-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System
-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there
-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30
-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well
-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
* made sure Lua GarbageCollector gets rid of finished lua threads (or at
least I hope so)
* changed timed message to be stored in a struct as the list isn't safe
to use with char*
* changed parser and format for timedmessages.cfg
* removed unused cvars and related code
* moved rpg_message cvars into timedmessages.cfg and removed the cvars
* modified list module to support cyclic list access