mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 21:22:14 +00:00
Merge branch 'master' into game/eliteforce
Conflicts: code/client/cl_main.c
This commit is contained in:
commit
73de855c27
13 changed files with 1661 additions and 664 deletions
71
Makefile
71
Makefile
|
@ -72,6 +72,13 @@ PLATFORM=$(COMPILE_PLATFORM)
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|||
endif
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||||
export PLATFORM
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||||
|
||||
ifeq ($(PLATFORM),mingw32)
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||||
MINGW=1
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||||
endif
|
||||
ifeq ($(PLATFORM),mingw64)
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||||
MINGW=1
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||||
endif
|
||||
|
||||
ifeq ($(COMPILE_ARCH),i86pc)
|
||||
COMPILE_ARCH=x86
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||||
endif
|
||||
|
@ -187,7 +194,7 @@ USE_CURL=1
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|||
endif
|
||||
|
||||
ifndef USE_CURL_DLOPEN
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||||
ifeq ($(PLATFORM),mingw32)
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||||
ifdef MINGW
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||||
USE_CURL_DLOPEN=0
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||||
else
|
||||
USE_CURL_DLOPEN=1
|
||||
|
@ -367,18 +374,16 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
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|||
-pipe -DUSE_ICON
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||||
CLIENT_CFLAGS += $(SDL_CFLAGS)
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||||
|
||||
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
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||||
OPTIMIZEVM = -O3
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||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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||||
|
||||
ifeq ($(ARCH),x86_64)
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||||
OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
|
||||
-falign-functions=2 -fstrength-reduce
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||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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||||
HAVE_VM_COMPILED = true
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||||
else
|
||||
ifeq ($(ARCH),x86)
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||||
OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
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||||
-funroll-loops -falign-functions=2 -fstrength-reduce
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||||
OPTIMIZEVM = -O3 -march=i586
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||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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||||
HAVE_VM_COMPILED=true
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||||
else
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||||
|
@ -479,13 +484,13 @@ ifeq ($(PLATFORM),darwin)
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|||
endif
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||||
|
||||
ifeq ($(CROSS_COMPILING),1)
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||||
ifeq ($(ARCH),ppc)
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||||
CC=powerpc-apple-darwin10-gcc
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||||
RANLIB=powerpc-apple-darwin10-ranlib
|
||||
ifeq ($(ARCH),x86_64)
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||||
CC=x86_64-apple-darwin13-cc
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||||
RANLIB=x86_64-apple-darwin13-ranlib
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||||
else
|
||||
ifeq ($(ARCH),x86)
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||||
CC=i686-apple-darwin10-gcc
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||||
RANLIB=i686-apple-darwin10-ranlib
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||||
CC=i386-apple-darwin13-cc
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||||
RANLIB=i386-apple-darwin13-ranlib
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||||
else
