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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
Add Steam's Quake 3 Arena dir to game dirs on Windows.
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3001cacf89
commit
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5 changed files with 85 additions and 0 deletions
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@ -250,6 +250,7 @@ static cvar_t *fs_homepath;
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// Also search the .app bundle for .pk3 files
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static cvar_t *fs_apppath;
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#endif
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static cvar_t *fs_steampath;
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static cvar_t *fs_basepath;
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static cvar_t *fs_basegame;
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@ -748,6 +749,21 @@ long FS_SV_FOpenFileRead(const char *filename, fileHandle_t *fp)
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fsh[f].handleSync = qfalse;
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}
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// Check fs_steampath too
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if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
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{
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ospath = FS_BuildOSPath( fs_steampath->string, filename, "" );
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ospath[strlen(ospath)-1] = '\0';
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if ( fs_debug->integer )
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{
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Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
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}
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fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" );
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fsh[f].handleSync = qfalse;
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}
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if ( !fsh[f].handleFiles.file.o )
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{
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f = 0;
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@ -3280,6 +3296,10 @@ static void FS_Startup( const char *gameName )
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fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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// add search path elements in reverse priority order
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fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
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if (fs_steampath->string[0]) {
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FS_AddGameDirectory( fs_steampath->string, gameName );
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}
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory( fs_basepath->string, gameName );
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}
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@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#define HOMEPATH_NAME_UNIX ".foo"
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#define HOMEPATH_NAME_WIN "FooBar"
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#define STEAMPATH_NAME "Foo Bar"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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@ -43,6 +44,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define HOMEPATH_NAME_UNIX ".q3a"
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#define HOMEPATH_NAME_WIN "Quake3"
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#define STEAMPATH_NAME "Quake 3 Arena"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define LEGACY_PROTOCOL
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@ -1099,6 +1099,7 @@ FILE *Sys_Mkfifo( const char *ospath );
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char *Sys_Cwd( void );
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void Sys_SetDefaultInstallPath(const char *path);
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char *Sys_DefaultInstallPath(void);
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char *Sys_SteamPath(void);
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#ifdef MACOS_X
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char *Sys_DefaultAppPath(void);
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@ -44,6 +44,9 @@ qboolean stdinIsATTY;
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// Used to determine where to store user-specific files
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static char homePath[ MAX_OSPATH ] = { 0 };
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// Used to store the Steam Quake 3 installation path
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static char steamPath[ MAX_OSPATH ] = { 0 };
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/*
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==================
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Sys_DefaultHomePath
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@ -78,6 +81,31 @@ char *Sys_DefaultHomePath(void)
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return homePath;
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}
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/*
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================
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Sys_SteamPath
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================
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*/
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char *Sys_SteamPath( void )
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{
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// Disabled since Steam doesn't let you install Quake 3 on Mac/Linux
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#if 0
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char *p;
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if( ( p = getenv( "HOME" ) ) != NULL )
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{
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#ifdef MACOS_X
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char *steamPathEnd = "/Library/Application Support/Steam/SteamApps/common/" STEAMPATH_NAME;
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#else
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char *steamPathEnd = "/.steam/steam/SteamApps/common/" STEAMPATH_NAME;
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#endif
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Com_sprintf(steamPath, sizeof(steamPath), "%s%s", p, steamPathEnd);
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}
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#endif
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return steamPath;
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}
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/*
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================
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Sys_Milliseconds
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@ -42,6 +42,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// Used to determine where to store user-specific files
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static char homePath[ MAX_OSPATH ] = { 0 };
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// Used to store the Steam Quake 3 installation path
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static char steamPath[ MAX_OSPATH ] = { 0 };
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#ifndef DEDICATED
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static UINT timerResolution = 0;
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#endif
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@ -126,6 +129,37 @@ char *Sys_DefaultHomePath( void )
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return homePath;
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}
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/*
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================
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Sys_SteamPath
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================
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*/
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char *Sys_SteamPath( void )
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{
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HKEY steamRegKey;
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if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
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{
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DWORD pathLen = MAX_OSPATH;
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if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
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if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
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steamPath[0] = '\0';
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if (steamPath[0])
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{
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if (pathLen == MAX_OSPATH)
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pathLen--;
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steamPath[pathLen] = '\0';
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Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
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}
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}
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return steamPath;
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}
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/*
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================
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Sys_Milliseconds
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