SDL_GL_SetSwapInterval() check

This commit is contained in:
Pan7 2015-07-26 20:23:48 +02:00
parent 605dfabb94
commit 525eac0d99

View file

@ -476,7 +476,10 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
qglClear( GL_COLOR_BUFFER_BIT );
SDL_GL_SwapWindow( SDL_window );
SDL_GL_SetSwapInterval( r_swapInterval->integer );
if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) );
}
glConfig.colorBits = testColorBits;
glConfig.depthBits = testDepthBits;