonysergi
2013-12-06 12:19:58 +0900 -
383c923572
fix SLAM instant refire delay
tonysergi
2013-12-06 12:16:01 +0900 -
72af0a7704
fix RPG laser dot precache
tonysergi
2013-12-06 12:14:02 +0900 -
7e8c33446a
Fix MP Gravity Gun carried objects
tonysergi
2013-12-06 12:12:43 +0900 -
2cea82d834
Fix damage filters
tonysergi
2013-12-06 12:09:22 +0900 -
73f5dea98e
GH-195: Copy SSE fix to MP branch.
Jørgen P. Tjernø
2013-12-03 13:36:15 -0800 -
3f1561893c
Make libSDL2.so/dylib into symlinks.
Jørgen P. Tjernø
2013-12-03 11:04:21 -0800 -
b5dc4a8543
Line-ending fixes for most of the remaining files.
Jørgen P. Tjernø
2013-12-03 10:39:23 -0800 -
30064a1977
Specify clobbered registers in POSIX SSE functions
Jørgen P. Tjernø
2013-12-03 10:34:47 -0800 -
27d9df18d1
Fix some accidental new-line stomping.
Jørgen P. Tjernø
2013-12-03 10:34:08 -0800 -
45cc6eccbc
Merge pull request #147 from alanedwardes/vbsp-fixes
Jørgen P. Tjernø
2013-12-03 10:24:59 -0800 -
beaae8ac45
Updated the SDK with the latest code from the TF and HL2 branches
Joe Ludwig
2013-12-03 08:54:16 -0800 -
550992aeba
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Alan Edwardes
2013-12-03 10:47:30 +0000 -
cea71ff9ae
Added DS_Store to .gitignore.
Narendra Umate
2013-12-02 23:50:09 -0800 -
8737f191f3
Merge remote-tracking branch 'upstream/master'
Narendra Umate
2013-12-02 23:36:05 -0800 -
2861c3fbfc
Make .xcconfigs text files too.
Jørgen P. Tjernø
2013-12-02 21:24:06 -0800 -
b00fad8cd0
Fix IceKey.H to be a text file too.
Jørgen P. Tjernø
2013-12-02 20:29:51 -0800 -
4d1dfe05bd
Merge
a15d374aee
intof56bb35301
Chuck Preslar
2013-12-02 19:56:19 -0800 -
f56bb35301
Fix line endings. WHAMMY.
Jørgen P. Tjernø
2013-12-02 19:31:46 -0800 -
c47ad60970
Mark some more files as text.
Jørgen P. Tjernø
2013-12-02 19:25:24 -0800 -
a42e331cbf
Merge
36411be2ad
into2688681352
SiPlus
2013-12-02 19:10:18 -0800 -
2688681352
Merge pull request #196 from jstasiak/callvpc
Joe Ludwig
2013-12-02 17:17:55 -0800 -
36411be2ad
UtlBuffer inlining micro-optimization - sp
SiPlus
2013-11-29 17:58:27 +0300 -
d9962d567e
UtlBuffer inlining micro-optimization - mp
SiPlus
2013-11-29 17:56:30 +0300 -
2f15592301
Merge
578b264b71
into80cf6f02c3
Biohazard
2013-09-30 06:20:53 -0700 -
578b264b71
- fixed vbsp not loading game shader libraries
Biohazard
2013-09-30 15:17:44 +0200 -
7f3ca1fb61
Merge
4ae595c2a1
into80cf6f02c3
Biohazard
2013-09-30 05:36:34 -0700 -
4ae595c2a1
Merge branch 'vbsp_gameshader'
Biohazard
2013-09-30 01:28:18 +0200 -
9bfd3c9d58
Source Engine Co-Operative Base Modification 2013.
whoozzem
2013-09-29 20:53:06 +0100 -
d70ec6ef5b
- fixed vbsp not loading game shade libraries
Biohazard
2013-09-29 21:31:40 +0200 -
887c59658b
SecobMod 2013 Release.
whoozzem
2013-09-29 20:17:35 +0100 -
d8be3d8bcd
- undoing vbsp fix so I can branch it
Biohazard
2013-09-29 21:12:19 +0200 -
61a3878599
Commit final code changes.
whoozzem
2013-09-29 20:04:10 +0100 -
d650f34515
Commit working new portal gun.
whoozzem
2013-09-29 19:42:49 +0100 -
84e4e3c3cc
- disabled physgun viewmodel effects
Biohazard
2013-09-29 18:02:35 +0200 -
bb106fa0b9
- fixed clipping of body in firstperson mode.
