last warn count game: 9151
This commit is contained in:
Walter Julius Hennecke 2013-05-25 00:33:17 +02:00
parent e81776bbd2
commit 2d5646c3d0
4 changed files with 11 additions and 11 deletions

View file

@ -203,7 +203,7 @@ int BotNearbyGoal(bot_state_t *bs, int tfl, bot_goal_t *ltg, float range) {
trap_BotGoalName(goal.number, buf, sizeof(buf));
BotAI_Print(PRT_MESSAGE, "%1.1f: new nearby goal %s\n", trap_AAS_Time(), buf);
}
//*/
*/
return ret;
}
@ -277,7 +277,7 @@ int BotGetItemLongTermGoal(bot_state_t *bs, int tfl, bot_goal_t *goal) {
trap_BotGetTopGoal(bs->gs, goal);
trap_BotGoalName(goal->number, buf, sizeof(buf));
BotAI_Print(PRT_MESSAGE, "%1.1f: new long term goal %s\n", trap_AAS_Time(), buf);
//*/
*/
bs->ltg_time = trap_AAS_Time() + 20;
}
else {//the bot gets sorta stuck with all the avoid timings, shouldn't happen though

View file

@ -96,7 +96,7 @@ typedef struct bsp_trace_s
int contents; // contents on other side of surface hit
int ent; // number of entity hit
} bsp_trace_t;
//*/
*/
//!entity info
typedef struct aas_entityinfo_s

View file

@ -2356,7 +2356,7 @@ static void PM_Footsteps( void ) {
}
}
return;
}//******************************************************************
}/******************************************************************/
else {
// airborne leaves position in cycle intact, but doesn't advance
if ( pm->waterlevel > 2 ) { //TiM: swimming is more hardcore now //1

View file

@ -27,22 +27,22 @@ void spark_think( gentity_t *ent )
if(ent->targetname) //toggleable effect needs to be updated more often
ent->nextthink = level.time + 1000;
else
ent->nextthink = level.time + 10000.0; // send a refresh message every 10 seconds
ent->nextthink = level.time + 10000; // send a refresh message every 10 seconds
}
//T3h TiM-zor was here
void spark_use( gentity_t *self, gentity_t *other, gentity_t *activator ) {
if ( self->count ) {
self->think = 0;
if ( self->count != 0) {
self->think = NULL;
self->nextthink = -1;
self->count = 0;
}
else {
self->think = spark_think;
self->nextthink = level.time + 10000.0;
self->nextthink = level.time + 10000;
self->count = 1;
}
self->count = !(self->count);
}
//------------------------------------------
@ -484,7 +484,7 @@ void SP_fx_drip( gentity_t *ent )
//TiM - RPG-X FX Funcs
//Most of these were copied from EF SP, and then modified for compatibility with the EF MP engine
//***********************************************************************************
/***********************************************************************************/
/*QUAKED fx_fountain (0 0 1) (-8 -8 -8) (8 8 8) STARTOFF
-----DESCRIPTION-----