mirror of
https://github.com/UberGames/GtkRadiant.git
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Merge pull request #189 from jdolan/master
Q2Pack support and small Q2W enhancements
This commit is contained in:
commit
5d3dc9ff14
9 changed files with 26 additions and 15 deletions
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@ -20,7 +20,7 @@
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<folderInfo id="cdt.managedbuild.config.gnu.macosx.exe.debug.1391516053." name="/" resourcePath="">
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<toolChain id="cdt.managedbuild.toolchain.gnu.macosx.exe.debug.262092662" name="MacOSX GCC" superClass="cdt.managedbuild.toolchain.gnu.macosx.exe.debug">
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<targetPlatform id="cdt.managedbuild.target.gnu.platform.macosx.exe.debug.262419562" name="Debug Platform" superClass="cdt.managedbuild.target.gnu.platform.macosx.exe.debug"/>
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<builder arguments="" autoBuildTarget="" buildPath="${workspace_loc:/GtkRadiant}" cleanBuildTarget=" -c" command="/opt/local/bin/scons" enableAutoBuild="false" enableCleanBuild="true" enabledIncrementalBuild="true" id="cdt.managedbuild.target.gnu.builder.macosx.exe.debug.731716976" incrementalBuildTarget="" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="cdt.managedbuild.target.gnu.builder.macosx.exe.debug"/>
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<builder arguments="-j3" autoBuildTarget="" buildPath="${workspace_loc:/GtkRadiant}" cleanBuildTarget=" -c" command="/opt/local/bin/scons" enableAutoBuild="false" enableCleanBuild="true" enabledIncrementalBuild="true" id="cdt.managedbuild.target.gnu.builder.macosx.exe.debug.731716976" incrementalBuildTarget="" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="cdt.managedbuild.target.gnu.builder.macosx.exe.debug"/>
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<tool id="cdt.managedbuild.tool.macosx.c.linker.macosx.exe.debug.995614768" name="MacOS X C Linker" superClass="cdt.managedbuild.tool.macosx.c.linker.macosx.exe.debug"/>
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<tool id="cdt.managedbuild.tool.macosx.cpp.linker.macosx.exe.debug.522250164" name="MacOS X C++ Linker" superClass="cdt.managedbuild.tool.macosx.cpp.linker.macosx.exe.debug">
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<inputType id="cdt.managedbuild.tool.macosx.cpp.linker.input.1974564587" superClass="cdt.managedbuild.tool.macosx.cpp.linker.input">
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@ -486,7 +486,7 @@
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<folderInfo id="cdt.managedbuild.config.macosx.exe.release.1395891432." name="/" resourcePath="">
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<toolChain id="cdt.managedbuild.toolchain.gnu.macosx.exe.release.903143162" name="MacOSX GCC" superClass="cdt.managedbuild.toolchain.gnu.macosx.exe.release">
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<targetPlatform id="cdt.managedbuild.target.gnu.platform.macosx.exe.release.2052976836" name="Debug Platform" superClass="cdt.managedbuild.target.gnu.platform.macosx.exe.release"/>
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<builder buildPath="${workspace_loc:/GtkRadiant/Release}" id="cdt.managedbuild.target.gnu.builder.macosx.exe.release.414785129" keepEnvironmentInBuildfile="false" managedBuildOn="true" name="Gnu Make Builder" superClass="cdt.managedbuild.target.gnu.builder.macosx.exe.release"/>
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<builder arguments="-j3" buildPath="${workspace_loc:/GtkRadiant}" command="/opt/local/bin/scons" id="cdt.managedbuild.target.gnu.builder.macosx.exe.release.414785129" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="cdt.managedbuild.target.gnu.builder.macosx.exe.release"/>
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<tool id="cdt.managedbuild.tool.macosx.c.linker.macosx.exe.release.794596469" name="MacOS X C Linker" superClass="cdt.managedbuild.tool.macosx.c.linker.macosx.exe.release"/>
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<tool id="cdt.managedbuild.tool.macosx.cpp.linker.macosx.exe.release.1203855338" name="MacOS X C++ Linker" superClass="cdt.managedbuild.tool.macosx.cpp.linker.macosx.exe.release">
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<inputType id="cdt.managedbuild.tool.macosx.cpp.linker.input.861310958" superClass="cdt.managedbuild.tool.macosx.cpp.linker.input">
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2
.project
2
.project
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@ -28,7 +28,7 @@
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.buildArguments</key>
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<value></value>
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<value>-j3</value>
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</dictionary>
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<dictionary>
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<key>org.eclipse.cdt.make.core.buildCommand</key>
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@ -27,7 +27,7 @@ class Config:
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# platforms for which to assemble a setup
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self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
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# paks to assemble in the setup
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'ETPack', 'QLPack', 'Q2WPack' ]
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'ETPack', 'QLPack', 'Q2Pack', 'Q2WPack' ]
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def __repr__( self ):
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return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
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@ -49,6 +49,7 @@ extern _QERFileSystemTable g_FileSystemTable;
