mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 13:40:56 +00:00
Merge branch 'master' into game/eliteforce
This commit is contained in:
commit
56bdf5d656
8 changed files with 23 additions and 22 deletions
9
Makefile
9
Makefile
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@ -1115,11 +1115,10 @@ ifeq ($(USE_INTERNAL_JPEG),1)
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BASE_CFLAGS += -DUSE_INTERNAL_JPEG
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BASE_CFLAGS += -I$(JPDIR)
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else
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# libjpeg doesn't have pkg-config yet, but let users override with
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# "make JPEG_CFLAGS=-I/opt/jpeg/include JPEG_LIBS='-L/opt/jpeg/lib -ljpeg'"
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# if they need to
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JPEG_CFLAGS ?=
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JPEG_LIBS ?= -ljpeg
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# IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc;
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# we fall back to hard-coded answers if libjpeg.pc is unavailable
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JPEG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libjpeg || true)
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JPEG_LIBS ?= $(shell pkg-config --silence-errors --libs libjpeg || echo -ljpeg)
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BASE_CFLAGS += $(JPEG_CFLAGS)
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RENDERER_LIBS += $(JPEG_LIBS)
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endif
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@ -820,7 +820,6 @@ CG_PlayVoiceChat
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=================
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*/
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void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
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#ifdef MISSIONPACK
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// if we are going into the intermission, don't start any voices
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if ( cg.intermissionStarted ) {
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return;
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@ -845,7 +844,6 @@ void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
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CG_Printf( "%s\n", vchat->message );
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}
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voiceChatBuffer[cg.voiceChatBufferOut].snd = 0;
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#endif
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}
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/*
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@ -854,7 +852,6 @@ CG_PlayBufferedVoieChats
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=====================
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*/
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void CG_PlayBufferedVoiceChats( void ) {
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#ifdef MISSIONPACK
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if ( cg.voiceChatTime < cg.time ) {
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if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) {
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//
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@ -864,7 +861,6 @@ void CG_PlayBufferedVoiceChats( void ) {
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cg.voiceChatTime = cg.time + 1000;
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}
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}
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#endif
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}
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/*
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@ -873,7 +869,6 @@ CG_AddBufferedVoiceChat
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=====================
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*/
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void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
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#ifdef MISSIONPACK
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// if we are going into the intermission, don't start any voices
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if ( cg.intermissionStarted ) {
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return;
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@ -885,7 +880,6 @@ void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
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CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] );
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cg.voiceChatBufferOut++;
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}
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#endif
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}
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/*
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@ -894,7 +888,6 @@ CG_VoiceChatLocal
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=================
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*/
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void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) {
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#ifdef MISSIONPACK
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char *chat;
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voiceChatList_t *voiceChatList;
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clientInfo_t *ci;
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@ -934,7 +927,6 @@ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color,
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CG_AddBufferedVoiceChat(&vchat);
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}
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}
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#endif
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}
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/*
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@ -962,7 +954,7 @@ void CG_VoiceChat( int mode ) {
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CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd );
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}
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#endif
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#endif // MISSIONPACK
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/*
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=================
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@ -1100,7 +1100,8 @@ void BotWriteSessionData(bot_state_t *bs) {
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"%i %i %i %i %i %i %i %i"
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" %f %f %f"
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" %f %f %f"
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" %f %f %f",
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" %f %f %f"
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" %f",
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bs->lastgoal_decisionmaker,
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bs->lastgoal_ltgtype,
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bs->lastgoal_teammate,
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@ -1117,7 +1118,8 @@ void BotWriteSessionData(bot_state_t *bs) {
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bs->lastgoal_teamgoal.mins[2],
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bs->lastgoal_teamgoal.maxs[0],
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bs->lastgoal_teamgoal.maxs[1],
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bs->lastgoal_teamgoal.maxs[2]
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bs->lastgoal_teamgoal.maxs[2],
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bs->formation_dist
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);
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var = va( "botsession%i", bs->client );
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@ -1141,7 +1143,8 @@ void BotReadSessionData(bot_state_t *bs) {
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"%i %i %i %i %i %i %i %i"
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" %f %f %f"
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" %f %f %f"
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" %f %f %f",
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" %f %f %f"
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" %f",
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&bs->lastgoal_decisionmaker,
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&bs->lastgoal_ltgtype,
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&bs->lastgoal_teammate,
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@ -1158,7 +1161,8 @@ void BotReadSessionData(bot_state_t *bs) {
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&bs->lastgoal_teamgoal.mins[2],
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&bs->lastgoal_teamgoal.maxs[0],
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&bs->lastgoal_teamgoal.maxs[1],
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&bs->lastgoal_teamgoal.maxs[2]
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&bs->lastgoal_teamgoal.maxs[2],
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&bs->formation_dist
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);
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}
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@ -1,4 +1,10 @@
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/* unzip.c -- IO for uncompress .zip files using zlib
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Modified for Quake III Arena to use the Z_Malloc() memory pool;
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this means a system copy of minizip is not a suitable replacement.
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Based on minizip:
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Version 1.01e, February 12th, 2005
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Copyright (C) 1998-2005 Gilles Vollant
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@ -346,7 +346,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
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oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames +
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backEnd.currentEntity->e.oldframe * frameSize );
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RB_CheckOverflow( surface->numVerts, surface->numTriangles );
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RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 );
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triangles = (int *) ((byte *)surface + surface->ofsTriangles);
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indexes = surface->numTriangles * 3;
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@ -350,7 +350,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
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oldFrame = (mdrFrame_t *)((byte *)header + header->ofsFrames +
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backEnd.currentEntity->e.oldframe * frameSize );
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RB_CheckOverflow( surface->numVerts, surface->numTriangles );
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RB_CHECKOVERFLOW( surface->numVerts, surface->numTriangles * 3 );
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triangles = (int *) ((byte *)surface + surface->ofsTriangles);
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indexes = surface->numTriangles * 3;
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@ -225,7 +225,7 @@ uint16_t FloatToHalf(float in)
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f32.f = in;
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f16.pack.exponent = CLAMP(f32.pack.exponent - 112, 0, 31);
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f16.pack.exponent = CLAMP((int)(f32.pack.exponent) - 112, 0, 31);
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f16.pack.fraction = f32.pack.fraction >> 13;
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f16.pack.sign = f32.pack.sign;
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@ -2714,7 +2714,7 @@ void R_CreateBuiltinImages( void ) {
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{
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for( x = 0; x < MAX_DLIGHTS; x++)
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{
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tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), (byte *)data, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
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tr.shadowCubemaps[x] = R_CreateImage(va("*shadowcubemap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE | IMGFLAG_CUBEMAP, 0);
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}
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}
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