Commit graph

2941 commits

Author SHA1 Message Date
SmileTheory
41791c662f Fix frame_msec possibly being zero in cl_input.c.
This fixes a mouse freezing bug.
2016-01-29 20:14:35 -08:00
SmileTheory
2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. 2016-01-28 16:39:42 -08:00
SmileTheory
558da25277 OpenGL2: Some FBO related cleanup/fixes. 2016-01-21 22:31:41 -08:00
SmileTheory
28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
SmileTheory
f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. 2016-01-18 23:30:36 -08:00
SmileTheory
275317fefb OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
SmileTheory
3089df0398 Add msvc12 project files. 2016-01-15 02:54:34 -08:00
SmileTheory
63e45fab9a OpenGL2: Remove specular ambient. 2016-01-15 02:46:30 -08:00
Zachary J. Slater
42dee17663 Merge pull request #42 from zturtleman/opus_voip_2
Use Opus for VoIP [updated]
2016-01-07 08:28:10 -08:00
Zack Middleton
8d38e2307c Fix some opus_decode issues
It was able to fail the assert before. I was using opus_decode wrong.
2016-01-06 05:19:10 -06:00
Zack Middleton
615b73288f Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.

Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.

Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.)
2016-01-06 05:19:10 -06:00
Zachary J. Slater
fe619680f8 Merge pull request #73 from Pan7/sayto
sayto cmd with player name completion
2015-12-28 09:04:19 -08:00
Zachary J. Slater
5555788867 Merge pull request #103 from openmoh/ioq3-intro
Have custom intro cinematics for standalone game
2015-12-28 08:56:20 -08:00
SmileTheory
e2b2437966 OpenGL2: Add r_cubemapSize. 2015-12-24 16:34:58 -08:00
SmileTheory
c3216f54d2 OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command. 2015-12-23 09:58:11 -08:00
SmileTheory
a6a6162f04 OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
SmileTheory
06feb6115b OpenGL2: Support picmip for DDS textures. 2015-12-21 20:24:19 -08:00
SmileTheory
e25035672d Fix error handling in RE_SaveJPGToBuffer(). 2015-12-21 01:05:55 -08:00
SmileTheory
d8fd07b69a Make jpeg loading errors non-fatal. 2015-12-20 03:08:50 -08:00
SmileTheory
f78d04eba8 OpenGL2: Add null dereference checks to DDS loader. 2015-12-18 19:42:15 -08:00
SmileTheory
f965f3c66e OpenGL2: DDS (compressed textures) support. 2015-12-18 06:53:20 -08:00
SmileTheory
336419235a OpenGL2: Some tr_image.c cleanup. 2015-12-16 07:12:30 -08:00
SmileTheory
cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory
c07cc282d0 OpenGL2: Use correct sunlight color for sunlight specular. 2015-12-09 05:25:58 -08:00
SmileTheory
08ecc3a80a OpenGL2: Forgot a multiply. 2015-12-09 03:42:12 -08:00
SmileTheory
f9c72eee69 OpenGL2: Parse radius entries from misc_cubemap entities. 2015-12-09 02:00:40 -08:00
SmileTheory
b52ede0445 OpenGL2: Add r_glossIsRoughness. 2015-12-08 21:23:50 -08:00
SmileTheory
92d4b20129 OpenGL2: Add option in code for alternate overbright method. 2015-12-08 05:17:05 -08:00
SmileTheory
e5aabdaff6 OpenGL2: Remove some rendering options for simplicity. 2015-12-03 02:44:33 -08:00
SmileTheory
2954bdfa65 OpenGL2: automatically load textures with a _s suffix as specular. 2015-12-02 17:08:40 -08:00
SmileTheory
f663104cfc Access 32-bit registry key from 64-bit Windows correctly. 2015-12-02 17:07:26 -08:00
Zack Middleton
41f83ac8b0 Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
Zack Middleton
81e2b6c0cf Fix reserved size for swap buffer command being too small on x86_64 2015-10-16 20:50:25 -05:00
Zack Middleton
e6209f3b7c Fix crash from reading past end of tr.refdef.drawSurfs
The number of draw surfaces was range checked against number of surfaces for
the current view but needs to check total for the frame otherwise can read
past the end of the tr.refdef.drawSurfs array when there are multiple views.
2015-10-16 20:21:15 -05:00
Zack Middleton
8531162bd9 Fix not swapping buffers because out of cmd buffer space
Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
Zack Middleton
ce35188acd Add support for uncompressed image upload flag to OpenGL1 2015-10-16 03:29:27 -05:00
Zack Middleton
fad66ae222 Maybe fix old MSYS when there is an empty for loop
Based on ioquake3 svn r1485.
2015-10-04 17:20:56 -05:00
Zack Middleton
7f4b34bf09 Remove unused define MAC_EVENT_PUMP_MSEC 2015-10-04 17:20:56 -05:00
Tim Angus
7e0dac7517 Fix check for empty rconpassword in CL_Rcon_f 2015-10-04 21:11:35 +01:00
Zack Middleton
1902b6e659 Fix compiling on Windows without Steam path/appid 2015-09-26 19:26:21 -05:00
Tim Angus
9732f1ba69 Now with less infinite recursion 2015-09-26 10:54:16 +01:00
Tim Angus
c70e10d15e Effectively revert c2e146c1 2015-09-25 22:50:01 +01:00
SmileTheory
2f77a98afe Use Windows uninstall path to find Steam Quake 3 install.
Thanks Pan- and Ensiform for pointing this out.
2015-09-25 04:55:41 -07:00
SmileTheory
3bd7a8d842 Search for mods in steam path as well as home and base paths. 2015-09-25 04:52:17 -07:00
Zachary J. Slater
e0b58abf53 Don't quote me. 2015-09-24 11:26:10 -07:00
Zachary J. Slater
45162a395f Fixed the os x path and now both scripts will take arguments 2015-09-24 11:21:18 -07:00
Zachary J. Slater
c138659de1 A mac dedicated server script 2015-09-24 11:00:08 -07:00
Zack Middleton
7e96fd9cb6 Make steam path optional at compile time for standalone games 2015-09-22 19:25:16 -05:00
Zack Middleton
750fdc0e43 Align indent of defines at top of q_shared.h to 4 space tabs 2015-09-22 19:05:46 -05:00
Zack Middleton
68ab4e9548 Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
Reported by Ensiform.
2015-09-20 18:51:20 -05:00