Commit graph

2245 commits

Author SHA1 Message Date
Tim Angus
c70e10d15e Effectively revert c2e146c1 2015-09-25 22:50:01 +01:00
SmileTheory
2f77a98afe Use Windows uninstall path to find Steam Quake 3 install.
Thanks Pan- and Ensiform for pointing this out.
2015-09-25 04:55:41 -07:00
SmileTheory
3bd7a8d842 Search for mods in steam path as well as home and base paths. 2015-09-25 04:52:17 -07:00
Zack Middleton
7e96fd9cb6 Make steam path optional at compile time for standalone games 2015-09-22 19:25:16 -05:00
Zack Middleton
750fdc0e43 Align indent of defines at top of q_shared.h to 4 space tabs 2015-09-22 19:05:46 -05:00
Zack Middleton
68ab4e9548 Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
Reported by Ensiform.
2015-09-20 18:51:20 -05:00
Zack Middleton
5e09f20cd4 Use correct array size for facets in cm_patch.c 2015-09-17 18:46:01 -05:00
SmileTheory
f860a753e0 Add Steam's Quake 3 Arena dir to game dirs on Windows. 2015-09-17 02:53:19 -07:00
Zack Middleton
3001cacf89 Make add bots menu use standard menu drawing
Made add bots menu draw banner and background like remove bots menu.
2015-09-16 01:43:28 -05:00
Zack Middleton
b85935d30c Fix glyph width calculation in Text_Paint_Limit
Text_Width's scale argument will be multiplied by glyphScale, so don't
pass useScale that is already multiplied by glyphScale as this makes
the scale too big.
2015-09-15 16:56:03 -05:00
Tim Angus
ec6916ded5 Fix the wonky fix to the wonky va_list usage 2015-09-09 23:33:36 +01:00
Tim Angus
566e2a18de Fix wonky va_list usage 2015-09-09 22:32:12 +01:00
Tim Angus
9767a0e790 Merge pull request #152 from dionrhys/cvar-unset-notify
Fix Cvar_Unset not notifying cvar_modifiedFlags
2015-09-07 13:00:30 +01:00
Dion Williams
2917077323 Ensure reads from /dev/urandom are unbuffered
Upstream: JACoders/OpenJK@de6a9dfd40
2015-09-07 11:33:29 +01:00
Dion Williams
ce2b8db294 Fix Cvar_Unset not notifying cvar_modifiedFlags
Upstream: JACoders/OpenJK@9a5e9e87ff
2015-09-07 11:29:15 +01:00
Zachary J. Slater
87e0bf6eaf Better language, less tense 2015-08-28 18:19:29 -07:00
Zachary J. Slater
4667210e1d more helpful error message
Can’t find your pak0.pk3? Here’s where we tried looking.
2015-08-28 10:36:46 -07:00
Zack Middleton
f4aa39adc1 Remove unused define CG_FONT_THRESHOLD 2015-08-25 16:23:06 -05:00
Tobias Kuehnhammer
49ab0cc05e Fix (unused) watertype checks in PM_WaterMove 2015-07-30 19:33:28 -05:00
Pan7
8fddf5d6cd Fix va_list warning 2015-07-30 17:09:51 +02:00
Pan7
017af35969 Add missing qcurl handle cleanup 2015-07-29 16:44:59 +02:00
Tim Angus
4e1cf7ac9b Return the result from qcurl_easy_setopt_warn 2015-07-29 13:39:27 +01:00
Tim Angus
eb3dda59e4 Merge pull request #143 from Pan7/qcurl_cleanup
qcurl_multi_cleanup check
2015-07-29 13:16:39 +01:00
Pan7
e9e1e25d77 qcurl_multi_cleanup check 2015-07-29 13:32:00 +02:00
Pan7
c2e146c145 qcurl_easy_setopt dev warning 2015-07-28 17:23:31 +02:00
Tim Angus
da79a3ed4e Merge pull request #140 from Pan7/qcurl_remove
qcurl_multi_remove_handle check
2015-07-28 10:37:07 +01:00
Pan7
4db5c3af40 qcurl_multi_strerror not curl_multi_strerror 2015-07-27 21:04:47 +02:00
Pan7
85faec91ab qcurl_multi_remove_handle check 2015-07-27 20:38:20 +02:00
Tim Angus
db941dcb5f Merge pull request #138 from Pan7/SDL_Swap
SDL_GL_SetSwapInterval() check
2015-07-26 19:49:49 +01:00
Tim Angus
793708a010 Merge pull request #137 from Pan7/SDL_display
SDL_GetWindowDisplayIndex() check2
2015-07-26 19:49:04 +01:00
