Zack Middleton
6c4d010f29
Fix null model axis disappearing if sky is in view
2013-05-31 01:07:49 -05:00
Zack Middleton
eb73dcb7f4
Catch more bad shader syntax cases
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Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-30 22:58:58 -05:00
/dev/humancontroller
9d626b6a12
drop some useless return statements
2013-05-30 15:43:21 -05:00
/dev/humancontroller
bbd17d75ce
reduce the amount of compiler warnings for variable shadowing
2013-05-30 15:43:20 -05:00
/dev/humancontroller
2d54a12615
fix some "\n"-related stuff
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add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus
242dcf9cf8
Suppress warning
2013-05-29 14:24:09 +01:00
Zack Middleton
d5b046186a
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
Zack Middleton
71b804a096
Remove RF_SUNFLARE from OpenGL2 renderer
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RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s".
2013-05-24 12:26:45 -05:00
Ensiform
53bbfc2cd6
Remove unused renderCommandList variable from renderers
2013-05-13 12:08:16 -05:00
Zack Middleton
ee7bd0cae6
Show surface names in excessive vertexes and triangles warnings
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Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
SmileTheory
3a47192ba8
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
SmileTheory
aff3f18101
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
SmileTheory
8270d54a25
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
Zack Middleton
319df2d4d7
Fix zone memory leak in OpenGL2 renderer
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meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
SmileTheory
6a763f0671
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
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Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS
2013-03-25 14:28:01 -07:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Zack Middleton
98dda7758f
Always initialize joint_names in R_LoadIQM
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Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Zack Middleton
bf962c516d
Fix loading and rendering IQMs with no joints
2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
SmileTheory
e14a814ba2
Support more tcgens in lightall shader.
2013-03-14 23:11:27 -07:00
SmileTheory
9eef320c91
Remove some more automatic sRGB image flags.
2013-03-12 22:00:51 -07:00
Tim Angus
bf25c27105
Oops missed a bit
2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100
Fix USE_FREETYPE breakage
2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009
Move renderers a bit closer together
2013-03-12 17:52:29 +00:00
SmileTheory
41985945f6
Always reset vertex attrib pointers with animated meshes.
2013-03-11 22:46:21 -07:00
Zack Middleton
89ee8b050f
Fix size reserved for IQM jointMats (allocated more than used)
2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6
Fix origin returned by IQM's LerpTag
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It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.
Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
SmileTheory
e6e0d47099
Fix clampmapped images being always treated as sRGB.
2013-03-07 14:23:28 -08:00
SmileTheory
fb6b08bdd6
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
2013-03-06 21:00:21 -08:00
Zack Middleton
a737d442a0
Fix RAVENMD4 warnings in OpenGL2
2013-03-06 17:52:06 -06:00
SmileTheory
fbe56e4fa1
Some minor cleanup.
2013-03-06 02:02:01 -08:00
SmileTheory
027af8e6cc
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
2013-03-06 00:54:56 -08:00
SmileTheory
11e83b2ee3
Oops, fix typo.
2013-03-05 20:21:03 -08:00
SmileTheory
7c04002b87
Simplify previous patch.
2013-03-05 19:52:11 -08:00
SmileTheory
2153fc4671
Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889 .
2013-03-05 01:41:51 -08:00
Zack Middleton
c7059fbf28
Move noise function declations to tr_common.h
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tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Tim Angus
d201443350
Remove a few name tags
2013-02-16 21:03:56 +00:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
93e6183ce3
Move some things into renderercommon
2013-02-16 12:15:36 +00:00
Zack Middleton
92573270de
5097 - Menu corrupted on start (on IRIX)
2013-02-15 20:14:02 -06:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00