2.7 KiB
2.7 KiB
1 | // put weapon-related FX into the common_mp_weapons.csv | |
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2 | impactfx | mp_maps |
3 | xmodel | fx |
4 | // fx | distortion/distortion_tank_muzzleflash |
5 | // fx | breakables/exp_wall_cinderblock_96 |
6 | // fx | treadfx/tread_dust_brown |
7 | // fx | fire/tank_fire_engine |
8 | // fx | fire/tank_fire_turret_small |
9 | // fx | misc/insects_carcass_flies |
10 | // fx | misc/ui_pickup_available |
11 | // fx | misc/ui_pickup_unavailable |
12 | fx | misc/ui_flagbase_orange |
13 | fx | misc/ui_flagbase_blue |
14 | fx | misc/ui_flagbase_red |
15 | fx | misc/ui_flagbase_gold |
16 | fx | misc/ui_flagbase_silver |
17 | // fx | misc/light_c4_blink |
18 | // fx | misc/claymore_laser |
19 | // fx | props/crateexp_dust |
20 | // fx | props/barrel_fire |
21 | // fx | props/barrelexp |
22 | // fx | props/crateexp_ammo |
23 | // fx | props/glow_latern |
24 | // fx | smoke/battlefield_smokebank_s |
25 | // fx | smoke/damaged_vehicle_smoke |
26 | // fx | smoke/thin_black_smoke_m |
27 | // fx | smoke/thin_light_smoke_l |
28 | // fx | smoke/thin_light_smoke_m |
29 | // fx | explosions/artilleryexp_dirt_brown |
30 | // fx | explosions/small_vehicle_explosion |
31 | // fx | explosions/tanker_explosion |
32 | // fx | explosions/wall_explosion_pm_a |
33 | xmodel | aircraft_bomb |
34 | xmodel | tag_origin |
35 | // sb and sab explosion | |
36 | fx | maps/mp_maps/fx_mp_exp_bomb |
37 | // impacts effects | |
38 | fx | impacts/flesh_hit_noblood |
39 | fx | impacts/flesh_hit_knife_mp |
40 | fx | impacts/flesh_hit_knife_noblood |
41 | fx | impacts/flesh_hit_body_fatal_exit_mp |
42 | fx | impacts/flesh_hit_head_fatal_exit_mp |
43 | fx | impacts/flesh_hit_body_nonfatal_mp |
44 | fx | impacts/flesh_hit_body_fatal_lg_exit_mp |
45 | fx | impacts/flesh_hit_head_fatal_lg_exit_mp |
46 | fx | impacts/flesh_hit_splat_mp |
47 | // For drivable vehicles? | |
48 | // fx | dust/dust_vehicle_tires |
49 | // For squad perks | |
50 | fx | env/light/fx_ray_grnd_loc_marker_grn_mp |
51 | fx | env/light/fx_ray_grnd_loc_marker_red_mp |
52 | fx | env/light/fx_ray_grnd_loc_marker_ylw_mp |
53 | // using this for airstrikes | |
54 | //fx | weapon/artillery/fx_artillery_strike_american_mp |
55 | fx | weapon/artillery/fx_artillery_strike_dirt_mp |
56 | //this is for the flare | |
57 | fx | misc/fx_flare_sky_white_10sec |
58 | // gibs | |
59 | fx | weapon/bullet/fx_flesh_gib_fatal_01_mp |
60 | fx | trail/fx_trail_blood_streak_mp |
61 | // bouncing betty | |
62 | fx | weapon/bouncing_betty/fx_betty_trail |
63 | // fx | weapon/bouncing_betty/fx_b_betty_glint |
64 | // flamethrower fire manager | |
65 | fx | misc/fx_fire_manager1_2sec |
66 | fx | misc/fx_fire_manager2_2sec |
67 | fx | misc/fx_fire_manager3_2sec |
68 | // artillery | |
69 | fx | Weapon/Rocket/fx_LCI_rocket_geotrail |
70 | // footsteps for the dogs | |
71 | fx | bio/player/fx_footstep_fire |
72 | fx | bio/player/fx_footstep_mud |
73 | fx | bio/player/fx_footstep_sand |
74 | fx | bio/player/fx_footstep_dust |
75 | fx | bio/player/fx_footstep_water |
76 | // destructible vehicle effects | |
77 | fx | destructibles/fx_dest_fire_car_fade_40 |
78 | fx | destructibles/fx_dest_fire_car_fade_25 |
79 | fx | destructibles/fx_dest_fire_lg |
80 | fx | destructibles/fx_dest_fire_med |
81 | fx | destructibles/fx_dest_fire_sm |
82 | fx | env/smoke/fx_smoke_sm_blk_20_fade |