Commit graph

  • 705d10cf52 client-side version of dispatcheffect with filters tonysergi 2013-12-06 12:29:13 +0900
  • f3997a11b6 fix client-side linkage of player class in mp tonysergi 2013-12-06 12:27:31 +0900
  • 20fe386592 fix some wonky mix tabbs and spaces tonysergi 2013-12-06 12:26:47 +0900
  • 11b50445a8 allow deployed SLAM to be shot tonysergi 2013-12-06 12:21:13 +0900
  • c6576b431a fix SLAM attaching tonysergi 2013-12-06 12:19:58 +0900
  • 383c923572 fix SLAM instant refire delay tonysergi 2013-12-06 12:16:01 +0900
  • 72af0a7704 fix RPG laser dot precache tonysergi 2013-12-06 12:14:02 +0900
  • 7e8c33446a Fix MP Gravity Gun carried objects tonysergi 2013-12-06 12:12:43 +0900
  • 2cea82d834 Fix damage filters tonysergi 2013-12-06 12:09:22 +0900
  • 73f5dea98e GH-195: Copy SSE fix to MP branch. Jørgen P. Tjernø 2013-12-03 13:36:15 -0800
  • 3f1561893c Make libSDL2.so/dylib into symlinks. Jørgen P. Tjernø 2013-12-03 11:04:21 -0800
  • b5dc4a8543 Line-ending fixes for most of the remaining files. Jørgen P. Tjernø 2013-12-03 10:39:23 -0800
  • 30064a1977 Specify clobbered registers in POSIX SSE functions Jørgen P. Tjernø 2013-12-03 10:34:47 -0800
  • 27d9df18d1 Fix some accidental new-line stomping. Jørgen P. Tjernø 2013-12-03 10:34:08 -0800
  • 45cc6eccbc Merge pull request #147 from alanedwardes/vbsp-fixes Jørgen P. Tjernø 2013-12-03 10:24:59 -0800
  • beaae8ac45 Updated the SDK with the latest code from the TF and HL2 branches Joe Ludwig 2013-12-03 08:54:16 -0800
  • 550992aeba Merge remote-tracking branch 'upstream/master' into vbsp-fixes. Alan Edwardes 2013-12-03 10:47:30 +0000
  • cea71ff9ae Added DS_Store to .gitignore. Narendra Umate 2013-12-02 23:50:09 -0800
  • 8737f191f3 Merge remote-tracking branch 'upstream/master' Narendra Umate 2013-12-02 23:36:05 -0800
  • 2861c3fbfc Make .xcconfigs text files too. Jørgen P. Tjernø 2013-12-02 21:24:06 -0800
  • b00fad8cd0 Fix IceKey.H to be a text file too. Jørgen P. Tjernø 2013-12-02 20:29:51 -0800
  • 4d1dfe05bd Merge a15d374aee into f56bb35301 Chuck Preslar 2013-12-02 19:56:19 -0800
  • f56bb35301 Fix line endings. WHAMMY. Jørgen P. Tjernø 2013-12-02 19:31:46 -0800
  • c47ad60970 Mark some more files as text. Jørgen P. Tjernø 2013-12-02 19:25:24 -0800
  • a42e331cbf Merge 36411be2ad into 2688681352 SiPlus 2013-12-02 19:10:18 -0800
  • 2688681352 Merge pull request #196 from jstasiak/callvpc Joe Ludwig 2013-12-02 17:17:55 -0800
  • 36411be2ad UtlBuffer inlining micro-optimization - sp SiPlus 2013-11-29 17:58:27 +0300
  • d9962d567e UtlBuffer inlining micro-optimization - mp SiPlus 2013-11-29 17:56:30 +0300
  • 2f15592301 Merge 578b264b71 into 80cf6f02c3 Biohazard 2013-09-30 06:20:53 -0700
  • 578b264b71 - fixed vbsp not loading game shader libraries Biohazard 2013-09-30 15:17:44 +0200
  • 7f3ca1fb61 Merge 4ae595c2a1 into 80cf6f02c3 Biohazard 2013-09-30 05:36:34 -0700
  • 4ae595c2a1 Merge branch 'vbsp_gameshader' Biohazard 2013-09-30 01:28:18 +0200
  • 9bfd3c9d58 Source Engine Co-Operative Base Modification 2013. whoozzem 2013-09-29 20:53:06 +0100
  • d70ec6ef5b - fixed vbsp not loading game shade libraries Biohazard 2013-09-29 21:31:40 +0200
  • 887c59658b SecobMod 2013 Release. whoozzem 2013-09-29 20:17:35 +0100
  • d8be3d8bcd - undoing vbsp fix so I can branch it Biohazard 2013-09-29 21:12:19 +0200
  • 61a3878599 Commit final code changes. whoozzem 2013-09-29 20:04:10 +0100