NicolasDe
2013-09-29 18:40:49 +0400 -
1e8f45c1b6
Commit of modified gameinfo.txt
whoozzem
2013-09-29 15:14:21 +0100 -
4b488906ff
Commit working restore code for saverestore feature.
whoozzem
2013-09-29 15:11:20 +0100 -
61f478a92a
- fixed vbsp not loading game shader libraries
Biohazard
2013-09-29 15:39:46 +0200 -
07f2765918
- removed some commented code
Biohazard
2013-09-29 15:39:26 +0200 -
e62dbda8ec
Commit new old background map and required files.
whoozzem
2013-09-29 13:02:53 +0100 -
68a1428fa0
- fixed firstperson body being visible in a weird way when ducking and looking up - added tinting to muzzle flash light again - increased health fx duration
Biohazard
2013-09-29 13:29:05 +0200 -
f15d6c092f
- made muzzle flash light apply random roll - removed redundant post processing check boxes - added cvars for chromatic aberration and damage effects
Biohazard
2013-09-29 13:07:10 +0200 -
bd9d3e6908
Make create*projects scripts work independently of cwd
Jakub Stasiak
2013-09-28 18:00:23 +0100 -
ae3137a94a
- changed firstperson body model to group02/female4
Biohazard
2013-09-28 22:27:14 +0200 -
d776e64a26
- added hack to recreate shadow of first person body (because client-side entities are buggy shiz)
Biohazard
2013-09-28 18:08:11 +0200 -
f2ee1fed22
- added first-person body model
Biohazard
2013-09-28 17:34:53 +0200 -
7dc427033a
Commit working background map motd removal.
whoozzem
2013-09-28 14:52:25 +0100 -
03bf6bc5bd
- added hack to fix projected texture shadows on decals (apparently the engine fails to set the depth texture while drawing the flashlight pass on decals)
Biohazard
2013-09-28 13:24:04 +0200 -
94a728c355
Commit new server config files.
whoozzem
2013-09-28 09:06:19 +0100 -
1d73ae6c13
- added hurt/health fx
Biohazard
2013-09-28 02:23:02 +0200 -
06385c3c23
Fixed incorrect defines. New dlls.
whoozzem
2013-09-27 23:04:59 +0100 -
f21871c574
Commit current vs client and server project files.
whoozzem
2013-09-27 22:27:39 +0100 -
7805ec5ffb
- disabled view bob model while holding props
Biohazard
2013-09-27 23:18:07 +0200 -
e4879beabc
- re-implemented rain and wind adjustments from 2006 build - added cvar to draw detailsprites after other translucents - added bob model class which is used to calc view bob derived from viewmodel animations
Biohazard
2013-09-27 22:59:42 +0200 -
8ff373c985
Merge
4b8fe0ee5d
into80cf6f02c3
SiPlus
2013-09-27 12:27:04 -0700 -
69e7f72ea6
Merge
5faa82e03c
into80cf6f02c3
sortie
2013-09-27 12:27:02 -0700 -
69800baa49
commit current secobmod shared def file.
whoozzem
2013-09-27 19:18:26 +0100 -
a4db8d9e00
- made details sprites light up when illuminated by flashlight
Biohazard
2013-09-27 20:07:28 +0200 -
a8198b8aa5
Commit working AI shot code and compiled dlls.
whoozzem
2013-09-27 18:58:48 +0100 -
82b4b79301
- fixed 5x5 nvidia gaussian filter - enabled sm30 for vertexlit/skin,lightmapped without requiring fastvertextextures - added a hack to fix vgui layout bug with menu panel after screen resize - added short shader compile script to quickly test shared changes only in a few shaders
Biohazard
2013-09-27 19:03:17 +0200 -
14b4a60b56
- Changed shadow filter for NVIDIA GPUs (now it's using 5x5 gaussian blur).
