lots of fixes

This commit is contained in:
Walter Julius Hennecke 2013-05-27 22:57:11 +02:00
parent 0c99e5e449
commit 85adaaa38e

View file

@ -1326,45 +1326,47 @@ void cooking_steam_think( gentity_t *ent )
}
//------------------------------------------
void cooking_steam_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void cooking_steam_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
if ( self->count != 0 )
{
self->think = NULL;
self->nextthink = -1;
self->count = 0;
}
else
{
self->think = cooking_steam_think;
self->nextthink = level.time + 200;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
void SP_fx_cooking_steam( gentity_t *ent )
{
if (!ent->distance) ent->distance = 3.0;
if (ent->distance <= 0.0f) {
ent->distance = 3.0f;
}
ent->s.angles[0] = ent->distance;
trap_LinkEntity( ent );
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0) {
ent->use = cooking_steam_use;
}
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] != 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = cooking_steam_think;
ent->nextthink = level.time + 2000;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -1392,39 +1394,40 @@ void electric_fire_think( gentity_t *ent )
}
//------------------------------------------
void electric_fire_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void electric_fire_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
if ( self->count != 0 )
{
self->think = NULL;
self->nextthink = -1;
self->count = 0;
}
else
{
self->think = electric_fire_think;
self->nextthink = level.time + 200;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
void SP_fx_electricfire( gentity_t *ent )
{
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0) {
ent->use = electric_fire_use;
}
ent->count = !(ent->spawnflags & 1);
if (!ent->targetname || !(ent->spawnflags & 1) )
{ent->think = electric_fire_think;
ent->nextthink = level.time + 500;
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
else
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = electric_fire_think;
ent->nextthink = level.time + 500;
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -1470,7 +1473,7 @@ void forge_bolt_think( gentity_t *ent )
ent->nextthink = level.time + (ent->wait + crandom() * ent->wait * 0.25) * 1000;
// If a fool gets in the bolt path, zap 'em
if ( ent->damage )
if ( ent->damage != 0 )
{
vec3_t start, temp;
trace_t trace;
@ -1486,7 +1489,7 @@ void forge_bolt_think( gentity_t *ent )
if ( trace.entityNum < ENTITYNUM_WORLD )
{
gentity_t *victim = &g_entities[trace.entityNum];
if ( victim && victim->takedamage )
if ( victim != NULL && victim->takedamage == qtrue )
{
G_Damage( victim, ent, ent->activator, temp, trace.endpos, ent->damage, 0, MOD_LAVA );
}
@ -1496,20 +1499,20 @@ void forge_bolt_think( gentity_t *ent )
}
//------------------------------------------
void forge_bolt_use( gentity_t *self, gentity_t *other, gentity_t *activator )
void forge_bolt_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator )
{
if ( self->count )
if ( self->count != 0 )
{
self->think = NULL;
self->nextthink = -1;
self->count = 0;
}
else
{
self->think = forge_bolt_think;
self->nextthink = level.time + 200;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -1518,10 +1521,15 @@ void forge_bolt_link( gentity_t *ent )
gentity_t *target = NULL;
vec3_t dir;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] forge_bolt_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL)
{
if (target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] forge_bolt_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
@ -1533,21 +1541,21 @@ void forge_bolt_link( gentity_t *ent )
VectorCopy( target->s.origin, ent->s.origin2 );
if ( ent->targetname )
{
if ( ent->targetname != NULL && ent->targetname[0] != 0 ) {
ent->use = forge_bolt_use;
}
// This is used as the toggle switch
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = forge_bolt_think;
ent->nextthink = level.time + 1000;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -1563,12 +1571,9 @@ void SP_fx_forge_bolt( gentity_t *ent )
G_SpawnFloat( "radius", "3.0", &ent->distance );
// See if effect is supposed to be delayed
if ( ent->spawnflags & 2 )
{
if ( (ent->spawnflags & 2) != 0 ) {
G_SpawnFloat( "wait", "2.0", &ent->wait );
}
else
{
} else {
