ioef/code/server
2011-09-27 22:16:07 +00:00
..
server.h - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton 2011-07-29 13:46:50 +00:00
sv_bot.c Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
sv_ccmds.c Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton (#5024) 2011-06-06 14:54:18 +00:00
sv_client.c Require gamename if not supporting legacy protocol. 2011-09-07 19:38:19 +00:00
sv_game.c Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196) 2011-09-27 22:16:07 +00:00
sv_init.c - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton 2011-07-29 13:46:50 +00:00
sv_main.c - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton 2011-07-29 13:46:50 +00:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
sv_snapshot.c - Apply parts of Ben Millwood's target bitfield patch (#3787) 2011-07-27 15:47:29 +00:00
sv_world.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00