Tim Angus
0dad4ce9fe Merge pull request #92 from Pan7/curl_error
qcurl_multi_add_handle error check
2015-07-26 19:48:03 +01:00
Pan7
525eac0d99 SDL_GL_SetSwapInterval() check 2015-07-26 20:23:48 +02:00
Pan7
56808ab51f SDL_GetWindowDisplayIndex() check2 2015-07-26 19:46:07 +02:00
Tim Angus
c35e0faffb Merge pull request #136 from Pan7/SDL_NULL
SDL_CreateWindow NULL check
2015-07-26 15:50:54 +01:00
Tim Angus
5a495d5824 Merge pull request #135 from Pan7/SDL_Index
SDL_GetWindowDisplayIndex check
2015-07-26 15:50:30 +01:00
Tim Angus
19fe4f8fbd Merge pull request #134 from Pan7/GammaCheck
SDL_SetWindowGammaRamp check
2015-07-26 15:49:42 +01:00
Tim Angus
30c88442b2 Merge pull request #133 from Pan7/SDL_bool
SDL_FALSE/TRUE for SDL_SetWindowGrab
2015-07-26 15:48:59 +01:00
Pan7
19c4048315 Added SDL_GetError() 2015-07-26 15:45:21 +02:00
Pan7
4b176297e2 Added SDL_GetError() 2015-07-26 15:41:41 +02:00
Pan7
6fb47ce9bf SDL_CreateWindow NULL check 2015-07-26 13:54:29 +02:00
Pan7
9694e93fd2 SDL_GetWindowDisplayIndex check 2015-07-26 13:03:47 +02:00
Pan7
2003a054f9 SDL_SetWindowGammaRamp check 2015-07-26 04:31:27 +02:00
Pan7
9e08cdb16a SDL_FALSE/TRUE for SDL_SetWindowGrab 2015-07-26 03:21:45 +02:00
Tim Angus
605dfabb94 Merge pull request #132 from Pan7/SDL_Init
SDL_Init zero check
2015-07-25 11:54:12 +01:00
Pan7
2a38bca931 SDL_Init zero check 2015-07-24 22:56:00 +02:00
Tim Angus
61a49ba1db Merge pull request #129 from smcv/generic-platform
Implement Linux architecture support generically
2015-07-15 13:37:51 +00:00
Simon McVittie
2a71948f21 build: define ARCH_STRING in Makefile on Linux and other GNU platforms
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine
endianness, so all architectures except x86_64 are in fact treated
identically, except that their ARCH_STRING is different.
The ARCH_STRING must always be identical to the ARCH from the Makefile,
otherwise the engine will not find its cgame, game and ui plugins
under their expected names and startup will fail. If we pass it in
from the Makefile, then an identical value is guaranteed, and we can
get rid of an increasingly long list of defined(__some_cpu__) tests.

The one remaining quirk is that we test __x86_64__ to determine
whether to define idx64; I've kept that, but separated it from
the ARCH_STRING.

On non-Linux platforms we only support a few architectures anyway,
so keeping the list up to date is less of a burden; *BSD porters
could probably use the same technique to get support for lots of
architectures with little effort, but I have not done that here,
because I cannot test it.

Windows must continue to support preprocessor-based architecture tests
in any case, so that the MSVC solutions (which do not use the Makefile)
can continue to work. However, Windows only runs on a few CPU families,
so this shouldn't be a significant burden in practice.

When cross-compiling, the tools are compiled for the build architecture
(COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture
(PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU
COMPILE_PLATFORM.
2015-07-14 22:51:57 +01:00
Zack Middleton
c91fe0bcfe Fix handling too many teams in Team Arena UI 2015-07-13 00:09:22 -05:00
Zack Middleton
b4b68b8e80 Remove logically dead code from CL_GetServerStatus
Found by Coverity.
2015-07-12 21:14:04 -05:00
Zack Middleton
604b63f00f Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Found by Coverity.
2015-07-12 21:08:16 -05:00