Commit graph

10 commits

Author SHA1 Message Date
Walter Julius Hennecke
5732476c65 Forgot to comit those changes
They are for the new rpgxEF version
2012-01-24 09:26:54 +01:00
Harry Young
19dc95e05d fx_borg_bolt
*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-17 15:50:02 +01:00
Walter Julius Hennecke
63cf3982f2 More changes for sql 2011-12-16 10:24:25 +01:00
Harry Young
9b3d21b1af Minor fix for opening stasis_door-AP
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-14 23:36:48 +01:00
Walter Julius Hennecke
d0c367a557 func_stasis_door
Trigger problem resolved. Stil not done with the game side logic.
2011-12-13 10:38:49 +01:00
Walter Julius Hennecke
daf1201460 Forgot to adjust version 2011-12-13 10:20:22 +01:00
Walter Julius Hennecke
43bd3c87dc func_stasis_door
- Fixed bug leading to crash
- Started to work door togling (just testing out a few things for now)
2011-12-12 23:59:32 +01:00
Walter Julius Hennecke
836078764e Critical bugfix
- Fixed a critical bug in g_spawn.c G_ParseField
2011-12-12 19:34:23 +01:00
UberGames
8af8e25a22 Debugged LUA PlaySound function.
Changed version to "Beta 8.4.7 wc1", Beta 8.4.7 working copy 1.
2011-07-22 22:08:45 +02:00
UberGames
bbdc52c075 initial commit 2011-06-01 14:20:56 +02:00