Commit Graph

  • c7500bb28e Don't segfault in FS_CreatePath when there are no path seperators Zack Middleton 2015-07-12 19:31:37 -0500
  • 2e904141ff Make more vm_x86 macros use braces so they work with if blah run macro Zack Middleton 2015-07-12 18:56:15 -0500
  • ee2541efee Fix range checks for numBorders in CM_AddFacetBevels Zack Middleton 2015-07-12 18:38:33 -0500
  • 9f57fea0ee Backport ignoring values outside lightgrid to OpenGL1 Zack Middleton 2015-07-12 17:53:17 -0500
  • c51801e4c9 Merge branch 'master' into game/eliteforce Zack Middleton 2015-07-09 22:43:24 -0500
  • 1bb2bc370d Fix OpenGL2 ignoring last light grid point on each axis Zack Middleton 2015-07-09 22:28:08 -0500
  • 2e3312676e Fix Elite Force rounding for SnapVector Zack Middleton 2015-07-09 18:44:07 -0500
  • 6b9a3a47db Merge branch 'master' into game/eliteforce Zack Middleton 2015-07-09 18:42:11 -0500
  • 5768e2316a Remove unused fpucw from snapvector.asm Zack Middleton 2015-07-09 18:32:25 -0500
  • e79af0d1a0 Fix server_compile.sh to exit after completed Zack Middleton 2015-07-06 21:24:30 -0500
  • 2758eebbcc server_compile.sh & start_server.sh for Linux ioq3 sysadmins Zachary J. Slater 2015-07-06 17:14:34 -0700
  • 993b838f27 Fix Windows file list extension check Zack Middleton 2015-07-04 20:42:57 -0500
  • b152cf1423 Don't fog 3D crosshair sprite Zack Middleton 2015-07-04 19:33:28 -0500
  • 5e575ae82e Apply greyscaling to fog blocks Zack Middleton 2015-07-04 19:17:58 -0500
  • 386a00fc2b Fix CGame CG_WaterLevel() comparisons Zack Middleton 2015-07-04 05:40:28 -0500
  • 08ac364cd6 Fix CG_WaterLevel() checks for waterlevel 2 and 3 Zack Middleton 2015-07-04 03:39:39 -0500
  • 6a03817a9c Merge pull request #4 from smcv/hurd Zack Middleton 2015-06-30 19:02:46 -0500
  • 59539296e9 Merge pull request #128 from tbm/master Tim Angus 2015-06-30 21:14:32 +0100
  • ebb69f699c Add support for Aarch64 (ARM64) Martin Michlmayr 2015-06-30 14:22:49 -0400
  • 6d62dc3646 Fix abs() being used for float in cl_input.c Zack Middleton 2015-06-28 18:24:55 -0500
  • 1d09a7d578 Fix abs() being used for long int in l_precomp.c Zack Middleton 2015-06-28 18:13:06 -0500
  • 70eb1fa79e Make cinematic times be int like CL_ScaledMilliseconds Zack Middleton 2015-06-28 18:02:48 -0500
  • b27e0fbf95 Remove unused function WRITE_1BYTES from cl_avi.c Zack Middleton 2015-06-28 17:55:47 -0500
  • f0c4c185fc Remove check for cg_recordSPDemoName.string array address Zack Middleton 2015-06-28 17:55:25 -0500
  • da8a74d734 Fix variable declaration for C89 compilers Zack Middleton 2015-06-28 16:29:10 -0500
  • 61825d8e5f Check SDL_GetNumDisplayModes return value for errors Tim Angus 2015-06-28 18:01:03 +0100
  • 88f7cf1994 Make EF use separate client and server config files Zack Middleton 2015-06-24 20:10:10 -0500
  • 3e84d5696f Add Spearmint portable SDL for Linux compile stuff Zack Middleton 2015-06-24 18:07:28 -0500
  • add8b1826d Rename ioST:V to Lilium Voyager Zack Middleton 2015-06-24 17:24:03 -0500
  • 4daf397ca0 Correct IDE product version for Elite Force Zack Middleton 2015-06-24 17:00:35 -0500
  • 73de855c27 Merge branch 'master' into game/eliteforce Zack Middleton 2015-06-24 16:48:46 -0500
  • ea9161f4a3 Merge pull request #125 from jkent/master Zack Middleton 2015-06-18 18:01:48 -0500
  • c52e35bcd8 fix a stupid use of strcpy() /dev/humancontroller 2015-06-18 17:22:34 -0500
  • 5d7612ec84 Merge pull request #109 from Pan7/SIGABRT Zack Middleton 2015-06-18 13:20:54 -0500
  • 9e03e606cd Merge pull request #108 from Pan7/memmove Zack Middleton 2015-06-18 13:13:25 -0500
  • d0a3ba301b Merge pull request #89 from bostick/master Zack Middleton 2015-06-18 13:13:16 -0500
  • e857ed7273 Merge pull request #118 from jkent/master Zack Middleton 2015-06-18 13:09:58 -0500
  • 9522028a0e Sort tr_image_*.c filenames in Makefile Zack Middleton 2015-06-12 14:31:58 -0500
  • f110f668bf Move image load function prototypes to tr_common.h Zack Middleton 2015-06-12 14:22:37 -0500
  • e5af084211 Remove erroneous new line from error message Zack Middleton 2015-06-12 12:59:25 -0500
  • 77ad75887f Merge pull request #105 from smcv/sdl-modes Tim Angus 2015-06-12 16:29:38 +0100
  • 76e0c51a1a Merge pull request #110 from zsoltm/mingw64 Tim Angus 2015-06-12 16:28:13 +0100
  • 708fe6937a use osxcross compilers Tim Angus 2015-06-07 03:47:41 -0700
  • 68dbb8a1bb Commit newly generated gram.c Tim Angus 2015-06-06 23:06:19 +0100
  • 01275693a6 Fix cppcheck warning Tim Angus 2015-06-06 22:56:45 +0100
  • 92b74e58cc clang gets upset by some of these compiler options (and they're probably pretty pointless in 2015 anyway) Tim Angus 2015-06-06 22:42:10 +0100
  • a0d2e851cd s/.txt/.md/ Zachary J. Slater 2015-06-04 22:54:46 -0700
  • 5082548bf5 Horizontal scroll should not cause K_MWHEELDOWN key press Zack Middleton 2015-05-29 16:38:43 -0500
  • 56bdf5d656 Merge branch 'master' into game/eliteforce Zack Middleton 2015-04-30 22:34:34 -0500
  • 2292bf5bb2 Save bot accompany distance across map change or restart Zack Middleton 2015-04-30 17:14:29 -0500
  • 63e6c82f4b fix buffer overflow in CL_CheckForResend Jeff Kent 2015-03-20 19:24:07 -0500
  • 8265af84be Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK Zack Middleton 2015-03-31 04:53:27 -0500
  • 10c5f0b5a9 Merge pull request #116 from smcv/system-minizip Zack Middleton 2015-04-12 19:56:37 -0500
  • 3ebc230b28 OpenGL2: Use signed value in case value goes below 0. SmileTheory 2015-04-06 03:05:28 -0700
  • c755d75a5e Fix MDR surface indexes overflow check Zack Middleton 2015-03-25 15:28:54 -0500
  • 1a7628126a OpenGL2: Fix shadow cubemap segfault Zack Middleton 2015-03-24 03:39:50 -0500
  • 956bea9cda Merge branch 'master' into game/eliteforce Zack Middleton 2015-03-23 23:54:32 -0500
  • f47d148b72 Add a comment about non-functional bot code Zack Middleton 2015-03-23 20:36:27 -0500
  • 1ce8ba0cdb Fix return values in nested system calls from QVMs /dev/humancontroller 2015-03-23 20:16:11 -0500
  • 33efe82de9 OpenGL2: Fix shadow cubemap size Author: Xycaleth 2015-03-23 20:05:35 -0500
  • 7a39f4a30c Fix attacker icon being default image if attacker left Zack Middleton 2015-03-23 19:53:18 -0500
  • 1897afbd3a Fix crosshair drawing not clearing color Zack Middleton 2015-03-23 19:33:38 -0500
  • 5fb49acda8 Clean up CG_DrawProxWarning design Zack Middleton 2015-03-20 21:09:04 -0500
  • c4a2836269 Fix Com_RandomBytes weak-random case /dev/humancontroller 2015-03-20 18:50:04 -0500
  • caf08fdb7b unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option Simon McVittie 2015-03-18 17:37:32 +0000
  • 0fc86e9632 Use pkg-config for a system libjpeg if available: libjpeg-turbo has it Simon McVittie 2015-03-15 12:34:51 +0000
  • 40cfbc9a82 OpenGL2: Fix culling again. SmileTheory 2015-03-12 21:44:06 -0700
