b28ec5a77dStart to clean up the internal structure of the idTech2 surface inspector.
jdolan
2013-07-08 23:09:09 -0400
5c34795c7fPeace out hard-coded idTech2 plugins.
jdolan
2013-07-08 22:21:39 -0400
1019199749Rename surface_ufoai to surface_idtech2. This plugin should be used for all Quake1 / Quake2 derived games. Updated game packs to be checked in shortly.
jdolan
2013-07-08 22:20:13 -0400
4ecd0a3991Fix SnapToGrid and fix all of those pesky Gtk warnings.
jdolan
2013-07-08 10:01:07 -0400
d7604ab519Remove offset spinners and locking functionality from the surface inspector. More aesthetic improvements. Make the Value field call GetTexMods on-change.
jdolan
2013-07-08 09:17:08 -0400
4f566cabd0Remove the hbutton Okay/Apply/Cancel crap from the surface inspector. All changes are now immediate. That's what Undo is for.
jdolan
2013-07-07 18:10:18 -0400
75cc56d6a3Linking fix: -lxml2 should be appended after the .o objects when linking to prevent undefined references (and not in LINKFLAGS). Also, FinishBuild was badly indented.
Sergio Oller
2013-07-07 23:01:06 +0200
da0bca1acaMake the ufoai surface inspector less shitty and more like the Q3A one.
jdolan
2013-07-07 16:57:45 -0400
48998b0f4arework the surface inspector buttons. support Esc key to hide/cancel the dialog, support Enter key to apply. and a bunch of internal cleanup to get familiar with that code.
Timothee "TTimo" Besset
2013-07-07 14:10:02 -0500
83f039dbd7Comment out unused variables in gtkgensurf plugin.
jdolan
2013-07-07 10:20:18 -0400
0dae745694Again, use intptr_t when casting from gpointer to int.
jdolan
2013-07-07 10:18:51 -0400
a6fbf511a2Yet another char cast fix.
jdolan
2013-07-07 10:16:11 -0400
8910ffc600Use intptr_t again when casting gpointer to integers.
jdolan
2013-07-07 10:14:48 -0400
21a7ab44c7Re-define fileHandle_t as void * so that it is 64-bit safe. Fixes 4 compiler warnings and potentially some broken code.
jdolan
2013-07-07 10:14:29 -0400
2f403e160bUse intptr_t for pointer offset magic in TexTool. Fixes a couple compiler warnings.
jdolan
2013-07-07 09:58:56 -0400
3ddd0fca0cFix a few more char casts.
jdolan
2013-07-07 09:53:55 -0400
5ed95d5bddFix signedness warning by casting.
jdolan
2013-07-07 09:51:38 -0400
75b26411c3Move static variable declaration into implementation file, since that's where it belongs. Fixes a compiler warning.
jdolan
2013-07-07 09:49:23 -0400
dc575b2e2fFix uninitialized variable warnings and really retarded syntax (which I think might have had unintended side effects.) Clipper tool works in all 3 view types.
jdolan
2013-07-07 09:47:03 -0400
abfecbecfaComment out unused variable. This one looks like we could potentially need it again someday, so I'll not delete it.
jdolan
2013-07-07 09:39:35 -0400
8184ba89d4Remove unused static function ResizeImage. I'm not sure why we would want this in qgl.c to begin with.
jdolan
2013-07-07 09:37:47 -0400
14b0178515set no_patch=true for UFO:AI as well.
jdolan
2013-07-07 09:33:44 -0400
128d4669c5set no_patch=true for Quake2 and Quake2World.
jdolan
2013-07-07 09:33:19 -0400
6b3915d8f2Fully conditionalize the prefab path preference. Fixes the last compiler warning in preferences.cpp.
jdolan
2013-07-07 09:28:31 -0400
23e78ebdf4Fix another char cast.
jdolan
2013-07-07 09:24:23 -0400
c8fb5b9b5bRemove unused variable. Fix char cast. Finish conditionalizing of splash_screen. Addresses all of the compiler warnings for main.cpp.
jdolan
2013-07-07 09:22:34 -0400
576823a4e3Fix another char cast in gtkmisc.cpp.
