.. |
glsl
|
Use specular texture RGB as specular reflectance, multiplied by per-material value.
|
2013-05-03 00:32:59 -07:00 |
tr_animation.c
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
tr_backend.c
|
#5889: Do post-processing only on viewport portion of frame buffer.
|
2013-04-26 18:49:48 -07:00 |
tr_bsp.c
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
tr_cmds.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_curve.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_extensions.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_extramath.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_extramath.h
|
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
|
2013-03-06 00:54:56 -08:00 |
tr_extratypes.h
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_fbo.c
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
tr_fbo.h
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_flares.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_glsl.c
|
Fix zone memory leak in OpenGL2 renderer
|
2013-04-10 23:21:40 -05:00 |
tr_image.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
tr_init.c
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
tr_light.c
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
|
2013-03-25 21:05:27 -07:00 |
tr_local.h
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
tr_main.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
tr_marks.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
tr_mesh.c
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
tr_model.c
|
Show surface names in excessive vertexes and triangles warnings
|
2013-05-03 14:28:18 -05:00 |
tr_model_iqm.c
|
Show surface names in excessive vertexes and triangles warnings
|
2013-05-03 14:28:18 -05:00 |
tr_postprocess.c
|
#5889: Do post-processing only on viewport portion of frame buffer.
|
2013-04-26 18:49:48 -07:00 |
tr_postprocess.h
|
#5889: Do post-processing only on viewport portion of frame buffer.
|
2013-04-26 18:49:48 -07:00 |
tr_scene.c
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
tr_shade.c
|
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
|
2013-04-02 00:17:24 -07:00 |
tr_shade_calc.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_shader.c
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
tr_shadows.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_sky.c
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
tr_subs.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_surface.c
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
tr_vbo.c
|
Remove a few name tags
|
2013-02-16 21:03:56 +00:00 |
tr_world.c
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |