* Don't try to embed manifest (it causes build to fail because it's
specified in win_resource.rc).
* Fix curl include path.
* Compile sys_autoupdater.c.
* Make quake3 debug link to msvcrtd.lib instead of msvcrt.lib to fix
unresolved external symbol __imp___CrtDbgReportW.
* Fix q3_ui dll output directory.
* Fix opus path filter.
* Use UseOfMfc false and CharacterSet NotSet.
* Fix header paths and remove non-existent files.
In no particular order:
* Use `set -e`, because it prevents accidents, and means we can avoid
lengthy &&-joined command chains.
* Override defaults by setting env vars; this means people don't have to
edit the script to change things.
* Use an unpredictable and safely-created tmpdir for building; ain't nobody
wants to cleanup from a tmpdir race condition attack.
* Test for the presence of `git` and `make` *before* asking questions, and
only prompt the user about them if they're missing. No need to bother
people with unnecessary reading.
* Automatically clean up the build directory after use.
* Tidy up some indenting that had come asunder.
ioquake3.x86_64.exe can't load x86 OpenAL32.dll. Using separate
library names allows shipping OpenAL for both architectures.
Though since the dll name is saved in the config file, using both
clients on the same computer will cause one client arch to always
try to load the wrong OpenAL dll and then fallback to the correct
default OpenAL dll. I guess it could be fixed by using separate
cvar names for s_alDriver.
q3ded +set sv_dlURL "http://example.org"
The shell removes the quotes but makes the content be a single argument
for progam args. Quake 3 concatenates all the program args and splits
lines at + or newlines. Then Quake 3 parses them using a tokenizer
that skips unquoted C comments beginning with //. This results in
the cvar being set to "http:".
Escape the quotes so they are passed to the program and the tokenizer
knows not to skip C comments.
q3ded +set sv_dlURL \"http://example.org\"
MSYS2 and some mingw builds use mingw64 instead of mingw32. If you run
`make installer` from the top-level, PLATFORM should be set correctly
when building the installer.
update AdditionalIncludeDirectories to use SDL2
update AdditionalDependencies to use SDL2
add AdditionalLibraryDirectory to SDL2 libs
set sub-system as console
If your distribution doesn’t include such niceties, these could help a
newbie get started with a compiled build of ioquake3 for servers and a
short script to get started.
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.