Commit graph

19 commits

Author SHA1 Message Date
Timothee TTimo Besset
830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
rambetter
8d530e8707 - Updated Windows build doc, very slight revision. Changed 37 targets to 38.
- Added plugins/imagehl to list of modules built (both	Windows and Linux).
    Not	really sure what this does, but it's the only module (as defined by
    stuff in plugins/ or contrib/) that exists and isn't currently part of the
    build.
- The code to disable desktop composition in Windows has been moved from start
    of main() to an option in Preferences.  The	pref reads as follows:
    "NVIDIA/Aero bug - disable Windows composition".  It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
    saved as soon as you select them.  The color theme is no longer clobbered
    when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
    Intel cards as well.  Before:
    "ATI cards with broken drivers - bug #802".  After:
    "ATI and Intel cards w/ buggy drivers (disappearing polygons)".


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-03 15:51:44 +00:00
rambetter
9aa5e96c63 Adding "Preferences" -> "Other" -> "Brush" tab. This now has
"Default texture scale:".  (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5.  This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 05:24:30 +00:00
rambetter
4d362964f7 Adding ReactionPack to Radiant code.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@430 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 05:36:24 +00:00
mattn
6aa8384add * applied Shamus Jedi Academy patch for Zeroradiant (gamepack will follow soon)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@324 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-12-16 22:33:22 +00:00
mattn
995f6a1011 * divVerent's patch for the brush primitives surface dialog (fixed segfault due to NULL pointer)
* Quote http://zerowing.idsoftware.com/pipermail/gtkradiant/2008-July/011094.html : Attached to this message is a patch for a "somewhat working" brush
primitives surface dialog. It is an ugly hack, as it converts between
fake texdef notations and brush primitives whenever values are needed.
Had to fix an accuracy bug: the surface dialog rounded all rotation
values to integer angles, which SEVERELY broke things for me (changed
the Gtk spin object to use 4 digits, which is enough for me).

Also, I changed the fake texdef / brush primitives conversions to use
long double internally, as float's roundoff errors were quite visible to
me when testing.

Hope the remaining roundoff errors from converting back and forth won't
kill me, but it worked for a simple map example.

Also, I had to separate out "Snap to grid" and "Don't clamp" into two
separare options. They now mean:

- Snap to grid: snaps drag/etc. actions to the grid
- Don't clamp: disable brush point snapping during many operations, like
  merely shifting brushes, editing texturing parameters, map loading,
  etc.

The reason is that I do need the grid, but I don't want to get my
objects messed up by the snapping in my map. As I am using free
rotations, this DOES change quite much.

The config.py change is needed for compilation on Debian stable;
Debian's scons does not use the CFLAGS variable, but just CCFLAGS and
CXXFLAGS. In newer scons versions, CFLAGS is _shared_ flags for C and
C++, so if you want to require these, you don't need to include the
CFLAGS in CXXFLAGS too.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@301 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-10 08:30:47 +00:00
mattn
f5b144e467 * removed a lot of HACKs for several games by merging the enginepath_win32, enginepath_linux and enginepath_macos from 1.5
to 1.6 (default for everything is quake3)
* removed the hacks for q2.game and heretic2.game (just check whether the game config value quake2 is set - TODO: game 
dialog needs update - quake2 option should be given)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@297 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-05 10:21:36 +00:00
mattn
591626e4d8 * Tremulous patch by Ingar
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@288 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-27 14:30:13 +00:00
mattn
88d21daa67 * introduced a new config variable to be able to load maps directly from the enginePath/basePath/maps directory
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@286 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 18:50:18 +00:00
mattn
e4b1c1a55c * fixed a lot of compiler warnings (mostly const char * stuff and use of uninitialized data)
* add support for translating radiant (just marked three strings, more to come)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@264 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 07:52:02 +00:00
TTimo
3e38eae740 fix and improve the game selection and game configuration dialogs - added dir dialog, using GtkComboBox (added support for GtkComboBox too)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@248 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-12 23:01:39 +00:00
mattn
4b9f42f82a * added nexuiz and quake2 gamepack support
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@237 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:53:15 +00:00
mattn
a22b11f22d * added quake2world support
* finished warsow support
* NOTE: This should really be generalized

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@235 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-24 16:12:40 +00:00
mattn
00daec6095 * added UFOAI to gamepack configuration code
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@224 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-16 20:54:29 +00:00
mattn
8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game
* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:33:05 +00:00
TTimo
051578cb3b added file copy tree for the game packs - lists supported games
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@197 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-25 04:17:23 +00:00
TTimo
1099f571fe basic architecture for game configuration at runtime. writes out a .game, no sanity checks, does not copy any game pak data
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@192 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-12-25 00:10:45 +00:00
TTimo
9998050654 set eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00
TTimo
8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00