  • 148603c951 Don't run vid_restart when "resized" to current size Zack Middleton 2015-02-28 18:10:14 -0600
  • c4f5176af4 Set bsp_trace_t::surface.flags to surfaceFlags in server and game Zack Middleton 2015-02-18 15:04:57 -0600
  • dbd6f6d8b1 Fix AAS_Reachability_Grapple's sky surface check Zack Middleton 2015-02-18 13:39:42 -0600
  • 99b74fc5bf OpenGL2: Remove unused function prototype from tr_fbo.c Zack Middleton 2015-02-07 18:52:03 -0600
  • 4fb053b8e7 Fix incorrect strncpy in S_AL_StartBackgroundTrack Zack Middleton 2015-02-05 04:30:07 -0600
  • 31fea24321 added mingw64 (msys2) platform support ZsoltM 2015-01-30 22:52:53 +0100
  • 4e029b1f6b Fix compiling lcc using mingw under cygwin Zack Middleton 2015-01-27 03:33:15 -0600
  • 43c7f1e734 Inform how many shader stages the max is in the warning message Ensiform 2015-01-25 14:30:13 -0600
  • 2742dfad26 Add arrow key support for win32 console Xycaleth 2015-01-17 22:11:35 +0000
  • b9e97b3857 Move Event processor call down below the mouse checks. Ensiform 2015-01-17 22:52:00 -0600
  • d7f00e2b65 Fix Team Arena tauntGauntlet command vloup 2014-12-23 17:25:35 +0100
  • 9c52d6c2bf SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't. Pan7 2015-01-18 18:41:06 +0100
  • 16c67b96c2 No unix memmove for msvc Pan7 2015-01-17 18:15:03 +0100
  • 10e2caad46 Fix crash in MSVC x64 qsnapvectorsse, bug #5905 Zack Middleton 2015-01-14 15:15:59 -0600
  • af8acbd7a9 Make barrel/flash model name buffer safe Zack Middleton 2015-01-12 22:33:42 -0600
  • af617bc0e6 Fix possible levelPicNames buffer overflow in q3_ui Zack Middleton 2015-01-12 21:24:28 -0600
  • daa604ae9b Fix parsing bots in arena info with trailing spaces Zack Middleton 2015-01-12 20:54:10 -0600
  • 9c4b75c499 Remove logically dead code from UI_GetServerStatusInfo Zack Middleton 2015-01-12 20:25:27 -0600
  • 78e7656900 Make Window_Paint check if w is NULL before dereference Zack Middleton 2015-01-12 20:24:41 -0600
  • 84e792f453 Fix (unused) "orders" menu script logic Zack Middleton 2015-01-12 19:21:09 -0600
  • f74479afe8 Fix handling too many characters or aliases in Team Arena UI Zack Middleton 2015-01-12 19:17:05 -0600
  • 07eb0f6dc9 Fix possible string buffer overflows in Team Arena UI Zack Middleton 2015-01-12 18:41:06 -0600
  • 5020361be4 Fix off-by-one range checks in Team Arena UI Zack Middleton 2015-01-12 18:26:47 -0600
  • d62dfd87f9 Set float rounding mode on non-Windows platforms Zack Middleton 2015-01-12 16:31:48 -0600
  • 1ff28f2389 Merge pull request #22 from zturtleman/cvar_modified Zack Middleton 2015-01-07 19:48:16 -0600
  • e7c7ca1309 Merge pull request #100 from Pan7/q3lcc Zack Middleton 2015-01-07 19:45:12 -0600
  • bd2af6e4ea Use MSVC mode marcos for creat in q3cpp on Windows Zack Middleton 2015-01-07 18:16:27 -0600
  • aa1aad928e Merge pull request #98 from Pan7/lcc Zack Middleton 2015-01-07 19:31:51 -0600
  • 010821384c Merge pull request #97 from Pan7/outp Zack Middleton 2015-01-07 19:27:53 -0600
  • 044060274e Merge pull request #104 from smcv/mbstowcs Zack Middleton 2015-01-07 18:10:17 -0600
  • df7dab721f Don't crash if more than 128 modes are available Simon McVittie 2014-10-01 09:35:49 +0100
  • ff7ff32b0e Ensure that mbstowcs does not overflow its buffer Simon McVittie 2015-01-04 11:08:20 +0000
  • 7c5feef6a2 Have custom intro cinematics for standalone game Michael Rieder 2015-01-07 23:47:18 +0100