Make cinematic times be int like CL_ScaledMilliseconds

Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds
which returns int and are converted back and forth to int and unsigned int.

This fixes a warning that abs() is used on an unsigned int.
This commit is contained in:
Zack Middleton 2015-06-28 18:02:48 -05:00
parent b27e0fbf95
commit 70eb1fa79e

View file

@ -94,8 +94,8 @@ typedef struct {
qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
fileHandle_t iFile;
e_status status;
unsigned int startTime;
unsigned int lastTime;
int startTime;
int lastTime;
long tfps;
long RoQPlayed;
long ROQSize;