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- undoing vbsp fix so I can branch it
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4 changed files with 6 additions and 9 deletions
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@ -193,7 +193,7 @@ void CVGUIGstringMain::UpdateLayoutVisibility()
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engine->GetScreenSize( w, t );
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int menuHeight = t * 0.7f;
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int menuWidth = menuHeight * 0.7f;
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int menuWidth = menuHeight * 0.85f;
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m_pWrappedMenu->SetBounds( w / 2 - menuWidth / 2,
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t * 0.38f,
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@ -183,6 +183,8 @@ void CVGUIMenuEmbedded::PerformLayout()
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int w, t;
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GetSize( w, t );
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_line_offset = scheme()->GetProportionalScaledValue( 50 );
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m_pTitle_0->SetBounds( 0, 0, w, _line_offset );
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m_pTitle_1->SetBounds( 0, 0, w, _line_offset );
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@ -192,9 +194,9 @@ void CVGUIMenuEmbedded::PerformLayout()
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activeButtons.AddVectorToTail( m_hButtons_General );
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activeButtons.Sort( MenuButtonSort );
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int button_size_y = scheme()->GetProportionalScaledValue( 17 );
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int button_size_y = scheme()->GetProportionalScaledValue( 19 );
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int button_size_x = w * 0.75f;
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int button_offset_y = 15;
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int button_offset_y = scheme()->GetProportionalScaledValue( 7 );
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int cur_y = _line_offset + _line_size_y +
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button_size_y;
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@ -52,11 +52,6 @@ void LoadMaterialSystemInterface( CreateInterfaceFn fileSystemFactory )
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{
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Error( "Could not start the empty shader (shaderapiempty.dll)!" );
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}
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// loads game shader dlls from game directory
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// i.e. allows you to use custom lightmapped shaders in hammer
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// the respective call to ModShutdown() has been left out on purpose because it makes vbsp crash
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g_pMaterialSystem->ModInit();
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}
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void InitMaterialSystem( const char *materialBaseDirPath, CreateInterfaceFn fileSystemFactory )
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@ -17,7 +17,7 @@ $Group "gstring"
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"vgui_controls"
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"mathlib"
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"raytrace"
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//"vbsp"
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"vbsp"
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}
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$Group "gamedlls"
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