// put weapon-related FX into the common_mp_weapons.csv, impactfx,mp_maps xmodel,fx // fx,distortion/distortion_tank_muzzleflash // fx,breakables/exp_wall_cinderblock_96 // fx,treadfx/tread_dust_brown // fx,fire/tank_fire_engine // fx,fire/tank_fire_turret_small // fx,misc/insects_carcass_flies // fx,misc/ui_pickup_available // fx,misc/ui_pickup_unavailable fx,misc/ui_flagbase_orange fx,misc/ui_flagbase_blue fx,misc/ui_flagbase_red fx,misc/ui_flagbase_gold fx,misc/ui_flagbase_silver // fx,misc/light_c4_blink // fx,misc/claymore_laser // fx,props/crateexp_dust // fx,props/barrel_fire // fx,props/barrelexp // fx,props/crateexp_ammo // fx,props/glow_latern // fx,smoke/battlefield_smokebank_s // fx,smoke/damaged_vehicle_smoke // fx,smoke/thin_black_smoke_m // fx,smoke/thin_light_smoke_l // fx,smoke/thin_light_smoke_m // fx,explosions/artilleryexp_dirt_brown // fx,explosions/small_vehicle_explosion // fx,explosions/tanker_explosion // fx,explosions/wall_explosion_pm_a xmodel,aircraft_bomb xmodel,tag_origin // sb and sab explosion, fx,maps/mp_maps/fx_mp_exp_bomb // impacts effects, fx,impacts/flesh_hit_noblood fx,impacts/flesh_hit_knife_mp fx,impacts/flesh_hit_knife_noblood fx,impacts/flesh_hit_body_fatal_exit_mp fx,impacts/flesh_hit_head_fatal_exit_mp fx,impacts/flesh_hit_body_nonfatal_mp fx,impacts/flesh_hit_body_fatal_lg_exit_mp fx,impacts/flesh_hit_head_fatal_lg_exit_mp fx,impacts/flesh_hit_splat_mp // For drivable vehicles?, // fx,dust/dust_vehicle_tires // For squad perks, fx,env/light/fx_ray_grnd_loc_marker_grn_mp fx,env/light/fx_ray_grnd_loc_marker_red_mp fx,env/light/fx_ray_grnd_loc_marker_ylw_mp // using this for airstrikes, //fx,weapon/artillery/fx_artillery_strike_american_mp fx,weapon/artillery/fx_artillery_strike_dirt_mp //this is for the flare, fx,misc/fx_flare_sky_white_10sec // gibs, fx,weapon/bullet/fx_flesh_gib_fatal_01_mp fx,trail/fx_trail_blood_streak_mp // bouncing betty, fx,weapon/bouncing_betty/fx_betty_trail // fx,weapon/bouncing_betty/fx_b_betty_glint // flamethrower fire manager, fx,misc/fx_fire_manager1_2sec fx,misc/fx_fire_manager2_2sec fx,misc/fx_fire_manager3_2sec // artillery, fx,Weapon/Rocket/fx_LCI_rocket_geotrail // footsteps for the dogs, fx,bio/player/fx_footstep_fire fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_water // destructible vehicle effects, fx,destructibles/fx_dest_fire_car_fade_40 fx,destructibles/fx_dest_fire_car_fade_25 fx,destructibles/fx_dest_fire_lg fx,destructibles/fx_dest_fire_med fx,destructibles/fx_dest_fire_sm fx,env/smoke/fx_smoke_sm_blk_20_fade