lilium-voyager/code/renderergl2
Zack Middleton ee7bd0cae6 Show surface names in excessive vertexes and triangles warnings
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
..
glsl Use specular texture RGB as specular reflectance, multiplied by per-material value. 2013-05-03 00:32:59 -07:00
tr_animation.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_backend.c #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_bsp.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_cmds.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extensions.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.h Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
tr_extratypes.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_fbo.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_fbo.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_glsl.c Fix zone memory leak in OpenGL2 renderer 2013-04-10 23:21:40 -05:00
tr_image.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_init.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_light.c Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
tr_local.h Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_main.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Show surface names in excessive vertexes and triangles warnings 2013-05-03 14:28:18 -05:00
tr_model_iqm.c Show surface names in excessive vertexes and triangles warnings 2013-05-03 14:28:18 -05:00
tr_postprocess.c #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_postprocess.h #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_scene.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_shade.c Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_shade_calc.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shader.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_vbo.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_world.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00