SDL_FALSE/TRUE for SDL_SetWindowGrab

This commit is contained in:
Pan7 2015-07-26 03:21:45 +02:00
parent 36f65fd7c5
commit 9e08cdb16a

View file

@ -321,7 +321,7 @@ static void IN_ActivateMouse( void )
if( !mouseActive )
{
SDL_SetRelativeMouseMode( SDL_TRUE );
SDL_SetWindowGrab( SDL_window, 1 );
SDL_SetWindowGrab( SDL_window, SDL_TRUE );
IN_GobbleMotionEvents( );
}
@ -332,9 +332,9 @@ static void IN_ActivateMouse( void )
if( in_nograb->modified || !mouseActive )
{
if( in_nograb->integer )
SDL_SetWindowGrab( SDL_window, 0 );
SDL_SetWindowGrab( SDL_window, SDL_FALSE );
else
SDL_SetWindowGrab( SDL_window, 1 );
SDL_SetWindowGrab( SDL_window, SDL_TRUE );
in_nograb->modified = qfalse;
}
@ -365,7 +365,7 @@ static void IN_DeactivateMouse( void )
{
IN_GobbleMotionEvents( );
SDL_SetWindowGrab( SDL_window, 0 );
SDL_SetWindowGrab( SDL_window, SDL_FALSE );
SDL_SetRelativeMouseMode( SDL_FALSE );
// Don't warp the mouse unless the cursor is within the window