Walter Julius Hennecke
3dd132b18f
more fixes
2013-05-27 23:36:45 +02:00
Walter Julius Hennecke
0f43ec5c98
more fixes
2013-05-27 23:20:15 +02:00
Walter Julius Hennecke
d0e1f0e98c
more fixes
2013-05-27 23:07:59 +02:00
Walter Julius Hennecke
56b9b40abd
fixed typo
2013-05-27 22:58:22 +02:00
Walter Julius Hennecke
85adaaa38e
lots of fixes
2013-05-27 22:57:11 +02:00
Walter Julius Hennecke
0c99e5e449
more fixes
2013-05-27 22:18:22 +02:00
Walter Julius Hennecke
41ea114ba8
Entity console ouputs updated:
...
- Com_Printf to G_Printf
- usage of DEVELOPER macro
- usage of [Entity-Error] and [Entity-Warning] and [Entity-Info]
- output colors adjusted
new splint warning count for game is 9147
2013-05-26 23:45:43 +02:00
Walter Julius Hennecke
c581fc60f6
more fixes
2013-05-26 23:30:08 +02:00
Walter Julius Hennecke
7c66fc00cb
fixes
2013-05-26 23:24:23 +02:00
Walter Julius Hennecke
c5ffe4900b
fixes and annotations
2013-05-26 23:16:48 +02:00
Walter Julius Hennecke
6de52084a8
fixes
2013-05-26 23:10:45 +02:00
Walter Julius Hennecke
0f778beedf
fixes
2013-05-26 23:08:01 +02:00
Walter Julius Hennecke
d032c85cd7
even more fixes
2013-05-26 23:00:30 +02:00
Walter Julius Hennecke
1cac288548
even more fixes
2013-05-26 22:56:38 +02:00
Walter Julius Hennecke
0334cb22c2
more fixes
2013-05-26 22:51:30 +02:00
Walter Julius Hennecke
a2b377cf07
more fixes
2013-05-26 22:47:22 +02:00
Walter Julius Hennecke
29e7b8e348
fixes
2013-05-26 22:43:08 +02:00
Walter Julius Hennecke
d67d5a2582
fixes
2013-05-26 22:38:01 +02:00
Walter Julius Hennecke
b4713b6770
fixes
2013-05-26 22:35:03 +02:00
Walter Julius Hennecke
7ba968771d
fixes
2013-05-26 22:25:12 +02:00
Walter Julius Hennecke
506fa34958
fixes
2013-05-26 22:20:57 +02:00
Walter Julius Hennecke
d19dd3653b
fixes
2013-05-26 22:14:20 +02:00
Walter Julius Hennecke
dfa84481bc
fixes
2013-05-26 16:21:12 +02:00
Walter Julius Hennecke
9940ef692d
...
2013-05-26 16:06:25 +02:00
Walter Julius Hennecke
59aa91fbbc
more fixes
2013-05-25 19:00:11 +02:00
Walter Julius Hennecke
debd88edcd
more fixes
2013-05-25 18:54:04 +02:00
Walter Julius Hennecke
9fa8ff4bf6
one last fix for now ...
...
I'm going to bed xD.
2013-05-25 00:58:41 +02:00
Walter Julius Hennecke
46c7b0e521
fixes
...
lgwc: 9063
2013-05-25 00:50:40 +02:00
Walter Julius Hennecke
5a06858a75
fixes
...
last game warning count (lgwc): 9138
2013-05-25 00:47:18 +02:00
Walter Julius Hennecke
2d2831ecea
...
2013-05-25 00:41:03 +02:00
Walter Julius Hennecke
c3ee3bb7ec
...
2013-05-25 00:35:24 +02:00
Walter Julius Hennecke
2d5646c3d0
fixes
...
last warn count game: 9151
2013-05-25 00:33:17 +02:00
Walter Julius Hennecke
64a8d2a026
Fixes and additions
...
- minor fixes
- added missing files to VisualStudio project
2013-04-13 00:50:57 +02:00
Harry Young
c2e135da16
Added reloadtorpedos-command and som fixes for weapon-fx
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 02:33:04 +01:00
Walter Julius Hennecke
b0a419857a
added possibility to lock fx_torpedo and fx_phaser
...
FS#15
2012-12-09 01:32:55 +01:00
Harry Young
75ec1fce7b
Finished work on entity definitions update!
...
On the way merged target_postiton with info_notnull
Also added a failsafe to target_selfdestruct so it can only be commandspawned
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 22:57:55 +01:00
Harry Young
404b94b520
Definitions and borg2-elevator
...
Updated more definitions
Started to work on an entity that manages the 2-part-elevator
Spawnfunc on that works fine (including failsafes)
but thinkfunc buggs out on me (can't say I'm surprised, first time I'm working on trajectories in this way)
I think the problem lies in transfering the hardcoded vectorized speed to the entity.
spawn-nextthink is set to -1 for now.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-16 02:10:01 +01:00
Walter Julius Hennecke
5719413ea4
Cleanup g_fx.c
2012-11-11 23:04:39 +01:00
Harry Young
f98de9a8e1
Fixes to FX-System
...
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5
Fixed some things ...
...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00