Commit graph

41 commits

Author SHA1 Message Date
Walter Julius Hennecke
3dd132b18f more fixes 2013-05-27 23:36:45 +02:00
Walter Julius Hennecke
0f43ec5c98 more fixes 2013-05-27 23:20:15 +02:00
Walter Julius Hennecke
d0e1f0e98c more fixes 2013-05-27 23:07:59 +02:00
Walter Julius Hennecke
56b9b40abd fixed typo 2013-05-27 22:58:22 +02:00
Walter Julius Hennecke
85adaaa38e lots of fixes 2013-05-27 22:57:11 +02:00
Walter Julius Hennecke
0c99e5e449 more fixes 2013-05-27 22:18:22 +02:00
Walter Julius Hennecke
41ea114ba8 Entity console ouputs updated:
- Com_Printf to G_Printf
- usage of DEVELOPER macro
- usage of [Entity-Error] and [Entity-Warning] and [Entity-Info]
- output colors adjusted

new splint warning count for game is 9147
2013-05-26 23:45:43 +02:00
Walter Julius Hennecke
c581fc60f6 more fixes 2013-05-26 23:30:08 +02:00
Walter Julius Hennecke
7c66fc00cb fixes 2013-05-26 23:24:23 +02:00
Walter Julius Hennecke
c5ffe4900b fixes and annotations 2013-05-26 23:16:48 +02:00
Walter Julius Hennecke
6de52084a8 fixes 2013-05-26 23:10:45 +02:00
Walter Julius Hennecke
0f778beedf fixes 2013-05-26 23:08:01 +02:00
Walter Julius Hennecke
d032c85cd7 even more fixes 2013-05-26 23:00:30 +02:00
Walter Julius Hennecke
1cac288548 even more fixes 2013-05-26 22:56:38 +02:00
Walter Julius Hennecke
0334cb22c2 more fixes 2013-05-26 22:51:30 +02:00
Walter Julius Hennecke
a2b377cf07 more fixes 2013-05-26 22:47:22 +02:00
Walter Julius Hennecke
29e7b8e348 fixes 2013-05-26 22:43:08 +02:00
Walter Julius Hennecke
d67d5a2582 fixes 2013-05-26 22:38:01 +02:00
Walter Julius Hennecke
b4713b6770 fixes 2013-05-26 22:35:03 +02:00
Walter Julius Hennecke
7ba968771d fixes 2013-05-26 22:25:12 +02:00
Walter Julius Hennecke
506fa34958 fixes 2013-05-26 22:20:57 +02:00
Walter Julius Hennecke
d19dd3653b fixes 2013-05-26 22:14:20 +02:00
Walter Julius Hennecke
dfa84481bc fixes 2013-05-26 16:21:12 +02:00
Walter Julius Hennecke
9940ef692d ... 2013-05-26 16:06:25 +02:00
Walter Julius Hennecke
59aa91fbbc more fixes 2013-05-25 19:00:11 +02:00
Walter Julius Hennecke
debd88edcd more fixes 2013-05-25 18:54:04 +02:00
Walter Julius Hennecke
9fa8ff4bf6 one last fix for now ...
I'm going to bed xD.
2013-05-25 00:58:41 +02:00
Walter Julius Hennecke
46c7b0e521 fixes
lgwc: 9063
2013-05-25 00:50:40 +02:00
Walter Julius Hennecke
5a06858a75 fixes
last game warning count (lgwc): 9138
2013-05-25 00:47:18 +02:00
Walter Julius Hennecke
2d2831ecea ... 2013-05-25 00:41:03 +02:00
Walter Julius Hennecke
c3ee3bb7ec ... 2013-05-25 00:35:24 +02:00
Walter Julius Hennecke
2d5646c3d0 fixes
last warn count game: 9151
2013-05-25 00:33:17 +02:00
Walter Julius Hennecke
64a8d2a026 Fixes and additions
- minor fixes
- added missing files to VisualStudio project
2013-04-13 00:50:57 +02:00
Harry Young
c2e135da16 Added reloadtorpedos-command and som fixes for weapon-fx
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 02:33:04 +01:00
Walter Julius Hennecke
b0a419857a added possibility to lock fx_torpedo and fx_phaser
FS#15
2012-12-09 01:32:55 +01:00
Harry Young
75ec1fce7b Finished work on entity definitions update!
On the way merged target_postiton with info_notnull
Also added a failsafe to target_selfdestruct so it can only be commandspawned

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 22:57:55 +01:00
Harry Young
404b94b520 Definitions and borg2-elevator
Updated more definitions
Started to work on an entity that manages the 2-part-elevator
Spawnfunc on that works fine (including failsafes)
but thinkfunc buggs out on me (can't say I'm surprised, first time I'm working on trajectories in this way)
I think the problem lies in transfering the hardcoded vectorized speed to the entity.

spawn-nextthink is set to -1 for now.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-16 02:10:01 +01:00
Walter Julius Hennecke
5719413ea4 Cleanup g_fx.c 2012-11-11 23:04:39 +01:00
Harry Young
f98de9a8e1 Fixes to FX-System
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00