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Make cinematic times be int like CL_ScaledMilliseconds
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int.
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1 changed files with 2 additions and 2 deletions
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@ -94,8 +94,8 @@ typedef struct {
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qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
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fileHandle_t iFile;
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e_status status;
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unsigned int startTime;
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unsigned int lastTime;
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int startTime;
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int lastTime;
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long tfps;
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long RoQPlayed;
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long ROQSize;
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