// Effect is continuous
ent->wait = 0.1f;
}
@ -1576,8 +1581,7 @@ void SP_fx_forge_bolt( gentity_t *ent )
VectorCopy( ent->s.origin, ent->s.pos.trBase );
ent->wait = level.time + 1000;
if (ent->target)
{
if (ent->target != NULL && ent->target[0] != 0) {
ent->think = forge_bolt_link;
ent->nextthink = level.time + 100;
return;
@ -1611,8 +1615,7 @@ void plasma_think( gentity_t *ent )
ent->nextthink = level.time + 100;
// If a fool gets in the plasma cone, fry 'em
if ( ent->damage )
{
if ( ent->damage != 0 ) {
vec3_t start, temp;
trace_t trace;
@ -1637,20 +1640,17 @@ void plasma_think( gentity_t *ent )
}
//------------------------------------------
void plasma_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void plasma_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
{
if ( self->count != 0 ) {
self->think = NULL;
self->nextthink = -1;
}
else
{
self->count = 0;
} else {
self->think = plasma_think;
self->nextthink = level.time + 200;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -1658,7 +1658,14 @@ void plasma_link( gentity_t *ent )
{
gentity_t *target = NULL;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] plasma_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL)
{
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] plasma_link: unable to find target %s\n", ent->target););
@ -1666,18 +1673,14 @@ void plasma_link( gentity_t *ent )
return;
}
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0 ) {
ent->use = plasma_use;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = plasma_think;
ent->nextthink = level.time + 200;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -1692,34 +1695,35 @@ void SP_fx_plasma( gentity_t *ent )
{
int t;
if (!ent->startRGBA)
{
if (!ent->startRGBA) {
ent->startRGBA[0] = 100;
ent->startRGBA[1] = 180;
ent->startRGBA[2] = 255;
ent->startRGBA[3] = 255;
}
if (!ent->finalRGBA)
{
if (!ent->finalRGBA) {
ent->finalRGBA[2] = 180;
}
G_SpawnInt( "damage", "0", &ent->damage );
// Convert from range of 0-255 to 0-1
for (t=0; t < 3; t++)
{
ent->startRGBA[t] = ent->startRGBA[t] / 255;
ent->finalRGBA[t] = ent->finalRGBA[t] / 255;
for (t=0; t < 3; t++) {
ent->startRGBA[t] = ent->startRGBA[t] / 255.0f;
ent->finalRGBA[t] = ent->finalRGBA[t] / 255.0f;
}
ent->startRGBA[3] = ent->s.weapon;
ent->finalRGBA[3] = ent->s.powerups;
ent->startRGBA[3] = (float)ent->s.weapon;
ent->finalRGBA[3] = (float)ent->s.powerups;
VectorCopy( ent->s.origin, ent->s.pos.trBase );
// This is used as the toggle switch
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
trap_LinkEntity( ent );
@ -1748,7 +1752,7 @@ void stream_think( gentity_t *ent )
ent->nextthink = level.time + 150;
// If a fool gets in the bolt path, zap 'em
if ( ent->damage )
if ( ent->damage != 0)
{
vec3_t start, temp;
trace_t trace;
@ -1774,20 +1778,17 @@ void stream_think( gentity_t *ent )
}
//------------------------------------------
void stream_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void stream_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
{
if ( self->count != 0 ) {
self->think = stream_think;
self->nextthink = level.time + 200;
}
else
{
self->count = 0;
} else {
self->think = NULL;
self->nextthink = -1;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -1795,9 +1796,15 @@ void stream_link( gentity_t *ent )
{
gentity_t *target = NULL;
target = G_Find (target, FOFS(targetname), ent->target);
if (target == NULL)
{
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] stream_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] stream_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
@ -1805,13 +1812,10 @@ void stream_link( gentity_t *ent )
VectorCopy( target->s.origin, ent->s.origin2 );
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = stream_think;
ent->nextthink = level.time + 200;
}
else if ( ent->spawnflags & 1 )
{
} else if ( (ent->spawnflags & 1) != 0 ) {
ent->think = NULL;
ent->nextthink = -1;
}
@ -1824,12 +1828,15 @@ void SP_fx_stream( gentity_t *ent )
{
G_SpawnInt( "damage", "0", &ent->damage );
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0) {
ent->use = stream_use;
}
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
VectorCopy( ent->s.origin, ent->s.pos.trBase );
@ -1860,20 +1867,17 @@ void transporter_stream_think( gentity_t *ent )
}
