mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
commit
06582069d5
3 changed files with 35 additions and 2 deletions
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@ -382,7 +382,8 @@ void Eclass_Init(){
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if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
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// SP mapping, ignore mp_*.def
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char *name = (char *)pFile->data;
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if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
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if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_'
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|| name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) {
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Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
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pFile = pFile->next;
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continue;
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@ -392,7 +393,7 @@ void Eclass_Init(){
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{
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// HM mapping, ignore sp_*.def
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char *name = (char *)pFile->data;
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if ( name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) {
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if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
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Sys_Printf( "HoloMatch mapping mode. Ignoring '%s'\n", name );
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pFile = pFile->next;
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continue;
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@ -3376,6 +3376,9 @@ void CGameInstall::BuildDialog() {
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case GAME_QL:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
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break;
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case GAME_STVEF:
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gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Star Trek - Voyager: Elite Force" ) );
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break;
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}
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iGame++;
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}
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@ -3490,6 +3493,9 @@ void CGameInstall::Run() {
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case GAME_QL:
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gameFilePath += "ql.game";
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break;
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case GAME_STVEF:
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gameFilePath += "stvef.game";
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break;
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}
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Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
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@ -3685,6 +3691,27 @@ void CGameInstall::Run() {
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fprintf( fg, " basegame=\"baseq3\"\n" );
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break;
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}
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case GAME_STVEF: {
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fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"STVEF_PACK "/game\"\n", g_strAppPath.GetBuffer() );
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fprintf( fg, " prefix=\".stvef\"\n" );
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Str source = g_strAppPath.GetBuffer();
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source += "installs/";
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source += STVEF_PACK;
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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radCopyTree( source.GetBuffer(), dest.GetBuffer() );
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// Hardcoded fix for "missing" shaderlist in gamepack
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dest += "/base/scripts/shaderlist.txt";
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if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
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source += "base/scripts/default_shaderlist.txt";
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radCopyFile(source.GetBuffer(),dest.GetBuffer());
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}
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fprintf( fg, " basegame=\"baseEF\"\n" );
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fprintf( fg, " shaderpath=\"scripts\"\n" );
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fprintf( fg, " default_scale=\"0.25\"\n" );
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fprintf( fg, " caulk_shader=\"textures/common/caulk\"\n" );
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break;
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}
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}
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fprintf( fg, "/>\n" );
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fclose( fg );
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@ -3740,6 +3767,9 @@ void CGameInstall::ScanGames() {
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if ( stricmp( dirname, QL_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_QL;
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}
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if ( stricmp( dirname, STVEF_PACK ) == 0 ) {
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m_availGames[ iGame++ ] = GAME_STVEF;
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}
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}
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Sys_Printf( "No installable games found in: %s\n",
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pakPaths.GetBuffer() );
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@ -213,6 +213,7 @@ void Dump();
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#define REACTION_PACK "ReactionPack"
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#define ET_PACK "ETPack"
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#define QL_PACK "QLPack"
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#define STVEF_PACK "STVEFPack"
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class CGameInstall : public Dialog {
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public:
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@ -238,6 +239,7 @@ enum gameType_e {
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GAME_REACTION,
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GAME_ET,
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GAME_QL,
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GAME_STVEF,
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GAME_COUNT
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};
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