jdolan
2013-07-07 09:16:00 -0400
fad4aff018Use newer, simpler API to set window icon, and update window icon with current branding (affects Mac / Linux only).
jdolan
2013-07-07 09:12:25 -0400
2bd349d6c6Fix char cast compiler warning and print more descriptive error message when loading of pixmap fails.
jdolan
2013-07-07 09:11:42 -0400
fa738a6f22Add new game preferences variable for executables path. This allows games whose binaries live outside of the engine / data path to be resolved in .proj templates and the like. The executables path can be set via the game preferences dialog.
jdolan
2013-07-07 01:56:38 -0400
5a73ff3997Reset prop to NULL before re-testing it. Also conditionalize .game generation.
jdolan
2013-07-06 20:37:50 -0400
6326d84195bump the number of texture directories, 128 -> 1024. issue #186
Timothee "TTimo" Besset
2013-07-06 18:38:39 -0500
e82eb1e37eIn addition to Esc key, the ViewEntityInfo and ViewTextures keys will now hide the floating dialog again
Timothee "TTimo" Besset
2013-07-06 17:24:05 -0500
d7fde9f5daFix issue #192 - flip the notebook page when hiding the dialog, forces the texture window to redraw correctly on next show
Timothee "TTimo" Besset
2013-07-06 16:48:47 -0500
242b6e1e3d#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
jdolan
2013-07-04 22:40:41 -0400
31ad3cbdeb#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
jdolan
2013-07-04 22:40:41 -0400
b815d602a5add more packs, grab zlib dll for x64 q3map2
Timothee Besset
2013-06-29 22:28:56 +0100
562a941d16Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'.
jdolan
2013-06-29 15:36:51 -0400
a4240aaa36Conditionalize the creation of our build symlink.
jdolan
2013-06-29 14:42:34 -0400
409f1fc026Failure to load PCX/BMP/TGA should not result in a fatal error. Check the existence of these files first, if the file does not exist, simply return. This way we'll still blow up on malformed images, which is less annoying.
jdolan
2013-06-29 11:05:49 -0400
217e3b51adFix Q2Pack path name in generated .game file.
jdolan
2013-06-29 11:04:49 -0400
83333305cdRemove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it.
jdolan
2013-06-29 10:17:08 -0400
33eff58869Try skin.tga in the model directory as a last-ditch-effort to load model skins. This fixes all of the Quake2World models in Radiant.
jdolan
2013-06-29 10:16:29 -0400
db226fb8d8Add .obj as a supported filetype because the rest we support are already there.
jdolan
2013-06-29 10:15:51 -0400
1417d57e98Add Q2Pack and Q2WPack to default build.
jdolan
2013-06-29 10:15:26 -0400
8f4274d938Updated project files with debug / run configurations.
jdolan
2013-06-29 10:15:06 -0400
78edf4e227Make Radiant honor GDK_GL_LIBGL_PATH. This way Radiant and GtkGLExt can use the same instance of libGL.dylib. Failure to do this results in unpredictable and wrong behavior from GL.
jdolan
2013-06-27 16:02:47 -0400
482dc447abYea, that's definitely a crash if you don't return there, even on Apple (wtf?).
jdolan
2013-06-27 10:02:03 -0400
9237b835f7Working with no GTK errors whatsoever, crashes on GL init.
jdolan
2013-06-27 09:32:30 -0400
178ebc262bUnify whitespace and add -headerpad_max_install_names to LINKFLAGS.
jdolan
2013-06-27 00:36:39 -0400
2d6a36ac81Apple packaging somewhat working. The resulting binary runs but crashes. Need some getenv help to load resources and whatnot.
jdolan
2013-06-26 21:36:32 -0400
7c0f42e455multi vertex select and manipulation
Timothee Besset
2013-06-23 00:48:21 +0100
68a2a18ec8fixup the q2w patch
Timothee Besset
2013-06-22 23:11:25 +0100
b7788b51fdAdd prefix_win32 to generated Q2W.game file.
jdolan
2013-06-02 10:35:21 -0400
56d46ea561#165 Add prefix_win32 support to game packs.
jdolan
2013-06-02 10:12:14 -0400