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void LoadJPG( const char *filename, unsigned char **pic, int *width, int *height );
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#define Error g_FuncTable.m_pfnError
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#define vfsGetFileCount g_FileSystemTable.m_pfnGetFileCount
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#define vfsLoadFile g_FileSystemTable.m_pfnLoadFile
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#define vfsFreeFile g_FileSystemTable.m_pfnFreeFile
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@ -743,6 +743,10 @@ void LoadImage( const char *name, byte ** pic, int *width, int *height ){
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return;
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}
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if ( vfsGetFileCount( name, 0 ) == 0 ) {
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return;
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}
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if ( !g_ascii_strcasecmp( name + len - 4, ".tga" ) ) {
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LoadTGA( name, pic, width, height );
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}
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@ -33,6 +33,20 @@ CPicoSurface::CPicoSurface( picoSurface_t *pSurface ){
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AccumulateBBox();
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m_shader = QERApp_Shader_ForName( GetShaderName() );
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// jdolan: If the shader fails to load, try skin.tga in the model's
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// directory as a fall-back. This is a hack for malformed models.
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if ( m_shader->IsDefault() ) {
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gchar *dir = g_path_get_dirname( m_pSurface->model->name );
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gchar *skin = g_strdup_printf( "%s/skin.tga", dir );
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m_shader->DecRef();
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m_shader = QERApp_Shader_ForName( skin );
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g_free( skin );
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g_free( dir );
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}
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}
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CPicoSurface::~CPicoSurface(){
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@ -499,10 +499,6 @@ int main( int argc, char* argv[] ) {
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// TODO: Find a better place to call this.
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gtk_glwidget_create_font();
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if ( ( ptr = getenv( "Q3R_LIBGL" ) ) != NULL ) {
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libgl = ptr;
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}
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for ( i = 1; i < argc; i++ )
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{
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char* param = argv[i];
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@ -510,12 +506,7 @@ int main( int argc, char* argv[] ) {
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if ( param[0] == '-' && param[1] == '-' ) {
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param += 2;
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if ( ( strcmp( param, "libgl" ) == 0 ) && ( i != argc ) ) {
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libgl = argv[i + 1];
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argv[i] = argv[i + 1] = NULL;
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i++;
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}
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else if ( strcmp( param, "builddefs" ) == 0 ) {
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if ( strcmp( param, "builddefs" ) == 0 ) {
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g_bBuildList = true;
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argv[i] = NULL;
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}
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@ -75,6 +75,7 @@ filetype_t g_pattern_modelmd3( "md3 models", "*.md3" );
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filetype_t g_pattern_modelmdc( "mdc models", "*.mdc" );
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filetype_t g_pattern_modelmd2( "md2 models", "*.md2" );
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filetype_t g_pattern_modelmdl( "mdl models", "*.mdl" );
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filetype_t g_pattern_modelobj( "obj models", "*.obj" );
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filetype_t g_pattern_soundwav( "PCM sound files", "*.wav" );
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filetype_t g_pattern_ogg( "OGG sound files", "*.ogg" );
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filetype_t g_pattern_regq3( "quake3 region", "*.reg" );
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@ -3506,7 +3506,7 @@ void CGameInstall::Run() {
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fprintf( fg, " "ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() );
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switch ( m_availGames[ m_nComboSelect ] ) {
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case GAME_Q2: {
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fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Q2Pack/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".quake2\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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