.. |
entityDefParser
|
fixed entityDefParser
|
2013-08-02 23:34:54 +02:00 |
luaDefParser
|
Added licenses for luaDefParser and entityDefParser
|
2012-12-08 00:48:25 +01:00 |
ai_chat.c
|
Fixed some things ...
|
2012-09-10 12:55:24 +02:00 |
ai_chat.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
ai_cmd.c
|
Reduced scope of some variables
|
2013-08-12 20:02:35 +02:00 |
ai_cmd.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
ai_dmnet.c
|
Reduced scope of some variables
|
2013-08-12 20:02:35 +02:00 |
ai_dmnet.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
ai_dmq3.c
|
Fixed warnings
|
2013-08-12 20:26:28 +02:00 |
ai_dmq3.c.orig
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
ai_dmq3.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
ai_main.c
|
Fixed warnings
|
2013-08-12 20:26:28 +02:00 |
ai_main.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
ai_team.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
ai_team.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_aas.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ai_char.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ai_chat.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ai_gen.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ai_goal.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ai_move.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ai_weap.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
be_ea.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
bg_lex.h
|
Fix crash of bgLex on linux. No idea why this worked on Windows it should have crashed as well.
|
2013-10-10 23:36:08 +02:00 |
bg_lex.lex
|
Fix crash of bgLex on linux. No idea why this worked on Windows it should have crashed as well.
|
2013-10-10 23:36:08 +02:00 |
bg_lex.yy.c
|
Updates to the list module.
|
2013-10-13 00:15:35 +02:00 |
bg_lib.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
bg_lib.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
bg_list.c
|
Updates to the list module.
|
2013-10-13 00:15:35 +02:00 |
bg_list.h
|
Updates to the list module.
|
2013-10-13 00:15:35 +02:00 |
bg_local.h
|
Added include guards to all cgame headers ...
|
2013-09-03 22:42:30 +02:00 |
bg_misc.c
|
Fixed some errors
|
2013-10-07 20:53:32 +02:00 |
bg_misc.h
|
Have gone through a few files change a thing or two.
|
2013-07-06 18:19:28 +02:00 |
bg_oums.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
bg_oums.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
bg_panimate.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
bg_pmove.c
|
some fixes
|
2013-08-12 22:44:39 +02:00 |
bg_public.h
|
Started replacing CG_Printf's by the new logger ...
|
2013-09-03 22:37:10 +02:00 |
bg_slidemove.c
|
More reformating and cleanup
|
2012-10-17 16:26:50 +02:00 |
botai.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
botlib.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
chars.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
config.ld
|
Lua documentation update and config.ld for LDoc
|
2013-04-29 23:45:53 +02:00 |
fx_misc.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_active.c
|
Decoys and target_sequence
|
2013-08-28 23:46:14 +02:00 |
g_active.c.orig
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_active.h
|
Some more changes
|
2013-07-12 18:52:19 +02:00 |
g_arenas.c
|
moved function delarations that belong to g_spawn to g_spawn.h
|
2013-07-08 20:59:00 +02:00 |
g_bot.c
|
some fixes
|
2013-08-12 22:44:39 +02:00 |
g_breakable.c
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_breakable.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
g_cinematic.c
|
Added multiple things ...
|
2013-07-21 01:34:09 +02:00 |
g_cinematic.cpp
|
Sync with RPG-X2-rpgxEF Repo
|
2012-10-15 13:05:45 +02:00 |
g_cinematic.h
|
added missing include in g_cinematic.h ...
|
2013-07-08 21:08:45 +02:00 |
g_client.c
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_client.h
|
moved function delarations that belong to g_spawn to g_spawn.h
|
2013-07-08 20:59:00 +02:00 |
g_cmds.c
|
Fixed some errors
|
2013-10-07 20:53:32 +02:00 |
g_cmds.h
|
Moved some functions from g_local.h into new headers
|
2013-07-10 22:35:20 +02:00 |
g_cmds_old.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_combat.c
|
More updates and work on sound zones for global sounds ...
|
2013-07-21 15:24:57 +02:00 |
g_combat.c.old
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_combat.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_fx.c
|
Added logging to fx_torpedo on game side and possible fix for the entity.
|
2013-08-28 23:56:21 +02:00 |
g_groups.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
g_items.c
|
fogot to commit updated project file
|
2013-07-12 19:01:55 +02:00 |
g_items.h
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_local.h
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_log.c
|
Implemented FS#24
|
2012-12-09 01:52:36 +01:00 |
g_logger.c
|
Minor fix to logger
|
2013-08-25 20:21:16 +02:00 |
g_logger.h
|
Added new logger to function G_LoadLocationsFile ...
|
2013-10-09 21:59:25 +02:00 |
g_lua.c
|
fixed more warnings
|
2013-05-24 00:04:19 +02:00 |
g_lua.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_main.c
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_main.h
|
fix
|
2013-05-24 22:49:40 +02:00 |
g_mem.c
|
same as last
|
2013-05-24 22:27:00 +02:00 |
g_misc.c
|
More updates and work on sound zones for global sounds ...
|
2013-07-21 15:24:57 +02:00 |
g_missile.c
|
Some work on g_weapon.c
|
2013-10-13 00:39:12 +02:00 |
g_missile.h
|
Some work on g_weapon.c
|
2013-10-13 00:39:12 +02:00 |
g_mover.c
|
More updates and work on sound zones for global sounds ...
