jdolan
fa738a6f22
Add new game preferences variable for executables path. This allows games whose binaries live outside of the engine / data path to be resolved in .proj templates and the like. The executables path can be set via the game preferences dialog.
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This changeset also cleans up the game preferences dialog and especially the game configuration dialog by adding frames and fixing padding where necessary.
Lastly, this changeset simplifies the prefix / prefix_win32 code to work like the rest of the conditionalized template attributes (via macro).
Oh, I almost forgot, the CGameInstall::Run() method is a bit less ugly now too. It's still very ugly.
2013-07-07 01:56:38 -04:00
jdolan
5a73ff3997
Reset prop to NULL before re-testing it. Also conditionalize .game generation.
2013-07-06 20:37:50 -04:00
Timothee "TTimo" Besset
6326d84195
bump the number of texture directories, 128 -> 1024. issue #186
2013-07-06 18:38:39 -05:00
Timothee "TTimo" Besset
e82eb1e37e
In addition to Esc key, the ViewEntityInfo and ViewTextures keys will now hide the floating dialog again
2013-07-06 17:24:05 -05:00
Timothee "TTimo" Besset
d7fde9f5da
Fix issue #192 - flip the notebook page when hiding the dialog, forces the texture window to redraw correctly on next show
2013-07-06 16:48:47 -05:00
Timothee "TTimo" Besset
1c1fa7173a
cosmetic
2013-07-06 16:03:25 -05:00
Timothee "TTimo" Besset
5df79a9c62
tweak the GL widget font (for windows mostly)
2013-07-05 15:55:09 -05:00
Timothee Besset
ee3bc7b353
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-05 21:02:37 +01:00
jdolan
242b6e1e3d
#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
2013-07-05 14:59:38 -05:00
jdolan
31ad3cbdeb
#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
2013-07-04 22:40:41 -04:00
jdolan
b992d051fb
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-04 20:33:01 -04:00
jdolan
8a8c460048
Add light_spot to the list of recognized light classes.
2013-07-04 20:32:30 -04:00
jdolan
380a05bbdf
Add a little more context to configuration errors.
2013-07-04 20:31:24 -04:00
jdolan
e5b2ced9d1
Remove UFO:AI plugin.
2013-07-04 20:30:11 -04:00
jdolan
45b95af999
Revert "Kill off UFO plugins."
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This reverts commit 75cc7d3a45
.
2013-07-04 20:12:37 -04:00
jdolan
75cc7d3a45
Kill off UFO plugins.
2013-07-04 13:03:56 -04:00
Jay Dolan
72de73740a
Create README.md
2013-07-02 16:26:15 -04:00
Timothee "TTimo" Besset
06582069d5
Merge pull request #188 from UberGames/STVEFSupport
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STVEF support
2013-06-30 09:35:25 -07:00
Timothee Besset
b815d602a5
add more packs, grab zlib dll for x64 q3map2
2013-06-29 22:28:56 +01:00
jdolan
562a941d16
Game packs are now fetched to 'packs' and exported into 'install/installs'. This way we don't have .svn turds kicking around in 'install'.
2013-06-29 15:36:51 -04:00
jdolan
a4240aaa36
Conditionalize the creation of our build symlink.
2013-06-29 14:42:34 -04:00
Timothee "TTimo" Besset
5d3dc9ff14
Merge pull request #189 from jdolan/master
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Q2Pack support and small Q2W enhancements
2013-06-29 08:25:59 -07:00
jdolan
409f1fc026
Failure to load PCX/BMP/TGA should not result in a fatal error. Check the existence of these files first, if the file does not exist, simply return. This way we'll still blow up on malformed images, which is less annoying.
2013-06-29 11:05:49 -04:00
jdolan
217e3b51ad
Fix Q2Pack path name in generated .game file.
2013-06-29 11:04:49 -04:00
jdolan
ea202cd932
@TTimo -style formatting :>
2013-06-29 10:19:52 -04:00
jdolan
1d3e5731dd
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-06-29 10:17:25 -04:00
jdolan
83333305cd
Remove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it.
2013-06-29 10:17:08 -04:00
jdolan
33eff58869
Try skin.tga in the model directory as a last-ditch-effort to load model skins. This fixes all of the Quake2World models in Radiant.
2013-06-29 10:16:29 -04:00
jdolan
db226fb8d8
Add .obj as a supported filetype because the rest we support are already there.
2013-06-29 10:15:51 -04:00
jdolan
1417d57e98
Add Q2Pack and Q2WPack to default build.
2013-06-29 10:15:26 -04:00
jdolan
8f4274d938
Updated project files with debug / run configurations.
2013-06-29 10:15:06 -04:00
Timothee "TTimo" Besset
87c0da99eb
Merge pull request #183 from jdolan/master
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Mac packaging
2013-06-29 06:08:57 -07:00
Walter Julius Hennecke
15b4df2caf
Added support for STVEF gamepack.
2013-06-29 14:02:26 +02:00
Walter Julius Hennecke
8c35fd8d9f
Bugfix for STVEF support
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Fixed a bug for mp mapping where the hm_entities.def was ignored instead
of the sp_entities.def.
2013-06-29 13:44:33 +02:00
jdolan
34cdd2d667
Updated .gitignore to ignore games, installs, q3map2_urt, q3data.
2013-06-28 09:08:33 -04:00
jdolan
00b1557797
Add FontConfig configuration file and turn on FC_DEBUG.
2013-06-28 09:07:02 -04:00
jdolan
32e9a51af2
Remove 'git clone horror' :)
2013-06-27 18:18:44 -04:00
jdolan
625eaa9502
Fix 64 bit windows q3map2 visibility.
2013-06-27 17:48:22 -04:00
jdolan
dac352274a
Merged upstream.
2013-06-27 16:57:35 -04:00
jdolan
78edf4e227
Make Radiant honor GDK_GL_LIBGL_PATH. This way Radiant and GtkGLExt can use the same instance of libGL.dylib. Failure to do this results in unpredictable and wrong behavior from GL.
2013-06-27 16:02:47 -04:00
jdolan
482dc447ab
Yea, that's definitely a crash if you don't return there, even on Apple (wtf?).
2013-06-27 10:02:03 -04:00
jdolan
9237b835f7
Working with no GTK errors whatsoever, crashes on GL init.
2013-06-27 09:32:30 -04:00
jdolan
430696eacf
Deletions.
2013-06-27 00:39:24 -04:00
jdolan
09126695d9
Vastly simplify the .app structure. Radiant runs.
2013-06-27 00:36:58 -04:00
jdolan
178ebc262b
Unify whitespace and add -headerpad_max_install_names to LINKFLAGS.
2013-06-27 00:36:39 -04:00
jdolan
2d6a36ac81
Apple packaging somewhat working. The resulting binary runs but crashes. Need some getenv help to load resources and whatnot.
2013-06-26 21:36:32 -04:00
Timothee Besset
7c0f42e455
multi vertex select and manipulation
2013-06-23 00:48:21 +01:00
Timothee Besset
68a2a18ec8
fixup the q2w patch
2013-06-22 23:11:25 +01:00
jdolan
b7788b51fd
Add prefix_win32 to generated Q2W.game file.
2013-06-22 22:31:26 +01:00
jdolan
56d46ea561
#165 Add prefix_win32 support to game packs.
2013-06-22 22:31:17 +01:00