Source Engine Co-Operative Base Modification 2013.

This truly is the final commit.
Forgot to add the latest project files to last commit (client is
unchanged, however server has the old portal code files removed in
favour of the newly commited ones.
Having made sure these project files did compile, decided to commit the
newly built .dll files just so everyone is on the same page.
Also a new readme to reflect that this is the final original author
commit.
Good luck and happy modding!
This commit is contained in:
whoozzem 2013-09-29 20:53:06 +01:00
parent 887c59658b
commit 9bfd3c9d58
4 changed files with 13 additions and 2 deletions

8
README
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@ -2,11 +2,17 @@ Source Engine Co-Operative Base Mod for the Source Engine 2013 SDK.
SecobMod is a modification containing useful code fixes for co-operative games, below are some of the key features and below that is the Source SDK licence to which you must agree before using this modification.
SecobMod is a community project. This means anyone may contribute to fixing any bugs which may be found. The original author is no longer working on SecobMod and has switched his attention to other pursuits.
In other words it's REALLY in the hands of the Source SDK community to improve upon.
As always remember to include the credits from the SecobMod valve wiki page in any project you create which uses content (or SecobMod itself).
Developers can easily enable and disable individual features to suit their needs.
This is a cut down list, for full information as to the features please see the secobmod_shareddefs.h file).
** Portal Gun, enable testing in the shared defs file to enable its useage. give weapon_portalgun and companioncube.
** Portal Gun, enable testing in the shared defs. file to enable its usage. give weapon_portalgun and companioncube.
** Super Gravity Gun (some graphic effects missing - most of the code done by .Kave).
** Restart level on critical ally/object/time limit failing.
** View Cameras now take control of all players on a server (Gordon's KO Wakeup scene, etc).

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@ -427,6 +427,8 @@ exit 1
<ClInclude Include="..\..\public\scratchpad3d.h" />
<ClInclude Include="scratchpad_gamedll_helpers.h" />
<ClInclude Include="..\..\public\ScratchPadUtils.h" />
<ClInclude Include="secobmod\npc_secobmodportal1.h" />
<ClInclude Include="secobmod\npc_secobmodportal2.h" />
<ClInclude Include="sendproxy.h" />
<ClInclude Include="..\..\public\shake.h" />
<ClInclude Include="..\..\game\shared\shared_classnames.h" />
@ -1263,7 +1265,10 @@ exit 1
<ClCompile Include="scripted.cpp" />
<ClCompile Include="scriptedtarget.cpp" />
<ClCompile Include="secobmod\companioncube.cpp" />
<ClCompile Include="secobmod\portal.cpp" />
<ClCompile Include="secobmod\Func_PortalMonitor1.cpp" />
<ClCompile Include="secobmod\Func_PortalMonitor2.cpp" />
<ClCompile Include="secobmod\npc_secobmodportal1.cpp" />
<ClCompile Include="secobmod\npc_secobmodportal2.cpp" />
<ClCompile Include="secobmod\vehicle_passenger_seat.cpp" />
<ClCompile Include="sendproxy.cpp" />
<ClCompile Include="..\..\game\shared\sequence_Transitioner.cpp" />