jdolan
2f403e160b
Use intptr_t for pointer offset magic in TexTool. Fixes a couple compiler warnings.
2013-07-07 09:58:56 -04:00
jdolan
3ddd0fca0c
Fix a few more char casts.
2013-07-07 09:53:55 -04:00
jdolan
5ed95d5bdd
Fix signedness warning by casting.
2013-07-07 09:51:38 -04:00
jdolan
75b26411c3
Move static variable declaration into implementation file, since that's where it belongs. Fixes a compiler warning.
2013-07-07 09:49:23 -04:00
jdolan
dc575b2e2f
Fix uninitialized variable warnings and really retarded syntax (which I think might have had unintended side effects.) Clipper tool works in all 3 view types.
2013-07-07 09:47:03 -04:00
jdolan
abfecbecfa
Comment out unused variable. This one looks like we could potentially need it again someday, so I'll not delete it.
2013-07-07 09:39:35 -04:00
jdolan
8184ba89d4
Remove unused static function ResizeImage. I'm not sure why we would want this in qgl.c to begin with.
2013-07-07 09:37:47 -04:00
jdolan
14b0178515
set no_patch=true for UFO:AI as well.
2013-07-07 09:33:44 -04:00
jdolan
128d4669c5
set no_patch=true for Quake2 and Quake2World.
2013-07-07 09:33:19 -04:00
jdolan
6b3915d8f2
Fully conditionalize the prefab path preference. Fixes the last compiler warning in preferences.cpp.
2013-07-07 09:28:31 -04:00
jdolan
23e78ebdf4
Fix another char cast.
2013-07-07 09:24:23 -04:00
jdolan
c8fb5b9b5b
Remove unused variable. Fix char cast. Finish conditionalizing of splash_screen. Addresses all of the compiler warnings for main.cpp.
2013-07-07 09:22:34 -04:00
jdolan
576823a4e3
Fix another char cast in gtkmisc.cpp.
2013-07-07 09:16:00 -04:00
jdolan
fad4aff018
Use newer, simpler API to set window icon, and update window icon with current branding (affects Mac / Linux only).
2013-07-07 09:12:25 -04:00
jdolan
2bd349d6c6
Fix char cast compiler warning and print more descriptive error message when loading of pixmap fails.
2013-07-07 09:11:42 -04:00
jdolan
e485edc236
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 01:57:35 -04:00
jdolan
fa738a6f22
Add new game preferences variable for executables path. This allows games whose binaries live outside of the engine / data path to be resolved in .proj templates and the like. The executables path can be set via the game preferences dialog.
...
This changeset also cleans up the game preferences dialog and especially the game configuration dialog by adding frames and fixing padding where necessary.
Lastly, this changeset simplifies the prefix / prefix_win32 code to work like the rest of the conditionalized template attributes (via macro).
Oh, I almost forgot, the CGameInstall::Run() method is a bit less ugly now too. It's still very ugly.
2013-07-07 01:56:38 -04:00
jdolan
5a73ff3997
Reset prop to NULL before re-testing it. Also conditionalize .game generation.
2013-07-06 20:37:50 -04:00
Timothee "TTimo" Besset
6326d84195
bump the number of texture directories, 128 -> 1024. issue #186
2013-07-06 18:38:39 -05:00
Timothee "TTimo" Besset
e82eb1e37e
In addition to Esc key, the ViewEntityInfo and ViewTextures keys will now hide the floating dialog again
2013-07-06 17:24:05 -05:00
Timothee "TTimo" Besset
d7fde9f5da
Fix issue #192 - flip the notebook page when hiding the dialog, forces the texture window to redraw correctly on next show
2013-07-06 16:48:47 -05:00
Timothee "TTimo" Besset
1c1fa7173a
cosmetic
2013-07-06 16:03:25 -05:00
Timothee "TTimo" Besset
5df79a9c62
tweak the GL widget font (for windows mostly)
2013-07-05 15:55:09 -05:00
Timothee Besset
ee3bc7b353
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-05 21:02:37 +01:00
jdolan
242b6e1e3d
#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
2013-07-05 14:59:38 -05:00
jdolan
31ad3cbdeb
#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
2013-07-04 22:40:41 -04:00
jdolan
b992d051fb
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-04 20:33:01 -04:00
jdolan
8a8c460048
Add light_spot to the list of recognized light classes.
2013-07-04 20:32:30 -04:00
jdolan
380a05bbdf
Add a little more context to configuration errors.
2013-07-04 20:31:24 -04:00
jdolan
e5b2ced9d1
Remove UFO:AI plugin.
2013-07-04 20:30:11 -04:00
jdolan
45b95af999
Revert "Kill off UFO plugins."
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This reverts commit 75cc7d3a45
.
2013-07-04 20:12:37 -04:00
jdolan
75cc7d3a45
Kill off UFO plugins.
2013-07-04 13:03:56 -04:00
Jay Dolan
72de73740a
Create README.md
2013-07-02 16:26:15 -04:00
Timothee "TTimo" Besset
06582069d5
Merge pull request #188 from UberGames/STVEFSupport
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STVEF support
2013-06-30 09:35:25 -07:00
Timothee Besset
b815d602a5
add more packs, grab zlib dll for x64 q3map2
2013-06-29 22:28:56 +01:00
jdolan
562a941d16
Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'.
2013-06-29 15:36:51 -04:00
jdolan
a4240aaa36
Conditionalize the creation of our build symlink.
2013-06-29 14:42:34 -04:00
Timothee "TTimo" Besset
5d3dc9ff14
Merge pull request #189 from jdolan/master
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Q2Pack support and small Q2W enhancements
2013-06-29 08:25:59 -07:00
jdolan
409f1fc026
Failure to load PCX/BMP/TGA should not result in a fatal error. Check the existence of these files first, if the file does not exist, simply return. This way we'll still blow up on malformed images, which is less annoying.
2013-06-29 11:05:49 -04:00
jdolan
217e3b51ad
Fix Q2Pack path name in generated .game file.
2013-06-29 11:04:49 -04:00
jdolan
ea202cd932
@TTimo -style formatting :>
2013-06-29 10:19:52 -04:00
jdolan
1d3e5731dd
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-06-29 10:17:25 -04:00
jdolan
83333305cd
Remove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it.
2013-06-29 10:17:08 -04:00
jdolan
33eff58869
Try skin.tga in the model directory as a last-ditch-effort to load model skins. This fixes all of the Quake2World models in Radiant.
2013-06-29 10:16:29 -04:00
jdolan
db226fb8d8
Add .obj as a supported filetype because the rest we support are already there.
2013-06-29 10:15:51 -04:00
jdolan
1417d57e98
Add Q2Pack and Q2WPack to default build.
2013-06-29 10:15:26 -04:00
jdolan
8f4274d938
Updated project files with debug / run configurations.
2013-06-29 10:15:06 -04:00
Timothee "TTimo" Besset
87c0da99eb
Merge pull request #183 from jdolan/master
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Mac packaging
2013-06-29 06:08:57 -07:00
Walter Julius Hennecke
15b4df2caf
Added support for STVEF gamepack.
2013-06-29 14:02:26 +02:00
Walter Julius Hennecke
8c35fd8d9f
Bugfix for STVEF support
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Fixed a bug for mp mapping where the hm_entities.def was ignored instead
of the sp_entities.def.
2013-06-29 13:44:33 +02:00