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Updated readme.
Updated to wow everyone with all the features in the mod.
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README
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README
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SECO-2013 ~ Co-Operative Base Mod for the Source Engine 2013 SDK.
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Source Engine Co-Operative Base Mod for the Source Engine 2013 SDK.
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Seco-2013 is a fork of the Source SDK 2013 GitHUB repository. Please see:
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SecobMod is a modification containing useful code fixes for co-operative games, below are some of the key features and below that is the Source SDK licence to which you must agree before using this modification.
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https://github.com/ValveSoftware/source-sdk-2013
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Developers can easily enable and disable individual features to suit their needs.
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This is a cut down list, for full information as to the features please see the secobmod_shareddefs.h file).
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** Portal Gun, enable testing in the shared defs file to enable its useage. give weapon_portalgun and companioncube.
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** Super Gravity Gun (some graphic effects missing - most of the code done by .Kave).
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** Restart level on critical ally/object/time limit failing.
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** View Cameras now take control of all players on a server (Gordon's KO Wakeup scene, etc).
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** Save/Restore transitions now work even if you disable playerclasses from the code.
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** Each player class player now has their own unique filter name, meaning only a certain playerclass
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can trigger an event (for example). Thanks Alters for the fix!
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** Called it a day on development. It's all in the hands of the community now.
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* AI Patch Modifications:
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** Enable/Disable an enhanced version of Winston's AI Multiplayer patch.
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** Valve Game Mounting through use of the gameinfo.txt search paths.
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* Episode 2 Support:
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** Including support for Alyx Darkness Mode
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* Player Abilities:
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** Non-HEV wearers can still be allowed to sprint, have the geiger counter, etc. This is on a
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per-item basis, so players could have the geiger, but no sprint if you wanted.
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** Players can pick up objects with their hands.
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** NightVision (currently only enabled for the Heavy class, use the 'N' key to enable it).
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* Player Class System With:
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** Four (or more, or less) Player Classes.
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** Per Player Class Object Pickup Strengths.
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** Customise Class Health/Maximum Health Values.
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** Customise Class Armour/Maximum Armour Values.
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** Customise Class Walk/Sprint/Normal movement speeds.
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** Customise Class Jump Heights.
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** Each Class Can Have Its Own HUD Layout/Colour scheme.
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** Define how many players can be in each Player Class.
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* Teamplay Support:
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** Fixes for enemy NPCs and teamplay games.
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* Weapon Enhancements:
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** Development teams can now enable Iron Sight.
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** A known HL2DM shotgun fast-switch bug - fixed thanks to Community input!.
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* NPC Abilities:
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** Striders can be set to always impale players who get too close.
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** Barnacles can now be set to swallow players.
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* Vehicles:
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** The multiplayer camera judder is no more!
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** Thirdperson model in-vehicle animations can now be used.
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** Old-Style passenger seats can now be used to provide extra seats in vehicles.
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** Jeeps and Jalopys' can now have their headlights switched on.
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* Cool Stuff:
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** Firstperson ragdoll views on player deaths.
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** Camera bob on player movement (incl. strafe).
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** Use Counter-Strike: Sources' ladders code instead of the Half-Life 2 ladders.
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* Game Settings:
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** Friendly Fire (Replaces players can collide from v1.5).
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** Dynamic Respawn Code. Don't spawn back at the start of the map anymore, respawn back
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where you left off in your killing spree.
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** Multiplayer Level Transitions. On ALL players entering the transition area the server
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is forced to changelevel to the next map (percentage can be changed).
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** Save/Restore. A basic working transition system which saves/restores your loadouts.
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** Valve approved cheating. Now even if sv_cheats 1 is enabled, players can't cheat unless
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you define it as acceptable in the code.
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** Map briefings. Provide storylines on a per-map basis.
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** Map specific model overrides. Changes all players to a specified player model on a
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particular map (set by the mapper). Check out our defector map for an in-game example!
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To view the Valve Source SDK licence agreement.
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==============================
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Original Source 1 SDK Licence.
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==============================
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SOURCE 1 SDK LICENSE
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Source SDK Copyright(c) Valve Corp.
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THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE
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CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING
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THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE
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SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO
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THE TERMS OF THIS LICENSE PLEASE DON’T DOWNLOAD OR USE THE SDK.
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You may, free of charge, download and use the SDK to develop a modified Valve game
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running on the Source engine. You may distribute your modified Valve game in source and
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object code form, but only for free. Terms of use for Valve games are found in the Steam
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Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
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You may copy, modify, and distribute the SDK and any modifications you make to the
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SDK in source and object code form, but only for free. Any distribution of this SDK must
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include this LICENSE file and thirdpartylegalnotices.txt.
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Any distribution of the SDK or a substantial portion of the SDK must include the above
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copyright notice and the following:
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DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY
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OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
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"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
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WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS
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OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
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WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
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TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
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LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
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ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
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INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
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(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
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BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
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BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
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ARISING OUT OF THE USE OF OR INABILITY TO USE THE
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ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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If you would like to use the SDK for a commercial purpose, please contact Valve at
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sourceengine@valvesoftware.com.
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