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||||
$(error Architecture $(ARCH) is not supported when cross compiling)
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||||
endif
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||||
|
@ -539,7 +544,7 @@ else # ifeq darwin
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|||
# SETUP AND BUILD -- MINGW32
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||||
#############################################################################
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||||
ifeq ($(PLATFORM),mingw32)
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||||
ifdef MINGW
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||||
|
||||
ifeq ($(CROSS_COMPILING),1)
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||||
# If CC is already set to something generic, we probably want to use
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||||
|
@ -553,7 +558,7 @@ ifeq ($(PLATFORM),mingw32)
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|||
MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32
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||||
endif
|
||||
ifeq ($(ARCH),x86)
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||||
MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32
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||||
MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 i686-pc-mingw32
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||||
endif
|
||||
|
||||
ifndef CC
|
||||
|
@ -597,14 +602,12 @@ ifeq ($(PLATFORM),mingw32)
|
|||
endif
|
||||
|
||||
ifeq ($(ARCH),x86_64)
|
||||
OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
|
||||
-funroll-loops -falign-functions=2 -fstrength-reduce
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||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED = true
|
||||
endif
|
||||
ifeq ($(ARCH),x86)
|
||||
OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
|
||||
-funroll-loops -falign-functions=2 -fstrength-reduce
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||||
OPTIMIZEVM = -O3 -march=i586
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED = true
|
||||
endif
|
||||
|
@ -687,7 +690,7 @@ ifeq ($(PLATFORM),mingw32)
|
|||
SDLDLL=SDL2.dll
|
||||
endif
|
||||
|
||||
else # ifeq mingw32
|
||||
else # ifdef MINGW
|
||||
|
||||
#############################################################################
|
||||
# SETUP AND BUILD -- FREEBSD
|
||||
|
@ -702,7 +705,7 @@ ifeq ($(PLATFORM),freebsd)
|
|||
CLIENT_CFLAGS += $(SDL_CFLAGS)
|
||||
HAVE_VM_COMPILED = true
|
||||
|
||||
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
|
||||
SHLIBEXT=so
|
||||
|
@ -755,18 +758,16 @@ ifeq ($(PLATFORM),openbsd)
|
|||
-pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
|
||||
CLIENT_CFLAGS += $(SDL_CFLAGS)
|
||||
|
||||
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
|
||||
ifeq ($(ARCH),x86_64)
|
||||
OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
|
||||
-falign-functions=2 -fstrength-reduce
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED = true
|
||||
else
|
||||
ifeq ($(ARCH),x86)
|
||||
OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
|
||||
-funroll-loops -falign-functions=2 -fstrength-reduce
|
||||
OPTIMIZEVM = -O3 -march=i586
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
HAVE_VM_COMPILED=true
|
||||
else
|
||||
|
@ -940,7 +941,7 @@ else # ifeq sunos
|
|||
|
||||
endif #Linux
|
||||
endif #darwin
|
||||
endif #mingw32
|
||||
endif #MINGW
|
||||
endif #FreeBSD
|
||||
endif #OpenBSD
|
||||
endif #NetBSD
|
||||
|
@ -1690,7 +1691,7 @@ Q3OBJ = \
|
|||
$(B)/client/con_log.o \
|
||||
$(B)/client/sys_main.o
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
Q3OBJ += \
|
||||
$(B)/client/con_passive.o
|
||||
else
|
||||
|
@ -1711,11 +1712,11 @@ Q3R2OBJ = \
|
|||
$(B)/renderergl2/tr_font.o \
|
||||
$(B)/renderergl2/tr_glsl.o \
|
||||
$(B)/renderergl2/tr_image.o \
|
||||
$(B)/renderergl2/tr_image_png.o \
|
||||
$(B)/renderergl2/tr_image_jpg.o \
|
||||
$(B)/renderergl2/tr_image_bmp.o \
|
||||
$(B)/renderergl2/tr_image_tga.o \
|
||||
$(B)/renderergl2/tr_image_jpg.o \
|
||||
$(B)/renderergl2/tr_image_pcx.o \
|
||||
$(B)/renderergl2/tr_image_png.o \
|
||||
$(B)/renderergl2/tr_image_tga.o \
|
||||
$(B)/renderergl2/tr_init.o \
|
||||
$(B)/renderergl2/tr_light.o \
|
||||
$(B)/renderergl2/tr_main.o \
|
||||
|
@ -1777,11 +1778,11 @@ Q3ROBJ = \
|
|||
$(B)/renderergl1/tr_flares.o \
|
||||
$(B)/renderergl1/tr_font.o \
|
||||
$(B)/renderergl1/tr_image.o \
|
||||
$(B)/renderergl1/tr_image_png.o \
|
||||
$(B)/renderergl1/tr_image_jpg.o \
|
||||
$(B)/renderergl1/tr_image_bmp.o \
|
||||
$(B)/renderergl1/tr_image_tga.o \
|
||||
$(B)/renderergl1/tr_image_jpg.o \
|
||||
$(B)/renderergl1/tr_image_pcx.o \
|
||||
$(B)/renderergl1/tr_image_png.o \
|
||||
$(B)/renderergl1/tr_image_tga.o \
|
||||
$(B)/renderergl1/tr_init.o \
|
||||
$(B)/renderergl1/tr_light.o \
|
||||
$(B)/renderergl1/tr_main.o \
|
||||
|
@ -2134,7 +2135,7 @@ ifeq ($(HAVE_VM_COMPILED),true)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
Q3OBJ += \
|
||||
$(B)/client/win_resource.o \
|
||||
$(B)/client/sys_win32.o
|
||||
|
@ -2302,7 +2303,7 @@ ifeq ($(HAVE_VM_COMPILED),true)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
Q3DOBJ += \
|
||||
$(B)/ded/win_resource.o \
|
||||
$(B)/ded/sys_win32.o \
|
||||
|
@ -2918,7 +2919,7 @@ distclean: clean toolsclean
|
|||
@rm -rf $(BUILD_DIR)
|
||||
|
||||
installer: release
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
ifdef MINGW
|
||||
@$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \
|
||||
SDLDLL=$(SDLDLL) \
|
||||
USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \
|
||||
|
|
|
@ -2363,9 +2363,9 @@ Resend a connect message if the last one has timed out
|
|||
=================
|
||||
*/
|
||||
void CL_CheckForResend( void ) {
|
||||
int port, i;
|
||||
int port;
|
||||
char info[MAX_INFO_STRING];
|
||||
char data[MAX_INFO_STRING];
|
||||
char data[MAX_INFO_STRING + 10];
|
||||
|
||||
// don't send anything if playing back a demo
|
||||
if ( clc.demoplaying ) {
|
||||
|
@ -2419,22 +2419,11 @@ void CL_CheckForResend( void ) {
|
|||
Info_SetValueForKey( info, "qport", va("%i", port ) );
|
||||
Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
|
||||
|
||||
strcpy(data, "connect ");
|
||||
// TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
|
||||
// (Com_TokenizeString tokenizes around spaces)
|
||||
data[8] = '"';
|
||||
|
||||
for(i=0;i<strlen(info);i++) {
|
||||
data[9+i] = info[i]; // + (clc.challenge)&0x3;
|
||||
}
|
||||
data[9+i] = '"';
|
||||
data[10+i] = 0;
|
||||
|
||||
// NOTE TTimo don't forget to set the right data length!
|
||||
Com_sprintf( data, sizeof(data), "connect \"%s\"", info );
|
||||
#ifdef ELITEFORCE
|
||||
NET_OutOfBandPrint( NS_CLIENT, clc.serverAddress, "%s", data);
|
||||
#else
|
||||
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) &data[0], i+10 );
|
||||
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) data, strlen ( data ) );
|
||||
#endif
|
||||
// the most current userinfo has been sent, so watch for any
|
||||
// newer changes to userinfo variables
|
||||
|
|
|
@ -1256,7 +1256,7 @@ void Info_RemoveKey_Big( char *s, const char *key ) {
|
|||
|
||||
if (!strcmp (key, pkey) )
|
||||
{
|
||||
strcpy (start, s); // remove this part
|
||||
memmove(start, s, strlen(s) + 1); // remove this part
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -144,6 +144,20 @@ void R_InitFreeType( void );
|
|||
void R_DoneFreeType( void );
|
||||
void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
IMAGE LOADERS
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
|
||||
void R_LoadBMP( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
|
||||
|
|
|
@ -1391,20 +1391,6 @@ int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
|
|||
int startFrame, int endFrame,
|
||||
float frac, const char *tagName );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
IMAGE LOADERS
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
|
||||
void R_LoadBMP( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
=============================================================
|
||||
|
|
|
@ -2276,20 +2276,6 @@ int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
|
|||
int startFrame, int endFrame,
|
||||
float frac, const char *tagName );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
IMAGE LOADERS
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
|
||||
void R_LoadBMP( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadJPG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPCX( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadPNG( const char *name, byte **pic, int *width, int *height );
|
||||
void R_LoadTGA( const char *name, byte **pic, int *width, int *height );
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
=============================================================
|
||||
|
|
|
@ -130,7 +130,8 @@ static void GLimp_DetectAvailableModes(void)
|
|||
{
|
||||
int i, j;
|
||||
char buf[ MAX_STRING_CHARS ] = { 0 };
|
||||
SDL_Rect modes[ 128 ];
|
||||
size_t numSDLModes;
|
||||
SDL_Rect *modes;
|
||||
int numModes = 0;
|
||||
|
||||
int display = SDL_GetWindowDisplayIndex( SDL_window );
|
||||
|
@ -142,7 +143,14 @@ static void GLimp_DetectAvailableModes(void)
|
|||
return;
|
||||
}
|
||||
|
||||
for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ )
|
||||
numSDLModes = SDL_GetNumDisplayModes( display );
|
||||
modes = SDL_calloc( numSDLModes, sizeof( SDL_Rect ) );
|
||||
if ( !modes )
|
||||
{
|
||||
ri.Error( ERR_FATAL, "Out of memory" );
|
||||
}
|
||||
|
||||
for( i = 0; i < numSDLModes; i++ )
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
|
@ -152,6 +160,7 @@ static void GLimp_DetectAvailableModes(void)
|
|||
if( !mode.w || !mode.h )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
|
||||
SDL_free( modes );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -193,6 +202,7 @@ static void GLimp_DetectAvailableModes(void)
|
|||
ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
|
||||
ri.Cvar_Set( "r_availableModes", buf );
|
||||
}
|
||||
SDL_free( modes );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -833,7 +833,7 @@ static void IN_ProcessEvents( void )
|
|||
Com_QueueEvent( 0, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
|
||||
Com_QueueEvent( 0, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
|
||||
}
|
||||
else
|
||||
else if( e.wheel.y < 0 )
|
||||
{
|
||||
Com_QueueEvent( 0, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
|
||||
Com_QueueEvent( 0, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
|
||||
|
|
|
@ -813,7 +813,7 @@ void Sys_PlatformInit( void )
|
|||
signal( SIGHUP, Sys_SigHandler );
|
||||
signal( SIGQUIT, Sys_SigHandler );
|
||||
signal( SIGTRAP, Sys_SigHandler );
|
||||
signal( SIGIOT, Sys_SigHandler );
|
||||
signal( SIGABRT, Sys_SigHandler );
|
||||
signal( SIGBUS, Sys_SigHandler );
|
||||
|
||||
Sys_SetFloatEnv();
|
||||
|
|
|
@ -105,7 +105,8 @@ char *basepath( char *fname )
|
|||
/* memmove is defined here because some vendors don't provide it at
|
||||
all and others do a terrible job (like calling malloc) */
|
||||
// -- ouch, that hurts -- ln
|
||||
#ifndef MACOS_X /* always use the system memmove() on Mac OS X. --ryan. */
|
||||
/* always use the system memmove() on Mac OS X. --ryan. */
|
||||
#if !defined(MACOS_X) && !defined(_MSC_VER)
|
||||
#ifdef memmove
|
||||
#undef memmove
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -199,4 +199,5 @@ void yywarn(char *fmt, ...) {
|
|||
fprintf(stderr, "line %d: ", yylineno);
|
||||
fprintf(stderr, "warning: ");
|
||||
vfprintf(stderr, fmt, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
|
|
|
@ -52,7 +52,9 @@ For Win32:
|
|||
|
||||
1. Start ioquake3. (ioquake3.x86.exe on Win32)
|
||||
|
||||
2. Open the console (default key ~) and type '/cl_renderer opengl2; vid_restart'
|
||||
2. Open the console (the default key is tilde ~) and type
|
||||
`/cl_renderer opengl2` and press enter
|
||||
`/vid_restart` then press enter again.
|
||||
|
||||
3. Enjoy.
|
||||
|
||||
|
@ -62,94 +64,94 @@ For Win32:
|
|||
-------------------------------------------------------------------------------
|
||||
|
||||
Cvars for simple rendering features:
|
||||
r_ext_compressed_textures - Automatically compress textures.
|
||||
|
||||
* `r_ext_compressed_textures` - Automatically compress textures.
|
||||
0 - No texture compression. (default)
|
||||
1 - DXT/LATC texture compression if
|
||||
supported.
|
||||
2 - BPTC texture compression if supported.
|
||||
|
||||
r_ext_framebuffer_multisample - Multisample Anti-aliasing.
|
||||
* `r_ext_framebuffer_multisample` - Multisample Anti-aliasing.
|
||||
0 - None. (default)
|
||||
1-16 - Some.
|
||||
17+ - Too much!
|
||||
|
||||
r_ssao - Enable screen-space ambient occlusion.
|
||||
* `r_ssao` - Enable screen-space ambient occlusion.
|
||||
Currently eats framerate and has some
|
||||
visible artifacts.
|
||||
0 - No. (default)
|
||||
1 - Yes.
|
||||
|
||||
Cvars for HDR and tonemapping:
|
||||
r_hdr - Do scene rendering in a framebuffer with
|
||||
|
||||
* `r_hdr` - Do scene rendering in a framebuffer with
|
||||
high dynamic range. (Less banding, and
|
||||
exposure changes look much better)
|
||||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_cameraExposure - Cheat. Alter brightness, in powers of two.
|
||||
* `r_cameraExposure` - Cheat. Alter brightness, in powers of two.
|
||||
-2 - 4x as dark.
|
||||
0 - Normal. (default)
|
||||
0.5 - Sqrt(2)x as bright.
|
||||
2 - 4x as bright.
|
||||
|
||||
r_postProcess - Enable post-processing.
|
||||
* `r_postProcess` - Enable post-processing.
|
||||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_toneMap - Enable tone mapping. Requires
|
||||
* `r_toneMap` - Enable tone mapping. Requires
|
||||
r_hdr and r_postProcess.
|
||||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_forceToneMap - Cheat. Override built-in and map tonemap
|
||||
settings and use cvars r_forceToneMapAvg,
|
||||
r_forceToneMapMin, and r_forceToneMapMax.
|
||||
* `r_forceToneMap` - Cheat. Override built-in and map tonemap settings and use cvars r_forceToneMapAvg, r_forceToneMapMin, and r_forceToneMapMax.
|
||||
0 - No. (default)
|
||||
1 - Yes.
|
||||
|
||||
r_forceToneMapAvg - Cheat. Map average scene luminance to this
|
||||
* `r_forceToneMapAvg` - Cheat. Map average scene luminance to this
|
||||
value, in powers of two. Requires
|
||||
r_forceToneMap.
|
||||
-2.0 - Dark.
|
||||
-1.0 - Kinda dark. (default).
|
||||
2.0 - Too bright.
|
||||
|
||||
r_forceToneMapMin - Cheat. After mapping average, luminance
|
||||
* `r_forceToneMapMin` - Cheat. After mapping average, luminance
|
||||
below this level is mapped to black.
|
||||
Requires r_forceToneMap.
|
||||
-5 - Not noticeable.
|
||||
-3.25 - Normal. (default)
|
||||
0.0 - Too dark.
|
||||
|
||||
r_forceToneMapMin - Cheat. After mapping average, luminance
|
||||
* `r_forceToneMapMin` - Cheat. After mapping average, luminance
|
||||
above this level is mapped to white.
|
||||
Requires r_forceToneMap.
|
||||
0.0 - Too bright.
|
||||
1.0 - Normal. (default).
|
||||
2.0 - Washed out.
|
||||
|
||||
r_autoExposure - Do automatic exposure based on scene
|
||||
* `r_autoExposure` - Do automatic exposure based on scene
|
||||
brightness. Hardcoded to -2 to 2 on maps
|
||||
that don't specify otherwise. Requires
|
||||
r_hdr, r_postprocess, and r_toneMap.
|
||||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_forceAutoExposure - Cheat. Override built-in and map auto
|
||||
* `r_forceAutoExposure` - Cheat. Override built-in and map auto
|
||||
exposure settings and use cvars
|
||||
r_forceAutoExposureMin and
|
||||
r_forceAutoExposureMax.
|
||||
0 - No. (default)
|
||||
1 - Yes.
|
||||
|
||||
r_forceAutoExposureMin - Cheat. Set minimum exposure to this value,
|
||||
* `r_forceAutoExposureMin` - Cheat. Set minimum exposure to this value,
|
||||
in powers of two. Requires
|
||||
r_forceAutoExpsure.
|
||||
-3.0 - Dimmer.
|
||||
-2.0 - Normal. (default)
|
||||
-1.0 - Brighter.
|
||||
|
||||
r_forceAutoExposureMax - Cheat. Set maximum exposure to this value,
|
||||
* `r_forceAutoExposureMax` - Cheat. Set maximum exposure to this value,
|
||||
in powers of two. Requires
|
||||
r_forceAutoExpsure.
|
||||
1.0 - Dimmer.
|
||||
|
@ -157,7 +159,8 @@ Cvars for HDR and tonemapping:
|
|||
3.0 - Brighter.
|
||||
|
||||
Cvars for advanced material usage:
|
||||
r_normalMapping - Enable normal mapping for materials that
|
||||
|
||||
* `r_normalMapping` - Enable normal mapping for materials that
|
||||
support it, and also specify advanced
|
||||
shading techniques.
|
||||
0 - No.
|
||||
|
@ -167,7 +170,7 @@ Cvars for advanced material usage:
|
|||
3 - Yes, and use tri-Ace's Oren-Nayar
|
||||
reflectance model.
|
||||
|
||||
r_specularMapping - Enable specular mapping for materials that
|
||||
* `r_specularMapping` - Enable specular mapping for materials that
|
||||
support it, and also specify advanced
|
||||
specular techniques.
|
||||
0 - No.
|
||||
|
@ -176,7 +179,7 @@ Cvars for advanced material usage:
|
|||
3 - Yes, and use Cook-Torrance.
|
||||
4 - Yes, and use Torrance-Sparrow.
|
||||
|
||||
r_deluxeMapping - Enable deluxe mapping. (Map is compiled
|
||||
* `r_deluxeMapping` - Enable deluxe mapping. (Map is compiled
|
||||
with light directions.) Even if the map
|
||||
doesn't have deluxe mapping compiled in,
|
||||
an approximation based on the lightgrid
|
||||
|
@ -184,27 +187,27 @@ Cvars for advanced material usage:
|
|||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_parallaxMapping - Enable parallax mapping for materials that
|
||||
* `r_parallaxMapping` - Enable parallax mapping for materials that
|
||||
support it.
|
||||
0 - No. (default)
|
||||
1 - Use parallax occlusion mapping.
|
||||
2 - Use relief mapping. (slower)
|
||||
|
||||
r_baseSpecular - Set the specular reflectance of materials
|
||||
* `r_baseSpecular` - Set the specular reflectance of materials
|
||||
which don't include a specular map or
|
||||
use the specularReflectance keyword.
|
||||
0 - No.
|
||||
0.04 - Realistic. (default)
|
||||
1.0 - Ack.
|
||||
|
||||
r_baseGloss - Set the glossiness of materials which don't
|
||||
* `r_baseGloss` - Set the glossiness of materials which don't
|
||||
include a specular map or use the
|
||||
specularExponent keyword.
|
||||
0 - Rough.
|
||||
0.3 - Default.
|
||||
1.0 - Shiny.
|
||||
|
||||
r_baseNormalX - Set the scale of the X values from normal
|
||||
* `r_baseNormalX` - Set the scale of the X values from normal
|
||||
maps when the normalScale keyword is not
|
||||
used.
|
||||
-1 - Flip X.
|
||||
|
@ -212,7 +215,7 @@ Cvars for advanced material usage:
|
|||
1 - Normal X. (default)
|
||||
2 - Double X.
|
||||
|
||||
r_baseNormalY - Set the scale of the Y values from normal
|
||||
* `r_baseNormalY` - Set the scale of the Y values from normal
|
||||
maps when the normalScale keyword is not
|
||||
used.
|
||||
-1 - Flip Y.
|
||||
|
@ -220,7 +223,7 @@ Cvars for advanced material usage:
|
|||
1 - Normal Y. (default)
|
||||
2 - Double Y.
|
||||
|
||||
r_baseParallax - Sets the scale of the parallax effect for
|
||||
* `r_baseParallax` - Sets the scale of the parallax effect for
|
||||
materials when the parallaxDepth keyword
|
||||
is not used.
|
||||
0 - No depth.
|
||||
|
@ -229,7 +232,8 @@ Cvars for advanced material usage:
|
|||
0.1 - Looks broken.
|
||||
|
||||
Cvars for image interpolation and generation:
|
||||
r_imageUpsample - Use interpolation to artifically increase
|
||||
|
||||
* `r_imageUpsample` - Use interpolation to artifically increase
|
||||
the resolution of all textures. Looks good
|
||||
in certain circumstances.
|
||||
0 - No. (default)
|
||||
|
@ -237,50 +241,48 @@ Cvars for image interpolation and generation:
|
|||
2 - 4x size.
|
||||
3 - 8x size, etc
|
||||
|
||||
r_imageUpsampleMaxSize - Maximum texture size when upsampling
|
||||
* `r_imageUpsampleMaxSize` - Maximum texture size when upsampling
|
||||
textures.
|
||||
1024 - Default.
|
||||
2048 - Really nice.
|
||||
4096 - Really slow.
|
||||
8192 - Crash.
|
||||
|
||||
r_imageUpsampleType - Type of interpolation when upsampling
|
||||
* `r_imageUpsampleType` - Type of interpolation when upsampling
|
||||
textures.
|
||||
0 - None. (probably broken)
|
||||
1 - Bad but fast (default,
|
||||
FCBI without second derivatives)
|
||||
2 - Okay but slow (normal FCBI)
|
||||
|
||||
r_genNormalMaps - Naively generate normal maps for all
|
||||
* `r_genNormalMaps* - Naively generate normal maps for all
|
||||
textures.
|
||||
0 - Don't. (default)
|
||||
1 - Do.
|
||||
|
||||
Cvars for the sunlight and cascaded shadow maps:
|
||||
r_forceSun - Cheat. Force sunlight and shadows, using sun
|
||||
position from sky material.
|
||||
|
||||
* `r_forceSun` - Cheat. Force sunlight and shadows, using sun position from sky material.
|
||||
0 - Don't. (default)
|
||||
1 - Do.
|
||||
2 - Sunrise, sunset.
|
||||
|
||||
r_forceSunMapLightScale - Cheat. Scale map brightness by this factor
|
||||
* `r_forceSunMapLightScale` - Cheat. Scale map brightness by this factor
|
||||
when r_forceSun 1.
|
||||
1.0 - Default
|
||||
|
||||
r_forceSunLightScale - Cheat. Scale sun brightness by this factor
|
||||
* `r_forceSunLightScale` - Cheat. Scale sun brightness by this factor
|
||||
when r_forceSun 1.
|
||||
1.0 - Default
|
||||
|
||||
r_forceSunAmbientScale - Cheat. Scale sun ambient brightness by this
|
||||
factor when r_forceSun 1.
|
||||
0.5 - Default
|
||||
|
||||
r_sunShadows - Enable sunlight and cascaded shadow maps for
|
||||
* `r_forceSunAmbientScale` - Cheat. Scale sun ambient brightness by this factor when r_forceSun 1. 0.5 - Default
|
||||
|
||||
* `r_sunShadows` - Enable sunlight and cascaded shadow maps for
|
||||
it on maps that support it.
|
||||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_sunlightMode - Specify the method used to add sunlight to
|
||||
* `r_sunlightMode` - Specify the method used to add sunlight to
|
||||
the scene.
|
||||
0 - No.
|
||||
1 - Multiply lit areas by light scale, and
|
||||
|
@ -290,13 +292,13 @@ Cvars for the sunlight and cascaded shadow maps:
|
|||
and doesn't integrate well with existing
|
||||
maps.
|
||||
|
||||
r_shadowFilter - Enable filtering shadows for a smoother
|
||||
* `r_shadowFilter` - Enable filtering shadows for a smoother
|
||||
look.
|
||||
0 - No.
|
||||
1 - Some. (default)
|
||||
2 - Much.
|
||||
|
||||
r_shadowMapSize - Size of each cascaded shadow map.
|
||||
* `r_shadowMapSize` - Size of each cascaded shadow map.
|
||||
256 - 256x256, ugly, probably shouldn't
|
||||
go below this.
|
||||
512 - 512x512, passable.
|
||||
|
@ -306,77 +308,78 @@ Cvars for the sunlight and cascaded shadow maps:
|
|||
2048.
|
||||
|
||||
Cvars that you probably don't care about or shouldn't mess with:
|
||||
r_mergeMultidraws - Optimize number of calls to
|
||||
|
||||
* `r_mergeMultidraws` - Optimize number of calls to
|
||||
glMultiDrawElements().
|
||||
0 - Don't.
|
||||
1 - Do some. (default)
|
||||
2 - Do more than necessary (eats CPU).
|
||||
|
||||
r_mergeLeafSurfaces - Merge surfaces that share common materials
|
||||
* `r_mergeLeafSurfaces` - Merge surfaces that share common materials
|
||||
and a common leaf. Speeds up rendering.
|
||||
0 - Don't.
|
||||
1 - Do. (default)
|
||||
|
||||
r_recalcMD3Normals - Recalculate the normals when loading an MD3.
|
||||
* `r_recalcMD3Normals` - Recalculate the normals when loading an MD3.
|
||||
Fixes normal maps in some cases but looks
|
||||
ugly in others.
|
||||
0 - Don't. (default)
|
||||
1 - Do.
|
||||
|
||||
r_depthPrepass - Do a depth-only pass before rendering.
|
||||
* `r_depthPrepass` - Do a depth-only pass before rendering.
|
||||
Speeds up rendering in cases where advanced
|
||||
features are used. Required for
|
||||
r_sunShadows.
|
||||
0 - No.
|
||||
1 - Yes. (default)
|
||||
|
||||
r_normalAmbient - Split map light into ambient and directed
|
||||
* `r_normalAmbient` - Split map light into ambient and directed
|
||||
portions when doing deluxe mapping. Not
|
||||
very useful.
|
||||
0 - Don't. (default).
|
||||
0.3 - 30% ambient, 70% directed.
|
||||
1.0 - 100% ambient.
|
||||
|
||||
r_mergeLightmaps - Merge the small (128x128) lightmaps into
|
||||
* `r_mergeLightmaps` - Merge the small (128x128) lightmaps into
|
||||
2 or fewer giant (4096x4096) lightmaps.
|
||||
Easy speedup.
|
||||
0 - Don't.
|
||||
1 - Do. (default)
|
||||
|
||||
r_shadowCascadeZNear - Near plane for shadow cascade frustums.
|
||||
* `r_shadowCascadeZNear` - Near plane for shadow cascade frustums.
|
||||
4 - Default.
|
||||
|
||||
r_shadowCascadeZFar - Far plane for shadow cascade frustums.
|
||||
* `r_shadowCascadeZFar` - Far plane for shadow cascade frustums.
|
||||
3072 - Default.
|
||||
|
||||
r_shadowCascadeZBias - Z-bias for shadow cascade frustums.
|
||||
* `r_shadowCascadeZBias` - Z-bias for shadow cascade frustums.
|
||||
-256 - Default.
|
||||
|
||||
r_materialGamma - Gamma level for material textures.
|
||||
* `r_materialGamma` - Gamma level for material textures.
|
||||
(diffuse, specular)
|
||||
1.0 - Quake 3, fastest. (default)
|
||||
|
||||
r_lightGamma - Gamma level for light.
|
||||
* `r_lightGamma` - Gamma level for light.
|
||||
(lightmap, lightgrid, vertex lights)
|
||||
1.0 - Quake 3, fastest. (default)
|
||||
|
||||
r_framebufferGamma - Gamma level for framebuffers.
|
||||
* `r_framebufferGamma` - Gamma level for framebuffers.
|
||||
1.0 - Quake 3, fastest. (default)
|
||||
|
||||
r_tonemapGamma - Gamma applied after tonemapping.
|
||||
* `r_tonemapGamma` - Gamma applied after tonemapping.
|
||||
1.0 - Quake 3, fastest. (default)
|
||||
|
||||
Cvars that have broken bits:
|
||||
r_dlightMode - Change how dynamic lights look.
|
||||
|
||||
* `r_dlightMode` - Change how dynamic lights look.
|
||||
0 - Quake 3 style dlights, fake
|
||||
brightening. (default)
|
||||
1 - Actual lighting, no shadows.
|
||||
2 - Light and shadows. (broken)
|
||||
|
||||
r_pshadowDist - Virtual camera distance when creating shadow
|
||||
maps for projected shadows. Deprecated.
|
||||
|
||||
cg_shadows - Old shadow code. Deprecated.
|
||||
* `r_pshadowDist` - Virtual camera distance when creating shadowmaps for projected shadows. Deprecated.
|
||||
|
||||
* `cg_shadows` - Old shadow code. Deprecated.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
Loading…
Reference in a new issue