Zack Middleton
d8e42cf02f
Merge pull request #35 from inolen/no_renderer_restart
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don't restart renderer in SV_SpawnServer unless client running dedicated
2014-02-01 16:22:24 -08:00
Anthony Pesch
278d7533e5
restart the renderer after the hunk mark has been set
2014-02-01 09:58:49 -08:00
Zack Middleton
a889d7a14f
Remove extra client_t::csUpdated[] slot
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sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same.
2014-01-11 17:37:06 -06:00
Zack Middleton
690b281e4d
Remove unused models from server_t
2013-07-11 23:26:30 -05:00
Zack Middleton
6b13806066
Fix getting servers from and being listed on id's q3 master server
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Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Tim Angus
7b15415042
Rate limit getchallenge
2013-06-10 20:31:15 +01:00
/dev/humancontroller
bbd17d75ce
reduce the amount of compiler warnings for variable shadowing
2013-05-30 15:43:20 -05:00
Zack Middleton
feb012152c
Give botlib com_basegame for botlib.log path
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Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
Zack Middleton
ac621642ac
Unify/cleanup max snapshot entities on client and server
2013-02-11 15:49:47 -06:00
Zack Middleton
b943d506bf
Fix clients being able to reset their player state and respawn using donedl.
2012-12-15 08:08:46 +00:00
Zack Middleton
50475fc37b
Fix server ignoring client move commands if voip data is included.
2012-12-13 23:54:58 +00:00
Thilo Schulz
6b811ada7a
Add length check here as well, thanks Ensiform
2012-12-03 17:58:55 +00:00
Zack Middleton
8234225459
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
2012-11-01 06:03:15 +00:00
Zack Middleton
b82c02fc03
Don't replay to status OOB requests in Team Arena single player.
2012-08-16 21:38:02 +00:00
Thilo Schulz
a3c7003d9c
prevent using getinfo as an amplifier for DDOS attacks ( #5678 ). Patch by DevHC
2012-07-01 14:18:31 +00:00
Zack Middleton
afa607c3b6
Added kicknum, kickall, and kickbots commands, patch by Ensiform.
2012-06-19 15:52:08 +00:00
Zack Middleton
2a4f775d6c
Fixed comment in server.h (ent->v.absmax to ent->r.absmax).
2012-06-18 22:25:35 +00:00
Zack Middleton
1d70ffc9b2
fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f())
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found by Ensiform
2012-06-18 16:33:13 +00:00
Zack Middleton
997615168a
fix some typos
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From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton
a4c61d874d
add a missing '\n', remove some unwanted ones
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From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton
ce3ec3ceef
#5453 - Tell command for server.
2012-04-05 22:43:32 +00:00
Thilo Schulz
3241ca6e7b
Add the new ioquake3 master server as standard for sv_master2
2012-01-24 23:42:16 +00:00
Thilo Schulz
f9cde509b2
[18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles
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[18:58:10] <Thilo> mhm
[18:58:15] <Thilo> Ensiform: it doesnt break anything?
[18:59:20] <Ensiform> nah
2011-10-14 17:03:59 +00:00
Thilo Schulz
7eba074ce4
Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file ( #5196 )
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Thanks to "rg3" for providing a shell account
2011-09-27 22:16:07 +00:00
Zack Middleton
d9b72dedc1
Require gamename if not supporting legacy protocol.
2011-09-07 19:38:19 +00:00
Thilo Schulz
ba385fa43c
- Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton
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- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename
- Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
2011-07-29 13:46:50 +00:00
Thilo Schulz
23f6fd1633
Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
2011-07-29 12:27:00 +00:00
Thilo Schulz
2349148cf1
- Apply parts of Ben Millwood's target bitfield patch ( #3787 )
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- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
(#4467 )
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
2011-07-27 15:47:29 +00:00
Thilo Schulz
9dc32d55e2
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2011-07-18 14:56:57 +00:00
Thilo Schulz
69a7ada911
Fix delta compression breaking due to packet queuing
2011-07-18 14:23:54 +00:00
Thilo Schulz
8a831d34ab
Fix legacy protocol with new packet queueing
2011-07-17 23:43:33 +00:00
Thilo Schulz
4c5e9963e3
Fix compile for USE_VOIP=0
2011-07-16 11:14:20 +00:00
Thilo Schulz
e6ba500164
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
2011-07-15 16:51:54 +00:00
Thilo Schulz
58a5d3d383
Have server send protocol version in challengeResponse so protocol negotiation works. (Where did this one get lost?)
2011-07-15 14:49:51 +00:00
Thilo Schulz
f6d6ed4b30
- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order ( #5079 )
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- Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
2011-07-15 14:44:06 +00:00
Thilo Schulz
d827447da8
- Forgot to mention: last rev (2077) bumped default protocol version to 70
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- Fix queued packet rate control
2011-07-13 18:37:26 +00:00
Thilo Schulz
ac30d86db0
- Improve snapshot rate and data rate control
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- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
2011-07-13 17:11:30 +00:00
Thilo Schulz
e06c117e9e
- Implement dual protocol support ( #4962 )
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- Fix several UDP spoofing security issues
2011-07-12 11:59:48 +00:00
Thilo Schulz
e52a492f61
- Greatly improve UDP downloading speed for clients
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- Add download rate control cvar sv_dlRate
- Don't send snapshots to downloading clients
2011-07-12 11:01:20 +00:00
Thilo Schulz
74e538ffcf
- Add better protection against DoSing connecting users from connecting
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- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz
dee3724a13
- Improve game_restart:
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* differing screen resolutions and network settings are now honoured when changing fs_game
* Fix hunk memory leak on game_restart
* Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
* Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
* Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
03201aff22
- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
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- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
f5deb4a88b
Fix return values for several syscall functions, patch by Zack Middleton ( #5018 )
2011-06-06 15:08:00 +00:00
Thilo Schulz
e676b41c8f
Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton ( #5024 )
2011-06-06 14:54:18 +00:00
Thilo Schulz
b509d770a7
- Remove Q_strrchr(), replace with standard, portable strrchr()
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- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
c95bd0a684
Remove newlines from Com_Error message format strings, patch by DevHC
2011-05-12 14:02:48 +00:00
Thilo Schulz
a9696d3558
Refactoring patch by DevHC
2011-05-11 14:21:27 +00:00
Thilo Schulz
876fd7dcb9
- Add HOMEPATH default name define to q_shared.c, patch by uZu ( #4973 )
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- Reverted change from (#4972 ) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz
1062c1b87b
Do use the SV_Game{Error,Print} functions ( #4972 )
2011-05-04 14:51:56 +00:00
Thilo Schulz
50721a6580
Remove sv_strictAuth cvar for STANDALONE games
2011-05-02 15:58:56 +00:00