//------------------------------------------
void transporter_stream_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void transporter_stream_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
{
if ( self->count != 0) {
self->think = transporter_stream_think;
self->nextthink = level.time + 200;
}
else
{
self->count = 0;
} else {
self->think = NULL;
self->nextthink = -1;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -1881,29 +1885,34 @@ void transporter_stream_link( gentity_t *ent )
{
gentity_t *target = NULL;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] transporter_stream_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL)
{
if (target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] transporter_stream_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
}
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0) {
ent->use = transporter_stream_use;
}
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = transporter_stream_think;
ent->nextthink = level.time + 200;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -1911,7 +1920,6 @@ void transporter_stream_link( gentity_t *ent )
VectorCopy( target->s.origin, ent->s.origin2 );
trap_LinkEntity( ent );
}
//------------------------------------------
@ -1954,11 +1962,17 @@ void explosion_trail_link( gentity_t *ent )
ent->think = NULL;
ent->nextthink = -1;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] explosion_trail_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL)
{
if (target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] explosion_trail_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
}
@ -2010,20 +2024,17 @@ void borg_energy_beam_think( gentity_t *ent )
}
//------------------------------------------
void borg_energy_beam_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void borg_energy_beam_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
{
if ( self->count != 0 ) {
self->think = borg_energy_beam_think;
self->nextthink = level.time + 200;
}
else
{
self->count = 0;
} else {
self->think = NULL;
self->nextthink = -1;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -2031,29 +2042,34 @@ void borg_energy_beam_link( gentity_t *ent )
{
gentity_t *target = NULL;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] borg_energy_beam_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL)
{
if (target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] borg_energy_beam_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
}
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0) {
ent->use = borg_energy_beam_use;
}
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = borg_energy_beam_think;
ent->nextthink = level.time + 200;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -2061,9 +2077,7 @@ void borg_energy_beam_link( gentity_t *ent )
VectorCopy( target->s.origin, ent->s.origin2 );
VectorCopy( target->s.origin, ent->pos1 );
trap_LinkEntity( ent );
}
//------------------------------------------
@ -2073,15 +2087,13 @@ void SP_fx_borg_energy_beam( gentity_t *ent )
G_SpawnFloat( "radius", "30", &ent->distance );
G_SpawnFloat( "speed", "100", &ent->speed );
if (!ent->startRGBA)
{
if (!ent->startRGBA) {
ent->startRGBA[1] = 255;
ent->startRGBA[3] = 128;
}
// Convert from range of 0-255 to 0-1
for (t=0; t < 4; t++)
{
for (t=0; t < 4; t++) {
ent->startRGBA[t] = ent->startRGBA[t] / 255;
}
@ -2112,27 +2124,25 @@ Creates a shimmering cone or cylinder of colored light that stretches between tw
void shimmery_thing_think( gentity_t *ent )
{
G_AddEvent( ent, EV_FX_SHIMMERY_THING, 0 );
if ( ent->wait >= 0 )
if ( ent->wait >= 0-0f ) {
ent->nextthink = level.time + ent->wait;
else
} else {
ent->nextthink = -1;
}
}
//------------------------------------------
void shimmery_thing_use( gentity_t *self, gentity_t *other, gentity_t *activator)
void shimmery_thing_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator)
{
if ( self->count )
{
if ( self->count != 0 ) {
self->think = shimmery_thing_think;
self->nextthink = level.time + 200;
}
else
{
self->count = 0;
} else {
self->think = NULL;
self->nextthink = -1;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -2140,30 +2150,38 @@ void shimmery_thing_link( gentity_t *ent )
{