  • d650f34515 Commit working new portal gun. whoozzem 2013-09-29 19:42:49 +0100
  • 84e4e3c3cc - disabled physgun viewmodel effects Biohazard 2013-09-29 18:02:35 +0200
  • bb106fa0b9 - fixed clipping of body in firstperson mode. NicolasDe 2013-09-29 18:40:49 +0400
  • 1e8f45c1b6 Commit of modified gameinfo.txt whoozzem 2013-09-29 15:14:21 +0100
  • 4b488906ff Commit working restore code for saverestore feature. whoozzem 2013-09-29 15:11:20 +0100
  • 61f478a92a - fixed vbsp not loading game shader libraries Biohazard 2013-09-29 15:39:46 +0200
  • 07f2765918 - removed some commented code Biohazard 2013-09-29 15:39:26 +0200
  • e62dbda8ec Commit new old background map and required files. whoozzem 2013-09-29 13:02:53 +0100
  • 68a1428fa0 - fixed firstperson body being visible in a weird way when ducking and looking up - added tinting to muzzle flash light again - increased health fx duration Biohazard 2013-09-29 13:29:05 +0200
  • f15d6c092f - made muzzle flash light apply random roll - removed redundant post processing check boxes - added cvars for chromatic aberration and damage effects Biohazard 2013-09-29 13:07:10 +0200
  • bd9d3e6908 Make create*projects scripts work independently of cwd Jakub Stasiak 2013-09-28 18:00:23 +0100
  • ae3137a94a - changed firstperson body model to group02/female4 Biohazard 2013-09-28 22:27:14 +0200
  • d776e64a26 - added hack to recreate shadow of first person body (because client-side entities are buggy shiz) Biohazard 2013-09-28 18:08:11 +0200
  • f2ee1fed22 - added first-person body model Biohazard 2013-09-28 17:34:53 +0200
  • 7dc427033a Commit working background map motd removal. whoozzem 2013-09-28 14:52:25 +0100
  • 03bf6bc5bd - added hack to fix projected texture shadows on decals (apparently the engine fails to set the depth texture while drawing the flashlight pass on decals) Biohazard 2013-09-28 13:24:04 +0200
  • 94a728c355 Commit new server config files. whoozzem 2013-09-28 09:06:19 +0100
  • 1d73ae6c13 - added hurt/health fx Biohazard 2013-09-28 02:23:02 +0200
  • 06385c3c23 Fixed incorrect defines. New dlls. whoozzem 2013-09-27 23:04:59 +0100
  • f21871c574 Commit current vs client and server project files. whoozzem 2013-09-27 22:27:39 +0100
  • 7805ec5ffb - disabled view bob model while holding props Biohazard 2013-09-27 23:18:07 +0200
  • e4879beabc - re-implemented rain and wind adjustments from 2006 build - added cvar to draw detailsprites after other translucents - added bob model class which is used to calc view bob derived from viewmodel animations Biohazard 2013-09-27 22:59:42 +0200
  • 8ff373c985 Merge 4b8fe0ee5d into 80cf6f02c3 SiPlus 2013-09-27 12:27:04 -0700
  • 69e7f72ea6 Merge 5faa82e03c into 80cf6f02c3 sortie 2013-09-27 12:27:02 -0700
  • 69800baa49 commit current secobmod shared def file. whoozzem 2013-09-27 19:18:26 +0100
  • a4db8d9e00 - made details sprites light up when illuminated by flashlight Biohazard 2013-09-27 20:07:28 +0200
  • a8198b8aa5 Commit working AI shot code and compiled dlls. whoozzem 2013-09-27 18:58:48 +0100
  • 82b4b79301 - fixed 5x5 nvidia gaussian filter - enabled sm30 for vertexlit/skin,lightmapped without requiring fastvertextextures - added a hack to fix vgui layout bug with menu panel after screen resize - added short shader compile script to quickly test shared changes only in a few shaders Biohazard 2013-09-27 19:03:17 +0200
  • 14b4a60b56 - Changed shadow filter for NVIDIA GPUs (now it's using 5x5 gaussian blur). NicolasDe 2013-09-26 09:18:30 +0400