|
2013-07-21 15:24:57 +02:00 |
g_public.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
g_roff.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_session.c
|
more fixes
|
2013-05-16 23:54:40 +02:00 |
g_spawn.c
|
First version of target_sequence
|
2013-08-19 17:01:18 +02:00 |
g_spawn.h
|
First version of target_sequence
|
2013-08-19 17:01:18 +02:00 |
g_sql.c
|
Big documentation update
|
2013-04-12 23:26:59 +02:00 |
g_sql.h
|
Bugfix for ui_transporter-stuff
|
2012-11-14 02:45:46 +01:00 |
g_svcmds.c
|
Added global loop sounds ...
|
2013-07-20 23:10:39 +02:00 |
g_syscalls.asm
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_syscalls.c
|
more bugs ... umm fixes I mean
|
2013-08-13 21:56:47 +02:00 |
g_target.c
|
Updates to the list module.
|
2013-10-13 00:15:35 +02:00 |
g_team.c
|
Renamed and moved RPG-X related g_team.c functions to g_client.c
|
2012-11-16 00:02:59 +01:00 |
g_team.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
g_trigger.c
|
Added multiple things ...
|
2013-07-21 01:34:09 +02:00 |
g_turrets.c
|
Added multiple things ...
|
2013-07-21 01:34:09 +02:00 |
g_ui.c
|
More updates and work on sound zones for global sounds ...
|
2013-07-21 15:24:57 +02:00 |
g_usable.c
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_usable.h
|
More updates
|
2013-10-13 00:50:21 +02:00 |
g_utils.c
|
Added multiple things ...
|
2013-07-21 01:34:09 +02:00 |
g_weapon.c
|
More updates
|
2013-10-13 21:31:06 +02:00 |
g_weapon.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_xml.c
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
g_xml.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.def
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.dsp
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.dsw
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.opt
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.plg
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.q3asm
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.vcproj
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
game.vcxproj
|
More updates
|
2013-10-13 00:50:21 +02:00 |
game.vcxproj.filters
|
More updates
|
2013-10-13 00:50:21 +02:00 |
game.vcxproj.user
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
inv.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
lapi.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lapi.h
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
lauxlib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lauxlib.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lbaselib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lbitlib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lcode.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lcode.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lcorolib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lctype.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lctype.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ldblib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ldebug.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ldebug.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ldo.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ldo.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ldump.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lfunc.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lfunc.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lgc.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lgc.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
linit.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
liolib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
llex.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
llex.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
llimits.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lmathlib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lmem.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lmem.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
loadlib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lobject.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lobject.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lopcodes.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lopcodes.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
loslib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lparser.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lparser.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lstate.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lstate.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lstring.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lstring.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lstrlib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ltable.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ltable.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ltablib.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ltm.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
ltm.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lua.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lua.hpp
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
lua_cinematic.c
|
Code reformating
|
2013-05-09 01:59:07 +02:00 |
lua_cvar.c
|
Code reformating
|
2013-05-09 01:59:07 +02:00 |
lua_entity.c
|
More updates and work on sound zones for global sounds ...
|
2013-07-21 15:24:57 +02:00 |
lua_game.c
|
Code reformating
|
2013-05-09 01:59:07 +02:00 |
lua_mover.c
|
Fixed some errors
|
2013-10-07 20:53:32 +02:00 |
lua_qmath.c
|
Code reformating
|
2013-05-09 01:59:07 +02:00 |
lua_sound.c
|
Updated lua documentation.
|
2013-05-09 19:40:15 +02:00 |
lua_trace.c
|
Updated lua documentation.
|
2013-05-09 19:40:15 +02:00 |
lua_vector.c
|
Code reformating
|
2013-05-09 01:59:07 +02:00 |
lua_weapons.c
|
Code reformating
|
2013-05-09 01:59:07 +02:00 |
luaconf.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lualib.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lundump.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lundump.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lvm.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lvm.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lzio.c
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
lzio.h
|
Update Lua 5.2 -> Lua 5.2.2
|
2013-04-13 23:24:24 +02:00 |
match.h
|
Added include guards to all game and ui headers.
|
2013-09-03 23:01:15 +02:00 |
md5.c
|
cleanup and fixes
|
2012-11-12 21:53:18 +01:00 |
md5.h
|
cleanup and fixes
|
2012-11-12 21:53:18 +01:00 |
memorypool.c
|
Fixed a bug
|
2013-08-01 20:43:39 +02:00 |
memorypool.h
|
Fixed a bug
|
2013-08-01 20:43:39 +02:00 |
q_math.c
|
replaced some ints by int32_t
|
2013-06-26 21:30:06 +02:00 |
q_math.c.orig
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
q_shared.c
|
replaced some ints by int32_t
|
2013-06-26 21:30:06 +02:00 |
q_shared.h
|
Added multiple things ...
|
2013-07-21 01:34:09 +02:00 |
q_shared.h.orig
|
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |
README-RPG-X2.txt
|
Updated ReadMes
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2012-08-04 15:24:25 +02:00 |
sqlite3.c
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Update to sqlite 3.7.16.2
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2013-05-08 20:48:04 +02:00 |
sqlite3.h
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Update to sqlite 3.7.16.2
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2013-05-08 20:48:04 +02:00 |
STEF Game Source License.doc
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Updated ReadMes
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2012-08-04 15:24:25 +02:00 |
surfaceflags.h
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Added include guards to all cgame headers ...
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2013-09-03 22:42:30 +02:00 |
syn.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
ToDo.txt
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |