mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2025-03-01 05:50:57 +00:00
Rename ioST:V to Lilium Voyager
I'd like to avoid confusion with 'official' ioSTVEF releases.
This commit is contained in:
parent
4daf397ca0
commit
add8b1826d
2 changed files with 5 additions and 5 deletions
4
Makefile
4
Makefile
|
@ -127,7 +127,7 @@ endif
|
|||
|
||||
ifndef CLIENTBIN
|
||||
ifeq ($(BUILD_ELITEFORCE),1)
|
||||
CLIENTBIN=iostvoyHM
|
||||
CLIENTBIN=liliumvoyhm
|
||||
else
|
||||
CLIENTBIN=ioquake3
|
||||
endif
|
||||
|
@ -135,7 +135,7 @@ endif
|
|||
|
||||
ifndef SERVERBIN
|
||||
ifeq ($(BUILD_ELITEFORCE),1)
|
||||
SERVERBIN=iostvefded
|
||||
SERVERBIN=liliumvoyded
|
||||
else
|
||||
SERVERBIN=ioq3ded
|
||||
endif
|
||||
|
|
|
@ -38,10 +38,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
|
||||
#else
|
||||
#ifdef ELITEFORCE
|
||||
#define PRODUCT_NAME "ioST:V HM"
|
||||
#define PRODUCT_NAME "Lilium Voyager HM"
|
||||
#define BASEGAME "baseEF"
|
||||
#define CLIENT_WINDOW_TITLE "iostvoyHM"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "iostvoyHM"
|
||||
#define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "liliumvoy"
|
||||
#define HOMEPATH_NAME_UNIX ".stvef"
|
||||
#define HOMEPATH_NAME_WIN "STVEF"
|
||||
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
|
||||
|
|
Loading…
Reference in a new issue