  • 6993fd1815 - reduced flashlight strength - made viewbob also affect yaw - made rollangle slower Biohazard 2013-09-26 02:08:39 +0200
  • b3d27f4ba6 - attached flashlight to VM - added projected texture based muzzle flash Biohazard 2013-09-25 02:15:12 +0200
  • 9d0a0b1ef9 - made flashlight and NV use same impulse - gstring_globals can be used to disabled flashlight and NV or enable either of those Biohazard 2013-09-25 00:51:24 +0200
  • 27cac6e8ec - fixed lensflare not fading out with env_lightglow - added view bob back from 2006 - updated shader editor stuff to use fancy new materialvar query for ppe - disabled hud hints for keys - enabled viewmodel lag - made weapon lower when sprinting Biohazard 2013-09-25 00:34:48 +0200
  • 3be74bc11e Fixed smg1 code for AI whoozzem 2013-09-24 19:04:10 +0100
  • 9ed20a10d0 Re-enabled camera effect from Quake. NicolasDe 2013-09-24 12:49:03 +0400
  • b33c518ed8 - reimplemented nightvision illumination - converted ps20 shaders to ps20b only Biohazard 2013-09-24 00:01:32 +0200
  • a98c30cf74 Updated dlls bg map and L4D styled glow effect enabled. whoozzem 2013-09-23 20:22:04 +0100
  • fab30f204f - fixed lens flare effect - fixed hud render passes ignoring all but last pass Biohazard 2013-09-23 20:41:10 +0200
  • 4b0699c10d - began adding post processing effects back from 2006 build Biohazard 2013-09-23 19:51:42 +0200
  • 9be217ac94 Updated readme. whoozzem 2013-09-23 17:45:31 +0100
  • f7ea29b96a Commited VS project files. whoozzem 2013-09-23 17:38:18 +0100
  • 792b2c4bdd - began porting gstring code from 2006 build Biohazard 2013-09-23 03:14:20 +0200
  • 9817ef564a - added gstring projects (client, server, shaders) - added default lightmapped-/vertexlit-/unlitgeneric shaders to shader dll - switched output dirs to point to GSTRINGGAME - made shadercompiler be referenced through GSTRINGBASE Biohazard 2013-09-23 00:24:24 +0200
  • 6bc2a172a9 SE CoOperative Base Modification Release whoozzem 2013-09-22 21:27:04 +0100
  • f1c2dcaaaa Further seco to secobmod commits. whoozzem 2013-09-22 21:24:32 +0100
  • 38d141e585 Remove seco prefrabs folder. whoozzem 2013-09-22 21:18:31 +0100
  • 18411eab4a Updated new bg map. whoozzem 2013-09-22 21:18:01 +0100
  • 19693e586d Updated new mount code. whoozzem 2013-09-22 21:16:55 +0100
  • 68007fee9e Update base game files. whoozzem 2013-09-22 21:15:57 +0100
  • 5308a6de72 Delete static mount file. whoozzem 2013-09-22 21:13:43 +0100
  • e41121899a Removed mounting code. whoozzem 2013-09-21 20:44:26 +0100
  • 911a96729c Final versionless commit whoozzem 2013-09-21 17:00:20 +0100
  • 69250c2b36 New versionless commit. whoozzem 2013-09-21 16:57:41 +0100
  • d154b7155f Versionless commit. whoozzem 2013-09-21 16:44:47 +0100
  • 9ccc1fb330 Working AI commit. whoozzem 2013-09-20 19:50:38 +0100
  • 3b15c7d8b1 Commit whoozzem 2013-09-20 18:41:21 +0100
  • 3b90723744 commit mount code again. whoozzem 2013-09-20 16:07:49 +0100
  • caba619100 Semi-working mount code. whoozzem 2013-09-19 17:52:31 +0100
  • 7de474d068 Further tidy up of code structure. whoozzem 2013-09-18 19:56:48 +0100
  • 86f170f31b Tidying up code structure. whoozzem 2013-09-18 19:21:31 +0100
  • 005cde1699 Cleaned up some code. whoozzem 2013-09-17 21:30:36 +0100
  • 7c4d224266 Commit more fixes. whoozzem 2013-09-17 17:53:28 +0100
  • 6d54527404 Commit minor changes. whoozzem 2013-09-15 21:30:12 +0100