gentity_t *target = NULL;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] shimmery_thing_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if(target == NULL)
{
if(target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] shimmery_thing_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
}
if (ent->targetname)
{
if (ent->targetname != NULL && ent->targetname[0] != 0) {
ent->use = shimmery_thing_use;
}
ent->count = !(ent->spawnflags & 1);
if (ent->spawnflags & 2) ent->s.angles[2] = 2;
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if((ent->spawnflags & 2) != 0) {
ent->s.angles[2] = 2.0f;
}
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = shimmery_thing_think;
ent->nextthink = level.time + 200;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}
@ -2171,19 +2189,18 @@ void shimmery_thing_link( gentity_t *ent )
VectorCopy( target->s.origin, ent->s.origin2 );
trap_LinkEntity( ent );
}
//------------------------------------------
void SP_fx_shimmery_thing( gentity_t *ent )
{
G_SpawnFloat( "radius", "10", &ent->s.angles[1] );
if ( !ent->wait ) {
ent->wait = 2000;
if ( ent->wait <= 0.0f ) {
ent->wait = 2000.0f;
}
if ( ent->spawnflags & 4 ) { // backwards capability for sp, keep -1 in definitions for unity
ent->wait = -1;
if ( (ent->spawnflags & 4) != 0 ) { // backwards capability for sp, keep -1 in definitions for unity
ent->wait = -1.0f;
}
ent->think = shimmery_thing_link;
@ -2212,34 +2229,28 @@ NO_PROXIMITY_FX - Will deactivate proximity-fx associated with this. Check it if
//------------------------------------------
void borg_bolt_think( gentity_t *ent )
{
if (ent->spawnflags & 2)
{
if ((ent->spawnflags & 2) != 0) {
G_AddEvent( ent, EV_FX_BORG_BOLT, 0 );
ent->nextthink = level.time + 100 + random() * 25;
}
else
{
} else {
G_AddEvent( ent, EV_FX_BORG_BOLT, 1 );
ent->nextthink = level.time + 50;
}
}
//------------------------------------------
void borg_bolt_use( gentity_t *self, gentity_t *other, gentity_t *activator )
void borg_bolt_use( gentity_t *self, /*@unused@*/ gentity_t *other, /*@unused@*/ gentity_t *activator )
{
if ( self->count )
{
if ( self->count != 0) {
self->think = NULL;
self->nextthink = -1;
}
else
{
self->count = 0;
} else {
self->think = borg_bolt_think;
self->nextthink = level.time + 200;
self->count = 1;
}
self->count = !self->count;
}
//------------------------------------------
@ -2248,45 +2259,46 @@ void borg_bolt_link( gentity_t *ent )
gentity_t *target = NULL;
gentity_t *target2 = NULL;
target = G_Find (target, FOFS(targetname), ent->target);
if(ent->target != NULL && ent->target[0] != 0) {
target = G_Find (target, FOFS(targetname), ent->target);
} else {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] borg_bolt_link: ent->target is NULL\n"););
G_FreeEntity(ent);
return;
}
if (target == NULL)
{
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entiy-Error] borg_bolt_link: unable to find target %s\n", ent->target););
if (target == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] borg_bolt_link: unable to find target %s\n", ent->target););
G_FreeEntity(ent);
return;
}
VectorCopy( target->s.origin, ent->s.origin2 );
if (ent->message)
{
target2 = G_Find (target2, FOFS(targetname), ent->message);
if (ent->message != NULL && ent->message[0] != 0) {
target2 = G_Find (target2, FOFS(targetname), ent->message);
if (target2 == NULL)
{
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Warning] borg_bolt_link: unable to find target2 %s falling back to using ent's origin\n", ent->target););
}
else
{
VectorCopy( target2->s.origin, ent->s.origin );
}
if (target2 == NULL) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Warning] borg_bolt_link: unable to find target2 %s falling back to using ent's origin\n", ent->target););
} else {
VectorCopy( target2->s.origin, ent->s.origin );
}
}
if ( ent->targetname )
{
if ( ent->targetname != NULL && ent->targetname[0] != 0 ) {
ent->use = borg_bolt_use;
}
// This is used as the toggle switch
ent->count = !(ent->spawnflags & 1);
if((ent->spawnflags & 1) == 0) {
ent->count = 1;
} else {
ent->count = 0;
}
if (!ent->targetname || !(ent->spawnflags & 1) )
{
if (ent->targetname == NULL || ent->targetname[0] == 0 || (ent->spawnflags & 1) == 0 ) {
ent->think = borg_bolt_think;
ent->nextthink = level.time + 1000;
}
else
{
} else {
ent->think = NULL;
ent->nextthink = -1;
}