NicolasDe
2013-09-26 09:18:30 +0400 -
6993fd1815
- reduced flashlight strength - made viewbob also affect yaw - made rollangle slower
Biohazard
2013-09-26 02:08:39 +0200 -
b3d27f4ba6
- attached flashlight to VM - added projected texture based muzzle flash
Biohazard
2013-09-25 02:15:12 +0200 -
9d0a0b1ef9
- made flashlight and NV use same impulse - gstring_globals can be used to disabled flashlight and NV or enable either of those
Biohazard
2013-09-25 00:51:24 +0200 -
27cac6e8ec
- fixed lensflare not fading out with env_lightglow - added view bob back from 2006 - updated shader editor stuff to use fancy new materialvar query for ppe - disabled hud hints for keys - enabled viewmodel lag - made weapon lower when sprinting
Biohazard
2013-09-25 00:34:48 +0200 -
3be74bc11e
Fixed smg1 code for AI
whoozzem
2013-09-24 19:04:10 +0100 -
9ed20a10d0
Re-enabled camera effect from Quake.
NicolasDe
2013-09-24 12:49:03 +0400 -
b33c518ed8
- reimplemented nightvision illumination - converted ps20 shaders to ps20b only
Biohazard
2013-09-24 00:01:32 +0200 -
a98c30cf74
Updated dlls bg map and L4D styled glow effect enabled.
whoozzem
2013-09-23 20:22:04 +0100 -
fab30f204f
- fixed lens flare effect - fixed hud render passes ignoring all but last pass
Biohazard
2013-09-23 20:41:10 +0200 -
4b0699c10d
- began adding post processing effects back from 2006 build
Biohazard
2013-09-23 19:51:42 +0200 -
9be217ac94
Updated readme.
whoozzem
2013-09-23 17:45:31 +0100 -
f7ea29b96a
Commited VS project files.
whoozzem
2013-09-23 17:38:18 +0100 -
792b2c4bdd
- began porting gstring code from 2006 build
Biohazard
2013-09-23 03:14:20 +0200 -
9817ef564a
- added gstring projects (client, server, shaders) - added default lightmapped-/vertexlit-/unlitgeneric shaders to shader dll - switched output dirs to point to GSTRINGGAME - made shadercompiler be referenced through GSTRINGBASE
Biohazard
2013-09-23 00:24:24 +0200 -
6bc2a172a9
SE CoOperative Base Modification Release
whoozzem
2013-09-22 21:27:04 +0100 -
f1c2dcaaaa
Further seco to secobmod commits.
whoozzem
2013-09-22 21:24:32 +0100 -
38d141e585
Remove seco prefrabs folder.
whoozzem
2013-09-22 21:18:31 +0100 -
18411eab4a
Updated new bg map.
whoozzem
2013-09-22 21:18:01 +0100 -
19693e586d
Updated new mount code.
whoozzem
2013-09-22 21:16:55 +0100 -
68007fee9e
Update base game files.
whoozzem
2013-09-22 21:15:57 +0100 -
5308a6de72
Delete static mount file.
whoozzem
2013-09-22 21:13:43 +0100 -
e41121899a
Removed mounting code.
whoozzem
2013-09-21 20:44:26 +0100 -
911a96729c
Final versionless commit
whoozzem
2013-09-21 17:00:20 +0100 -
69250c2b36
New versionless commit.
whoozzem
2013-09-21 16:57:41 +0100 -
d154b7155f
Versionless commit.
whoozzem
2013-09-21 16:44:47 +0100 -
9ccc1fb330
Working AI commit.
whoozzem
2013-09-20 19:50:38 +0100 -
3b15c7d8b1
Commit
whoozzem
2013-09-20 18:41:21 +0100 -
3b90723744
commit mount code again.
whoozzem
2013-09-20 16:07:49 +0100 -
caba619100
Semi-working mount code.
whoozzem
2013-09-19 17:52:31 +0100 -
7de474d068
Further tidy up of code structure.
whoozzem
2013-09-18 19:56:48 +0100 -
86f170f31b
Tidying up code structure.
whoozzem
2013-09-18 19:21:31 +0100 -
005cde1699
Cleaned up some code.
whoozzem
2013-09-17 21:30:36 +0100 -
7c4d224266
Commit more fixes.
whoozzem
2013-09-17 17:53:28 +0100 -
6d54527404
Commit minor changes.
whoozzem
2013-09-15 21:30:12 +0100